Main deck
4 Scalding Tarn
3 Flooded Strand
4 Spirebluff Canal
2 Steam Vents
1 Hallowed Fountain
1 Scared Foundry
2 Island
1 Mountain
4 Serum Visions
4 Opt
2 Sleight of Hand
4 Manamorphose
4 Desperate Ritual
4 Pyretic Ritual
3 Remand
4 Gifts Ungiven
2 Past in Flames
2 Grapeshot
2 Prismatic Ending
4 Baral, Chief of Compliance
3 Goblin Electromancer
Sideboard
4 Leyline of Sanctity
2 Prismatic Ending
2 Silence
2 Empty the Warrens
3 Pieces of the Puzzle
2 Mystical Dispute
ARCANE SOUTH
Pacita, Laguna
12 February 2022
RD 1 Belcher L
RD 2 GW Boggles W
RD 3 Tron L
RD 4 BW Hammer L
RD 5 Tron W
RD 1 vs Belcher
Game one: Three lands (two of them were fetchlands), rituals, Opt, and a Prismatic Ending. The seven was fine. Unfortunately, I drew lands in my next four draw phases. Belcher came down uncontested.
Game two: I did manage to stick my white leyline on the table but such happiness did not last long for the opponent destroyed it two turns after.
RD 2 vs GW Boggles
In both games, I cast Gifts Ungiven on the opponent's end of turn. Then go off unmolested in my turn.
RD 3 vs. Tron
Game three: Past in Flames met Warping Wail, not once. But twice. First when I summoned my red sorcery from hand. Second, when I summoned it for its flashback cost. I did not recover from that defensive stoppage.
RD 4 vs BW Hammer
Game three: I keep a one-land hand with two Serum Visions and a Grapeshot for board wipe in case the opponent will go wide. Unfortunately, the second land came too late. I died to two Ornithopters each holding a Colossus Hammer.
RD 5 vs Tron
Game one: Past in Flames on the stack, the opponent cracked his Relic of Progenitus. Past in Flames still on the stack, I cast my remaining instant cards from hand: two rituals and one Manamorphose. The first Manamorphose gave brick. The second one (with flashback) gave Gifts Ungiven. Win.
Game two: I won the game via double Grapeshot + Remand in front of an active Relic of Progenitus.
MTG SOUTHSIDE
18 February 2022
RD 1 Grix Death's Shadow L
RD 2 Affinity W
RD 3 Yorion Elementals W
RD 4 Grix Death's Shadow L
RD 5 Amulet Titan W
RD 1 vs Grix Death's Shadow
Game one: The opponent won via Dress Down + Death's Shadow.
Game two: Turn zero Leyline of Sanctity > discard spells. Drown in the Loch stopped my first Past in Flames. The opponent had no answer on my second attempt. He conceded when I presented to him the pile with Grapeshot in it.
Game three: An opening Leyline Sanctity did not do much in this game because of the opponent's early pressures. Two 3/3 Dragon Rage Channelers and a Monkey eating away key cards were too much for the home team to handle.
RD 2 vs Affinity
Game one: The opponent kept a slow hand. It was only in his fourth turn when he managed to empty his hand. I combo out unmolested on my turn.
Game two: He emptied his hand by turn three. And at the end of his turn four, his team was posing a lethal swing on his next turn. I drew for my last turn then concede.
Game three: Prismatic Ending his Ornithopter delayed somehow the opposing deck's progress. I expected Metallic Rebuke and Flusterstorm from him so I cast Silence on my upkeep. And from there, I combo out unmolested. Grapeshot. Past in Flames. Grapeshot.
RD 3 vs Yorion Elementals
The opponent was tapped out but had cards in hand. My only prayer at that moment was that he'll have no Force of Negation for my Past in Flames. My red sorcery resolved. Win.
RD 4 vs Grix Death's Shadow
Game three: The situation was this. Life points were: me four and him at nine. On the table: I had twelve goblin tokens while the opponent had two Death's Shadow, a 3/3 DRC, and a Lurrus. After doing the math in my last turn, I simply pass the turn. Then he topdecked an Engineered Explosives. Sad Panda.
I missed an important point: Lurrus's lifelink can shrink Death's Shadow power and thoughness. *Sigh*
RD 5 vs. Amulet Titan
Game one: Turn one, I summoned Prismatic Ending targeting the Amulet of Vigor. Drop the bear on turn two. Go off uncontested next turn.
Game two: Prismatic Ending the Amulet of Vigor. Remanded the green 2/4 enchantment creature. Summoned twelve goblins on my third turn and pray to god Keranos that no Engineered Explosive will come to the battlefield. Two swings after, still no Engineered Explosives - WIN.
ARCANE SOUTH
Pacita, Laguna
25 February 2022
RD 1 Mono-Red Obosh W
RD 2 Tron W
RD 3 Amulet Titan L
RD 4 Boros Burn W
RD 1 vs Mono-Red Obosh
Game one: No red eidolon and them not fast enough to kill me in four turns; plus an end of turn Gifts Ungiven into presenting the pile that I've been fetching since 2012, Past in Flames, Manamorphose, Pyretic Ritual, and Desperate Ritual. I win unmolested in my last turn.
Game two: Prismatic Ending kept his early creatures at bay. I summoned eighteen goblin tokens in my second to the last turn. The opponent did not have any answers in his turn. Win.
RD 2 vs Tron
Game one: Ulamog, the Ceaseless hunger milled twenty cards off my library with it was two Past in Flames. I still won the game with this line of play. Grapeshot for six - first Remand - Grapeshot returned to hand - him taking five. Grapeshot (same card) for eight - second Remand - Grapeshot returned to hand for the second time - him taking seven. Grapeshot (same card) him again for ten. Second Grapeshot for lethal.
Game two: I won via Grapeshot - Remand - Grapeshot in front of an active graveyard hate on his table.
RD 3 vs Amulet Titan
I should have fired my Prismatic Ending (exiling his Arboreal Grazer blocker) first before attacking because I was short of one damage from winning. *sigh*
RD 4 vs Boros Burn
Game three: My initial opening hand can call eight goblin tokens by turn two. I decided to mulligan for Leyline Sanctity. The second seven had the white leyline. Keep. The white leyline saved me from four target player burn spells. Goblin tokens off the Empty the Warrens get there in two swngs. Win.
MAGE RING HOBBIES
Dasmarinas, Cavite
26 February 2022
RD 1 Tron W
RD 2 Belcher W
RD 3 Grix Death's Shadow L
RD 4 Amulet Titan W
RD 5 UW Chalice Control ID
RD 1 vs Tron
Game one: I won the roll and elected to go first. Turn one, Scalding Tarn into an Island into Serum Visions. Blue bear by turn two. Win by turn three via Gifts Ungiven.
Game two: The opponent mulled to five cards and started the game with a Forest into Relic of Progenitus. I summoned twelve goblin tokens by turn two. He had no answer. I win in two swings.
RD 2 vs Belcher
Game one: Both players mulled to five cards. This was my starting five: three rituals, canal, and Baral. I drew my second land on my first draw phase. Then drew Gifts Ungiven on the next turn. Win.
Game two: Opening seven was: three lands, two Remands, one Mystical Dispute, and Baral. This was one of those kinds of games where I played like a control. Lone Goblin Electromancer did all the scoring from 20 to W.
RD 3 vs Grix Death's Shadow
Game one: Discard spells plus bear removals made it an uphill battle for the home team.
Game two: The opponent allowed my Gifts Ungiven to resolve then showed his hand, two lands. To game three we go.
Game three: I had an opening Leyline of Sanctity but no Gifts Ungiven or Past in Flames reached me in time. I died to two Death's Shadow eventually.
RD 4 vs Amulet Titan
Game one: The opponent combo-off on his third turn. Colossus into land drops into draw into Prime Time. Nice. Cultivator Colossus is strong in this deck.
Game two: Prismatic Endings took care of his early Amulets. By the time I put Gifts Ungiven on the stack, the opponent conceded.
Game three: The opponent mulled to four and started the game with a turn one Relic. My turns went like. Turn one land drop into cantrip. Turn two bear. Turn three win via Gifts Ungiven.
RD 5 vs UW Chalice Control
Since we were expecting top 8 play-offs, and a 3-1-1 record is pretty safe to get in, so we decided to have it ID.
After the swiss round had ended, top 8 players were asking what to do with the boxes and packs. I voted for the prizes to be split equally to the top 8 players so that we can go home early. The majority, if not all, agreed. Got nine packs and two promo packs. ^_^
Four events, nineteen games. Eleven wins, seven losses, and one draw. I think the additional color helped improve Baral Gifts Storm's odds in today's hostile meta. Good job Hugo.
Prismatic Ending is better than Lightning Bolt, Abrade, and, in some cases, even Echoing Truth. Leyline of Sanctity did a good job versus bolt and discard-defense base decks. Silence - prevents the opposing player from countering/ interacting with your spells, or halt whatever combo they plan to do on their turn, or it helps protect your bear. It is also there to stop cascade base decks.
That's all for now folks. Thank you for reading!
Stay safe wherever you are.
Paeng_4983