MDP
Parañaque City
12 June 2019
UR Phoenix
UR Phoenix
UWr Super Friends
(2-0-1) (5-1)
CLBHSE
Imus, Cavite
15 June 2019
Dredge 2-0
Ad Naus 1-2
Dredge 0-2
Mono Red Phoenix 0-2
(1-3) (3-6)
REGRAN
Quezon City
30 June 2019
Hogaak 2-0
Urza Thopter 1-2
Humans 1-2
UR Control 0-2
UW Super Friends 2-0
UR Phoenix 2-0
NeoForm 2-0
(4-3) (10-6)
REGRAN
Quezon City
14 July 2019
Mono Red Sckred 2-1
Tron 0-2
NeoForm 1-2
BW Control 2-0
BW Control 2-0
(3-2) (7-5)
Total: 10-8-1 (25-18)
Notes
I am not fond of the Empty the Warrens plan versus UR Phoenix because they have the following for your goblins: Thing in the Ice, Engineered Explosives, and Echoing Truth. Some even have Ratchet Bombs and, if your meta has a lot token decks, an Izzet Staticaster.
Dredge and UR Phoenix decks have not lost their popularity since March 2019. The two archetypes are still soaring high even after the release of Modern Horizon. Because of this, graveyard hate cards are now being included in the sixty in some modern decks. To help me cope with the hostile situation, I added an Electrodominance in the main deck.
And speaking of graveyard decks that are rampant nowadays, I added a couple of Tormod's Crypt in the fifteen because: (i) it does not disrupt your mana when you are in the middle of comboing-off; (ii) you need no mana to activate it; (iii) requiring any number of cards put into a graveyard this turn is not a requirement for its usage; and (iv) it only removes his graveyard.
30 June 2019, the tournament was raining Surgical Extraction and its favorite targets were Manamorphose, Past in Flames, and Grapeshot. In situations where he exiled Past in Flames / Grapeshot / Manamorphose (or in any combination thereof), Electrodominance is my go to go guy. I incurred three losses from the Regran Majors two-thirds of it was because of I kept on drawing bricks despite having an online Pryomancer Ascension.
Deputy of Detention > 10 1/1 red goblin tokens. So Sad.
A second turn Pyromancer Ascension normally spells win for me. Now that Force of Negation is here, I will need to be more vigilant.
Unless Past in Flames gives them flashback, there's no way I can recycle those blue cantrips that are in the graveyard. And in situations where only red manas are left floating, blue cantrip cards in your hand are useless as well. Faithless Looting shines in those two mentioned situations. It helps not just digging for answers but also helps you sculpt your hand into perfection.
Giving your opponent ten life points off Aria of Flame sounds bad. But actually it isn't. I had a game wherein I game him twice that many and still won the game. Aria of Flame is a strong card that I believe it is not just meant for storm archetype but for control decks as well.
This one is my favorite scenario from my Regran Open, an opponent just casted a Narset, Partner of Veils and asked me if it's good. I checked my hand and sees two Serum Visions. I died from the inside but managed to wear my poker face on and confidently uttered: "Good". I got my turn back. I untapped, I draw for the turn, Serum Visions - (Samuel Jackson's voice disbelief) motherfucker.
Against UR Phoenix, we had this situation: It was his turn. On his the table he had: a Snapcaster Mage and a Thing in the Ice with two counters, two untap UR lands, and three cards at hand. And I had the following: Baral and an ascension without counter on the table, two UR lands and a fetchland; while my hand had: Echoing Truth, Thought Scour, Desperate Ritual, and Manamorphose. My graveyard had six plus cards in it on of them is Thought Scour.
It was his first main phase when he tried to kill Baral with Lightning Bolt. And when he was about to touch the six sided dice on Thing in the Ice, I abruptly stopped his motion; placed my Baral in the middle of the table; then put his foil bolt on top of Baral; then the blue horror creature on top of the iconic red card.
I responded with a Thought Scour (targeting myself) and placed the blue instant card on top of the 0/4 creature. Then I pointed to my PyroMancer Ascension and the Though Scour that was sitting in my graveyard. I placed my red enchantment on top of my Thought Scour (that one on the stack) and asked him if he's going to do anything.
He gave a nod so I assumed he was acknowledging the ascension trigger. So I put a counter on my ascension and put it aside. Then I asked him if the next spell on the stack is good. He gave a thumbs up. Thought Scour resolves binning Past in Flame and an Echoing Truth from the top of my library then I draw Defense Grid.
He now lessen a counter off his blue horror 0/4 creature, one counter left. This leaves our stack with Lightning Bolt targeting Baral. I called his attention by uttering, "I'll respond again to your bolt."
I leaned softly on my chair asking myself what's the next best line of play. I looked at him for any body language that will give a hint on what he will do next. His facial muscles were great at giving him poker face look; but his eyes were not. His eyes keep on looking in the direction of my graveyard. A perfect hint that says he has a graveyard hate card. Surgical Extraction is the first thing that comes into mind.
I cracked my fetch, put it on top of his Lightning Bolt and asked if it will resolve. He gave me that confident-look into the eye for a second before allowing me to fetch. I moved the fetch card from the stack to graveyard and looked for my heavily played Beta Island card. Shuffled my deck a few times before presenting it to him for cutting.
I placed my blue bounce spell from my hand unto the table; placed it on top of his foil Lightning Bolt that is still on the stack. I grabbed my red enchantment and put it on top of the Echoing Truth that I just casted.
"What is your target, sir?" he asked. I weigh my options: (i) bounce his horror creature and make him work over again for its value; (ii) save my blue bear from the jaws of death; or (iii) bounce his 2/1 mage. I do not think the third option will give me a leverage in the situation. So that leaves me with first and second. Then I instantly remember his body language. If my hunch is correct, he has that black instant card and is just waiting for me to say a target so that he can do this stuff (AP-NAP priority ruling). I just hope that he has that Surgical Extraction so that situation will still favor me.
"Targeting Thing in the Ice, sir." He then put Ravenous Trap to the table (placed it on top of Pyromancer Ascension's trigger) targeting my graveyard. I placed his blue horror creature and put it on top of his black trap card. Now our stack looked like this, starting from the top most: horror trigger - trap - PA trigger - truth - bolt.
Now that our stack is perfectly defined, I did not object. I pointed to his 0/4 and politely asked that he remove the last counter on it to which he did. Thing in the Ice flipped. Baral and 2/1 mage went back to our respective hands. Ravenous Trap resolves exiling all my cards in the graveyard. And when it was Pyromancer Ascension's trigger turn to resolve, he argued that it will not add a counter because I do not have the cards anymore in my graveyard. We called the judges to rule on the matter and they ruled in favor of Pyromancer Ascension. Ascension received its second counter. His 7/8 creature returned to his hand. And lastly, Lightning Bolt got countered on its resolution.
I untapped and draw for the turn, Pyretic Ritual. My hand is now: ritual - ritual - Manamorphose - D.Grid- and Baral. On my table: no cards in the graveyard, an online ascension, and three lands. I'm in the opinion that Defense Grid is no longer needed at this point because assuming that he has a counter spell at hand, it is not enough to stop me from comboing-off if I'll start this turn with a ritual, that is of course expecting that I will get a good chain of spells. I began the turn with a ritual. Placed the ascension card on top of it letting him know that my red enchantment is now active. He countered my ritual with his Spell Pierce (he's now tapped out). I still have three red mana off the ascension's trigger, I casted another ritual into Manamorphose (5 red - 4 blue floating). Manamorphose gifted me two cards: a ritual and an Electrodominance. Ritual + online ascension = 9 red + 4 blue floating. Casted Electrodominance with all I've got. Electrodominance for 11 + a copy of it from an online ascension = win.
My first NeoForm opponent fizzled during game one. After paying 14 life points for 14 cards, not a single Nourishing Shoal was present in his hand. And when I got the turn back, I only need to do a few spells to win the game. In game two he had a turn two Defense Grid. Unfortunately, he did not have the correct pieces of the puzzle for his combo. I go off in my turn three unmolested.
The second NeoForm player I faced got stunned upon seeing his combo comes into a complete halt because of my tech-card, Trickbind. Speaking of Trickbind, (a) Griselbrand, (b) Chalice of the Void, (c) Eidolon of the Great Revel, (d) Valakut, the Molten Pinnacle, (e) Lightning Storm, (f) Kiki-Jiki, Mirror Breaker, and (g) Young Pyromancer are just some of the cards that I've hit with it from my play testings and tournament games.
Two Goblin Electromancers or a combination of Baral and golden goblin will negate the plus one tax from Thalia or Thorn of Amethyst (and the like taxing card with the exception of Damping Sphere). And when it comes to Trinisphere, you are still required to pay what it requires you to do. The discount off your bears creatures do not apply to Trinisphere.
During the July 14th Regran Minors, I faced two decks that had Chalice of the Voids as their defense shell, Tron and Skred Red. I lost to Tron because: (i) he had set the chalices at one and two and (ii) Karn-Lattice lock. I won against the Skred Red because I managed to call 10 goblin tokens by turn two.
It's getting lengthy so I'll stop here, for now.
I hope to see you in any of the next modern tournaments.
Thank you.
Paeng_4983
04091983
No comments:
Post a Comment