Tuesday 15 February 2022

MODERN (WHACK-GOBLINS) and PIONEER (MONO-RED WIZARDS)



The event featured two formats, modern and pioneer. Here's what I enrolled.

MODERN 
13-Whack Goblins
Main deck
1 Castle Embereth
2 Cavern of Souls
3 Ramunap Ruins
13 Mountains 

1 Signal Pest
1 Goblin Piledriver
3 Mogg War Marshall
4 Battle Cry Goblin
4 Foundry Street Denizen
4 Goblin Guide
4 Goblin Bushwhacker
4 Reckless Bushwhacker
4 Legion Loyalist
4 Mogg Fanatic 

4 Goblin Grenade
4 Lightning Bolt 

Sideboard
1 Shattering Spree
1 Ratchet Bomb
1 Tormod's Crypt
2 Abrade
2 Blood Moon
2 Relic of Progenitus
3 Reality Hemorrhage
3 Roiling Vortex


PIONEER
Mono-Red Wizard
Main deck
14 Mountain
4 Ramunap Ruins
1 Mutavault 

1 Hazoret the Fervent
2 Magmatic Channeler
3 Dreadhorde Arcanist
4 Ghitu Lavarunner
4 Monastery Swiftspear
4 Soul-Scar Mage 

3 Warlord's Fury
4 Crash Through
4 Light up the Stage
4 Shock
4 Wild Slash
4 Wizard's Lightning

Sideboard
4 Leyline of Combustion
3 Roiling Vortex
3 Abrade
3 Reckless Rage
2 Tormod's Crypt


Stage one 
Sixteen players were invited to the event. That number was divided equally into two groups. In each group, the competitors had to undergo a double round-robin. The first meeting was modern and then pioneer. Only the top four placers from each group will advance to the next stage of the invitational.  

MODERN
RD 1 vs Grixis Death Shadow
Game one: The opponent conceded by turn five because he only had one land. 

Game two: Spot removals, Lightning Bolts, Unholy Heats, and Fatal Pushes, controlled the home team's tempo. 

Game three: Signal Pest gave the needed push to bring his life total to within Lightning Bolt range. Win. 

RD 2 vs Merfolk 
Game one: The warren was able to outrun the school. 

Game two: Spreading Seas slowed the team's progress. I died at the hands of his school headed by Svyelun of Sea and Sky. Draw is gas in that game. 

Game three: Lightning Bolts kept the opponent's early blockers at bay. 

RD 3 vs Mardu Reanimator
Game one: The opponent won this game despite keeping a hand of five cards. The opponent binned Griselbrand to the graveyard in turn two. Then revived the demon to the battlefield via Goryo's Vengeance a turn after. Swung the 7/7 lifelink black creature card. Paid multiple seven life points to draw ton of cards. Fury of the Hordes. 

Game two: The opponent was drawing bricks. Foundry Street Denizen together with other 1/1 goblins secured the win to force a rubber match.

Game three: Roiling Vortex sealed the game in my favor. No life gain means no extra cards. No extra cards, no tempo for him. Win. 

RD 4 vs Jund
I lost this round in two games because of two reasons. First, the opposing deck had a lot of spot removals. And second, Tarmogoyf held Shadowspear.

I committed a rookie misplay in this round. Tarmogoyf was 2/3. I fired my bolt targeting the Future Sight green creature thinking that it will die to my revised iconic card. 

Statebase effects set in. The red instant card became the fourth card type in his graveyard thus giving Tarmogoyf the 3/4 status upon resolution. Very Nice. 

RD 5 vs Amulet
Right off the bat, I am certain that my chances of winning this round were next to nothing. This is the opponent's winning moment during game two, enjoy. 

RD 6 vs 4C Ephemerate Yorion 
Game three: Blood Moon dictated the phase of the game in favor of the home team. 

RD 7 vs. Rakdos Lurrus
Whack goblin was not able to do its thing because the opposing deck had a ton of hand and board disruptions. Inquisition of Kozilek, Lightning Bolt, Unholy Heat, Koladhan's Command, Thoughtseize, Terminate, Engineered Explosives, Pyrite Spellbomb, and Seal of Fire. GG goblins. 
      
     

PIONEER 
RD 1 vs. UR Phoenix TITI
Game three: The opponent was down to one when I top deck Ramunap Ruins. Win. 

RD 2 vs. Jund Sacrifice 
Game two: Normally, I immediately concede if the opponent has total control of the board state - that is working on a premise that I know how his deck works. And since I have no idea how this Jund Sacrifice grinds, it left me no choice but to watch how it operates.

Game three: Abrades, burn shock spells, and Hazoret Fervent's indestructible all played a big role in securing the win needed. 

RD 3 vs 5c Good Stuff
Game one: I was one turn away from winning when the opponent started to get a grip on the game. Big thanks to Omnath, Locus of Creation. A single landfall to gain four life was already too much to bear let alone experiencing it multiple times. And by the time the opponent had an almost full recovery, I conceded. 

Game two: One-drop creatures, shock spells, and a Dreadhorde Arcanist recycling cards for value won me the game.  

Game three: Roiling Vortex was the MVP of this game because it denied the opponent any form of life gain shinanigan.

RD 4 vs Lotus Breach Combo
Game one: Dreadhorde Arcanist's trigger ability recycling a spell from the graveyard for value helped me win the game.       

Game two: Anger of the Gods buried the entire team. I did not recover after that bloodbath. But I did not concede yet for I wanted to know how's or what's the opposing deck's win condition. 

Game three is here

RD 5 vs 4C Incarnation
Game three: Arcanist's trigger ability helped me win the game.

RD 6 vs Winota
I lost both games because I was not familiar with how the deck operates. There was even a time when I thought he'll not recover after I killed his team. Winota, Joiner of Forces refilled his battlefield with creatures in just a couple of turns.  

RD 7 vs -
The opponent conceded. Win. 

I finished Stage One with a 10-4 record. Good enough for a third-place finish. Now time to focus on Stage Two.  

 
Stage two
The top four players from each group advanced to the next part of the invitational. The top finisher in each group was privileged in selecting an opponent ranked third and fourth from the opposing bracket. Whoever was not selected by the first automatically becomes the opponent of the second placer.

Stage Two featured a double-elimination format tournament. Meaning, a player must not absorb two setbacks to avoid getting eliminated. Modern was the format for stage two. Also, seeding was important in this stage because it determines who'll get to play first. I was ranked dead-last.  

RD 1 vs. Living End
Game three: The opponent defended well in this game. Krosan Griped my Relic of Progenitus. Then a couple of turns later, Force of Negationed my Tormod's Crypt. Then on his turn, Shardless Agent into Living End. I surrendered even before his creatures hit play.  

RD 2 vs. Jund
I lost to the same opponent during Stage One because of too many hand and board disruptions. 

Game one: Bushwhackers getting nit-picked from hand and the team getting killed one by one by Unholy Heat, Lightning Bolts, Bonecrusher Giant, and Fatal Pushes. Basically, the same thing happened again. (^_^)

Game two: Opening hand had the following: three lands, Blood Moon, and goblins. No discard spells were thrown at me during the first two turns. Blood Moon resolved unmolested by third turn. The opponent lost tempo because he had no green and black source. Goblin Guide and Mogg Fanatic led the warren to victory. 

Game three: I top deck Blood Moon a turn after the opponent Inquisition of Kozileked me. Slow rolled my way to victory with this team: Legion Loyalist, Goblin Guide, and Foundry Street Denizen.  

RD 3 vs. Rakdos
The round went to a rubber match. Although I was able to stick Blood Moon on the table, the opponent still manage to cast his black cards because of the lone Swamp he fetched from his second turn. 

Black cards that helped him contain the team's whack tempo were: Terminate, Inquisition of Kozilek, Fatal Push, and Collective Brutalities.

Collective Brutality's drain life mode plus pressures from two 3/3 Dragon Rage Channelers won him the game. 
 
In case you are still looking for any whack-goblin tournament reports, here.


29 January 2022

21 January 2022

December 2021 

Thank you very much Top Deck Games for hosting the event. And congratulations to the sixteen players and winners!

That will be all for now. Thank you very much for reading. Please be safe wherever you are. 

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