Tavern Tabletop at Vertis North
Quezon City
13 March 2022
RD 1 Eldrazi Tron (win)
RD 2 Cascade Rhinos (loss)
RD 3 UR Storm (win)
RD 4 Mono Red Aggro (loss)
RD 5 Esper Control (loss)
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RD 1 Eldazi Tron
Game one: At one point the opponent had the following on his table: Relic of Progenitus, Chalice of the Void (set on two), and Grafdigger's Cage (fetched via Karn, the Great Creator). Luckily, I won this game because of two things: (i) the opponent does not have any clock and (ii) Prismatic Endings were just in time (Cage and Chalice). And as for the Relic, I bait Past in Flames. And after he popped the graveyard hate, while the red sorcery card is still in the stack, I cast my instant spells: two rituals, one Manamorphose, Gifts Ungiven, and the other card from Gifts, a ritual.
Game two: Turn two bear. Turn three win.
RD 2 Cascade Rhinos
Game one: My opening hand had the following: five lands (three were fetchlands) and a cantrip and a Prismatic Ending. I drew five more lands after that.
Game two: On my last upkeep, I checked my hand: Past in Flames, two Desperate Rituals, and Silence. Life points: him at fourteen and I was at one. Table: I had seven blue-red-white lands while him with two 4/4 tapped rhinos plus three open lands
I draw for the turn, Serum Visions. I cast Silence on my first main phase. The opponent summoned an Endurance in respond. The green 3/4 creature resolved removing my juicy filled graveyard. Next was Serum Visions (storm three). It gave Manamorphose and let me see two other cards: Pyretic Ritual and a land. I send the land to the bottom and the other on top. Summoned the red-green card (storm four) which then followed by the rituals (storm seven). Flashbacked Past in Flames (storm eight) then faced the question "who'll go first, Serum Visions or Manamorphose?"
I fired Serum Visions (storm eight) first because it digs deeper and in case I wanted a card from the scry; I can still get it with Manamorphose. Grapeshot was one of the cards I saw from the scry. which i leave it on top. Cast all the rituals (storm twelve). Manamorphose (thirteen). Grapeshot (fourteen). Win.
Game three: Opening seven was: Baral, Manamorphose, two rituals, Past in Flames, Spirebluff Canal, and Opt. Greedy keep, I know. I got my second land on my first draw step. First draw step of my round three game one. *sigh*
RD 3 UR Baral Gifts Storm
Game one: The opponent mulled to five. I keep a handful of Remands. Aimed my Grapeshots to his bears. Won the game via bear way. Two Goblin Electromancer plus a Baral, Chief of Compliance did most of the scoring from seventeen life points down to zero.
Game two: The opponent went for the kill on his turn four. Silence tried to put a stop to it but his Spell Pierce said no.
Game three: The opponent hesitated on his last turn. He simply pass the turn. And when I was comboing out on my turn, it was then that he learned that his top deck is a ritual, the vital piece he needed to win.
RD 4 Mono-Red Wizard
Game one: Shock spells + prowess + Wizard Lightnings combination was too fast for the home team to handle.
Game two: Despite having an opening Leyline of Sanctity on my side, the opponent still managed to win the game because he drew creatures instead of bolt spells. Also in this game, Goblin Guide witnessed me drawing five straight rituals.
RD 5 Esper Control
The opponent had too many spot removals and counter spells, not to mention graveyard hate + removal in form of Kaya's Guile.
Thank you for reading.