Tuesday, 7 April 2020

APRIL 2020: MONO BLUE MERFOLK

Hello there again fellow quarantined planeswalkers especially to those citizens of the Atlantis City, merfolk fans! 

After playing 10 rounds of untap in modern magic with UR Storm, I'll be shifting to Mono Blue Merfolk for my next set of games! 

Here are my untap in merfolk gaming results for April 7th. 

7 April 2020
Untap in
10:00 until 15:00

RD1 Eldrazi Tron W
RD2 Prowess W
RD3 Eldrazi Tron W
RD4 Grixis Tempo W
RD5 BW Junk W

Notes: 

ELDRAZI TRON
I faced two Eldrazi Tron and won against both of them. 

I won against the first round Eldrazi Tron by a combination of seas + lords effects. Rejections played a vital role during the late game of game two in which I denied him of the artifacts he fetched off the Karn, the Great Creator's ability. 

I won against the second Eldrazi Tron through the tandem of Trickster and Harbinger. Tapping and bouncing his 5/5s and 4/4s were a huge tempo loss for his side. I eventually draw one Sea's Claim and a Trident for the win.

MONO RED PROWESS
Game three, I keep a hand of 3 Islands, 2 Tricksters and a Harbinger.  The three defensive merfolk cards were enough to keep his troops at bay not to mentioned that I draw Wipe Away after two (or three turns it was). I soon draw a Spreading Seas and two Merfolk lords to give my school the necessary lift to win the game. 

GRIXIS TEMPO
Him having islands was a big help. I just dropped those lords either casting them naturally or with the aid of Aether Vial. Game two, I just brought in the protections (counter spells). Tricksters, Reejerey, and Harbinger are enough defensive cards against his creatures.   

BW JUNK 
I know that W offers Stoneforge Mystic and other defensive cards. So I denied him of it thanks to the seas. WIN. 


7 April 2020
Untap in
18:00 until 23:50

RD1 Bant Control W
RD2 Mono Red Prowess W
RD3 Jund W
RD4 Scapeshift-Bring to Light W
RD5 8-Bears UR Storm W

Notes: 

For the evening games, I made a little adjustment to the main deck. I removed the two Master of Waves and replaced them with a Kira and a Wipe Away. 

BANT CONTROL
PTE and Snapcaster to PTE is on the best defensive combo a UWx deck can have against team merfolk. But having a Kira, The Great Glass-Spinner in the main deck somehow gives you an assurance that opponent will have to do better than that. I won both games thanks to Kira's protection! Yeah! 

Also, there was a situation during game two that I do not have any Lord of Atlantis or Trident, so what I did was I tapped his big blockers (Uro and germ with Batterskull) with Reejereys's trigger abilities. 

MONO RED PROWESS
Tricksters and Harbingers are the MVP cards in this match up. 

JUND
Seas led the way to victory! Turned his early BG and RG lands into islands. Then lord effects took over the game a few turns after. 

SCAPESHIFT-BRING TO LIGHT
The opponent had trouble fixing his colors during our last game. One of his land was Breeding Pool. No need for seas effect. Natural islandwalk for the win. 

UR STORM BEARS
Game one was fast. Turn three lethal Grapeshot for the win. I Brought in all the love for my beloved deck. In our last game, I waited for the correct timing before cracking my Relic of Progenitus. Force of Negation put the final nail in the coffin when he attempted to cast Past in Flames from hand. WIN

Stay safe merfolks fans. Stay at home guys! I hope to see you guys in untap in!

Paeng_4983


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