Hello folks!
Modern WMCQ is just a few hours away. I am pretty sure that as of the very moment,
majority of you are now well prepared. In fact, regardless of the deck’s
variance, most of the modern players are aware the content of the deck of their
opponent. And that they are so competitive, a few of them are well aware of what
to do in a certain situation; proper sequencing of casting of spells or
effects; and even what land to fetch during his opening turn.
Fetch lands!
They are one of the best modern cards ever printed by Wizard of the Coast.
They fix the colors we need. And as Garrett
Johnson explained in his work, fetch land increased our
probability of drawing spells. And lastly, it serves as food for delve mechanic.
These are just some of the great things fetch lands can do.
This is my last-ditch effort in helping you prepare
for modern WMCQ for I do not want you to experience a losing situation in which
the one of the issues involve is over a fetch land. I would like to freshen up
some cards concerning fetch lands.
Blood Moon can single-handedly cause you a game. If
you are aware that his deck has a Blood Moon in it, as much as possible fetch a
basic land in the early progress.
Pithing Needle. Only a handful of people utilize
the needle as an option in shutting down fetch land. It’s a good tactic in a
way because a deck has an average of six fetches in it. And out of those six,
four of those are a set of a specific color fit for the deck while the remaining
acts as support. With the same effect, there
are a few players who abuse Surgical Extraction or Extirpate in which they
intentionally remove your fetches to thin you out of the possibility of drawing
a land.
Aven Mindcensor. Watch out if your opponent leaves
three mana (one of them must have the capacity to produce white) for this pesky
bird wizard can also be an instant out tempo-ing you by limiting your chances
of fetching a land you need.
Opponent dropped Suppression Field or a Leonin
Arbiter in his turn two, and you just top decked a fetch but unable to pay the
taxes being imposed upon. GG.
Squelch and Trickbind. These two are modern’s
Stifle which are not that popular but still can out tempo you.
Shadow of Doubt. Never trust a control opponent if
he has an open two blue and/ or black combination of mana. In modern, two mana
in the said color combination doesn’t always mean Remand or Mana Leak. And by
the time he reached four mana, he might do it again – Snapcaster Mage into Shadow
of Doubt.
And if you are still looking for anything to read regarding modern, here as penned by Sam Pardee.
Alright people! There you have it!
I hope I did help you in my little way in the past
weeks of writing.
Again, I wish you all the best this Saturday!
Please be at the venue if you can at 8am.
If not, at least before players’s meeting.
Until then! Have a great day!
-Paeng
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