Sunday 27 March 2022

MODERN: GW BOGLES

GW BOGLES
Magus Games 
Cebu City 
27 March 2022

RD 1 UR Murktide Monkey DRC (loss)
RD 2 UW Yorion Control (loss)
RD 3 UR Monkey DRC (win)
RD 4 Creativity (loss)


This was my first time to use GW Bogles in a paper MTG event. And it was a disaster for I committed a lot of errors. Here are some that I can recall.

Majority of us will not keep a one-land hand, especially in a rubber match situation. Well, I decided to keep some, not just once, but multiple times. I've been keeping one land handers with storm, so why not do the same here. Guess what, it did not pay well.  If I had six cases of one-land hand, probably I lost all but one. Moral lesson: there's no cantrip to fix the top of your library. 

Fetching basic land off a second fetch land drop (first if my first land drop was a GW land). You'll never now when exactly you'll need those colors, so better fetch Temple Garden first. Do not mind the loss of life points, Daybreak Coronet and/or Spirit Link got you covered. 

Speaking of Daybreak Coronet, I always tap the attacking the creature it enchants. Yeah. Multiple. Fking times. There were even a crucial scenarios in which a block from it would have had altered the result of the round into my favor. But alas! I forgot my creature has vigilance. Very nice. 

Also, I had game one experiences where I kept a hand where Kor Spiritdancer was the only creature in my hand. Yes it allows you to draw for every aura I cast. But it needs to stick on the table before I can enjoy its fruits.

Never summon Kor Spiritdancer on your turn two.  

I'll do better in my next GW Bogles gaming. 

Thank you for reading! Stay safe wherever you are!

 

Sunday 13 March 2022

MODERN: JESKAI GIFTS STORM


Tavern Tabletop at Vertis North
Quezon City
13 March 2022

RD 1 Eldrazi Tron (win)
RD 2 Cascade Rhinos (loss)
RD 3 UR Storm (win)
RD 4 Mono Red Aggro (loss)
RD 5 Esper Control (loss)
-drop-

RD 1 Eldazi Tron 
Game one: At one point the opponent had the following on his table: Relic of Progenitus, Chalice of the Void (set on two), and Grafdigger's Cage (fetched via Karn, the Great Creator). Luckily, I won this game because of two things: (i) the opponent does not have any clock and (ii) Prismatic Endings were just in time (Cage and Chalice). And as for the Relic, I bait Past in Flames. And after he popped the graveyard hate, while the red sorcery card is still in the stack, I cast my instant spells: two rituals, one Manamorphose, Gifts Ungiven, and the other card from Gifts, a ritual.

Game two: Turn two bear. Turn three win.

RD 2 Cascade Rhinos
Game one: My opening hand had the following: five lands (three were fetchlands) and a cantrip and a Prismatic Ending. I drew five more lands after that. 

Game two: On my last upkeep, I checked my hand: Past in Flames, two Desperate Rituals, and Silence. Life points: him at fourteen and I was at one. Table: I had seven blue-red-white lands while him with two 4/4 tapped  rhinos plus three open lands 

I draw for the turn, Serum Visions. I cast Silence on my first main phase. The opponent summoned an Endurance in respond. The green 3/4 creature resolved removing my juicy filled graveyard. Next was Serum Visions (storm three). It gave Manamorphose and let me see two other cards: Pyretic Ritual and a land. I send the land to the bottom and the other on top. Summoned the red-green card (storm four) which then followed by the rituals (storm seven). Flashbacked Past in Flames (storm eight) then faced the question "who'll go first, Serum Visions or Manamorphose?" 

I fired Serum Visions (storm eight) first because it digs deeper and in case I wanted a card from the scry; I can still get it with Manamorphose. Grapeshot was one of the cards I saw from the scry. which i leave it on top. Cast all the rituals (storm twelve). Manamorphose (thirteen). Grapeshot (fourteen). Win. 

Game three: Opening seven was: Baral, Manamorphose, two rituals, Past in Flames, Spirebluff Canal, and Opt. Greedy keep, I know. I got my second land on my first draw step. First draw step of my round three game one. *sigh*

RD 3 UR Baral Gifts Storm 
Game one: The opponent mulled to five. I keep a handful of Remands. Aimed my Grapeshots to his bears. Won the game via bear way. Two Goblin Electromancer plus a Baral, Chief of Compliance did most of the scoring from seventeen life points down to zero. 

Game two: The opponent went for the kill on his turn four. Silence tried to put a stop to it but his Spell Pierce said no. 

Game three: The opponent hesitated on his last turn. He simply pass the turn. And when I was comboing out on my turn, it was then that he learned that his top deck is a ritual, the vital piece he needed to win. 

RD 4 Mono-Red Wizard
Game one: Shock spells + prowess + Wizard Lightnings combination was too fast for the home team to handle. 

Game two: Despite having an opening Leyline of Sanctity on my side, the opponent still managed to win the game because he drew creatures instead of bolt spells. Also in this game, Goblin Guide witnessed me drawing five straight rituals. 

RD 5 Esper Control
The opponent had too many spot removals and counter spells, not to mention graveyard hate + removal in form of Kaya's Guile. 

Thank you for reading. 


 

Thursday 10 March 2022

MODERN: UR BARAL GIFT STORM

Because of the March 7 announcement, I think the meta will shift from a black-dominated splashed deck to a blue white-or-red base splashed decks. So I gave UR Baral Gifts Storm build a spin; grabbed a stock list then added a couple of Expressive Iteration in the main to give it a little spice. Below if the seventy-five. 


I participated in two MTGO Modern League plus I played two 2-Players Queue games. Here are my brief experiences with the deck.  

MTGO Modern League I
9 March 2022

RD 1 Belcher (L)
RD 2 Amulet Titan (W)
RD 3 5c Bring to Light (L)
RD 4 Living End (L)
RD 5 Yorion DnT (W)

RD 1 vs Belcher 
Game one is here
Game two is here

RD 2 vs Amulet 
Game one is here.
Game two is here

RD 3 vs. Bring to Light
In both games, there were instances that MTGO software was lagging from fifty seconds to three minutes. Skipping the whole turn and simply passing the phase while I am not done casting spells  were just some of the negative effects of such unfortunate timing. *sigh*

RD 4 vs Living End
Game one is here.
Game two is here.

RD 5 vs Yorion DnT
Game three is here.  


MTGO Modern League II
11 March 2022

RD 1 BG Tempo (L)
RD 2 UR Murktide Money (W)
RD 3 UR Kiki Jiki (W)
RD 4 Jeskai Control (L)
RD 5 GW Affinity (L)

RD 1 BG Tempo
Game one is here
Game two is here

RD 2 UR Murktide Monkey
Game one is here
Game two is here

RD 3 UR Kiki Jiki 
Game one is here
Game two is here

RD 4 Jeskai Control 
Game one is here
Game two is here

RD 5 GW Affinity
Game one is here.
Game two is here.

MTGO Modern 2-Player Queue
9 March 2022   
Infect 
Game is here

Mardu Cook Book
Game is here


Thank you watching!

Paeng_Paeng