Monday, 13 April 2020

APRIL 2020: UR STORM MODERN

14 APRIL 2020
Untap-in

UWg Control Blade with Uro L
Elves Combo L


Notes:

UWg CONTROL BLADE with URO
Game three: He was able to established his life points thanks to Batterskull. 8 goblin tokens cannot overwhelm a 1 germ with 4/4 and lifelink. Teferi and Jace soon started showing up in his side until he was able to replenish his hand to eight cards at hand. It was a great experience trying to out wit from the locks of his super friends.  

ELVES
He went off by turn four. Elves spells cascaded into Throne of the God Pharoah then pass the turn leaving 26 elven tapped. Jiz. He got disconnected. No game two. Sad. 

It's 1:30 in the morning here. I feel so sleepy after that long grind against the caw-blade control and watching a ten minute "what me play magic cards with color green". 

Thank you for reading. Stay safe guys! Stay at home! 

Paeng_4983 

APRIL 2020: MONO BLUE MERFOLK

13 APRIL 2020
Untap-in

4c Control L
Mono Red Prowess W
Tron W
Mono Black Control W
Tron L
Goblins L

Notes:

4C CONTROL
Game one was long. He was able to control the board with  the Teferies (big and small), uro, and snakes. Not to mention he also had the Cryptic Command and Island Sanctuary soft lock. Unfortunately there's no game two because he got disconnected. 

MONO RED PROWESS
Team prowess was fast. They successfully ate 15 life points in just four turns. Unfortunately, opponent was unable to complete the task because my merfolks took control of the board state. The tide began to turn into our favor when Brazen returned one of his 4/5 Sour-Scar Mage. Then vials into Trickster and Harbinger brought more frustrations to them. His little red army of prowess was powerless to stop my 4/4 and 5/5 islandwalkers. I won game one in one swing. Opponent suffered the a similar fate in our game two.

TRON
Seas won me game one. Seas denied him of completing the set. Game two: he tried to kill my Lord of Atlantis through Balista's ping, but I had Trident and 2 Reejereys to the rescue. And when I got my turn back, I win in one swing.  

MONO BLACK CONTROL
Ensnaring Bridge was the biggest obstacle during game one until I draw my lone Brazen. Bounce the nuisance and we swim for the win. Game two, he got stuck in two Islands (Swamps with seas on it). WIN. 

TRON
Game one: my hand was: Benthicc, Benthicc, Island, Spreading Seas, Silvergill, Trident, and Trickster. Greedy I am, I keep to this. I did not see my second land. 

Game two. I got stuck at two Islands. Ugin, the Ineffable and its tokens overrun me a few turns after he got online. 

GOBLINS
I keep a hand with one land (island) but with an Aether Vial and a Benthicc in it together with a lot of two drops including one silvergill. I was not able to draw my second land. He had Goblin Matron fetching the tool box he needed. 

I won game two by islandwalk. 

I suffered the same fate in game three. I keep a one land hand withh vial, benthicc, and Seas Claim. Vial got destroyed a turn after and no second land came to my aid. 

I will stop for now. Thank you for reading! 

Please stay safe guys! Stay at home. 

Paeng_4983

APRIL 2020: IZZET WIZARDS PIONEER

Here I am again, sharing my Izzet Wizard from my untap in results. 

13 APRIL 2020
Untap in

UR Ensoul Artifact W
RBu Tempo W
Mono Black Aggro L
UR Aggro W
RGb Aggro W

Notes:

I am not impressed with the performamce of Brazen Borrowers so I took them out from the 15 and replaced them with a Tormod's Crypt and enlisted my lone Scab-Clan Berserker again to duty. 

UR ENSOUL ARTIFACT
The game was all about speed and bolt-shock removals. And if bolt-shocks are opponent's only main source as removal, Hazoret is king. It is important to kill asap his small artifact creatures using shock burn spells before they start creating problems later on. Abrade also played big during the late game of game three.

RBu TEMPO
He won game one because he had a lot of cheap removals for my prowess army. Izzet charm, pushes, and Collected Brutalities keeping his boat afloat with drain life for two. 

I won the next two games because of prowess speed and Dreadhorde Arcanist's recycle ability.

He produced tokens off the YP as his last hurrah, but Goblin Chainwhirler single-handedly killed them all. Also in this game: my lone Tormod's Crypt in the deck > what could have been a fourth turn Bedlam on his part. WIN. 

MONO BLACK AGGRO
Game three: Turn zero Leyline of the Void > Dreadhorde Arcanist. He had a lot of removals for my early one drops. After that bloodbath, he started assembling his army headed by Gifted Aetherborn. He finished me off with Gray Merchant of Asphodel drain lifing the hell out of me. 

UR AGGRO 
In a battle between a mirror of fire and bolt, the first one to call the 5/4 god wins. I did three full turns ahead of his. WIN. 

RGb AGGRO
Pump and protection spells to his creatures paired with that green enchantment (Season of Growth) equals gas. 

I managed to win game one because I top deck a Wizard Lightning for lethal damage. I won game two because he cannot do anything against my indestructible 5/4 haste pinging god. 

Scab-Clan Berserker also did its share by scoring six trigger points when opponent casted three non creature spells. WIN 

This is all for now. Stay safe people! Stay at home!

Paeng_4983

Sunday, 12 April 2020

APRIL 2020: IZZET WIZARDS PIONEER

Happy Easter Sunday everyone!

Here are the results of my today's Pioneer gaming over at Untap in

12 APRIL 2020
Untap in

Mono Red Aggro W
UR Tempo W
BUG L
BUG W
BW L
BUG W
GW aggro W

Notes:

I am still using the list of the Magic Fest Nagoya winner, except for two cards in the sideboard, Izzet Staticaster and Scab-Clan Berserker. I replaced them with two Brazen Borrower / Petty Theft. 

MONO RED AGGRO
He cannot kill Hazoret with shock and bolts. I win. 

BLUE-RED TEMPO
His deck's main offensive engine is headed by Irengrag Pyromancer and Improbable Alliance. His deck's second draw sources are: Royal Scions, Izzet Charm, Jace, Vryn's prodigy, Fevered Visions. 

I almost lost this round because of Irencrag's bolt trigger abilty if not for the timely Wizard's Lightning successfully eliminating it. And since his main source of removal is through fire, Hazoret made it an uphill battle for him. WIN.

BUG
Turn one Deathrite Shaman. I feels like legacy again. 

The theme of his deck was like that of the modern traversing jund deck. I won game one because of speed. 

Game two was different because Uro keeps on giving him 3 life points cushion. 

Game three I  tried to be fast as possibe but he had Fatal Pushes for my small red army. And to make more fun, I got stuck with two mana.

Game three went long. This Izzet Wizard deck is not great in long games. Shock spells are useless top deck cards for it cannot kill fat creatures or planeswalker. Even so, I still did not quit because I wanted to see how his deck really works. 

BUG
The deck loves to bin cards straight from to top of his library to graveyard. Cards like Stitcher Supplier, wayfinder, scrapheap, Creeping Chills, Grisly Salvage, Driven / Despair, Fiend Artisan, and Uro are just some of the things that I can recall.

I won our rubber match because of speed. Three 1/2 prowess + two Crash Throughs + Wizard's Lightnings was to much for his defense to handle. WIN. 

BW
We only played one game. He was able to lock me with the help of mulitple Larrus as companion + Selfless Spirit + and that 1/1 BW creature that says when dealt damage, destroy target non-land permanent. I lost to recurring spirit and four copies of that black cat as his companion. 

BUG
Another uro, chill, Grisly Salvage, stitcher, sultai cards deck. I won two games. It seems that the deck's main engine is anchored on the color blue. Mytical Disputes are my MVP for this game. 

GW with Kaheera (companion)
I lost game two to three Leonin Vanguard, +1/+1 plus lifelink is king. I won game three with a combination of three prowess + burn as removals to his cats. WIN. 

That is all for today. By the way, regarding the Brazens, I do not think they fit well with the team. 

I'll probably replace them with Tormod's Crypt since those kind of BUG decks are getting rampant. 

Stay safe people! Stay at Home!

Paeng_4983

Saturday, 11 April 2020

APRIL 2020: IZZER WIZARDS PIONEER

11 APRIL 2020
Untap-in 

RD1: UB inverter 2-0 
RD2: URW Tempo 2-1
RD3: Boros Aggro 2-0
RD4: Mono Blue 2-0


Notes:

I did not take down notes while I was playing because I  wanted to sleep early. So while they are still fresh in my memory, here are some of the good hings that I can still recall. 

The mono blue. I feel like it is the next level mono blue in pioneer. I saw some new cards like the octopus that allows you to draw whenever it hits opponent. The blue-black hybrid 2/2 that gives discounts to cards with flash.  

Most of the removals of UWR tempo are based on damage dealing. So when my Hazoret hits the table, I know I am going to win the race. To which I did. God + obsession = gas into WIN. 

Against the inverter, Mystical Dispute and Disdainful Stroke did great in denying him of the cards he needs. 

And lastly against the Boros aggro, use your burn spells wisely. Be mindful of when to cast this and to cast that for it can save your creatures in your next turns.

Well this is all for now. Stay safe guys! Stay at home!

Thank you very much for reading! 

Paeng_4983 

APRIL 2020: UR STORM

OLA CHIKA DORA!

Today I will share my UR Ascension Storm Untap-in results. 

11 APRIL 2020
Untap-in

RD1 BUG Control with Lurrus Companion L
RD2 URx Grinding Station and Underworld Breach W
RD3 Mono Blue Merfolk W
RD4 Esper Control W
RD5 GW Druid-Vizer Combo D
RD6 UW Spirits W
RD7 Ad Naus W

Notes:
I made a little adjustment to both of my main and sideboard. I removed Quicken from the main and replaced them with Lightning Bolts. Now that the bolts are in the main, I replaced its slot with three Madcap Experiment and a lone Platinum Emperion. 

BUG CONTROL with LURRUS COMPANION
Game one: I could have wont he game only if I had waited a little longer before firing my Grapeshot and Lightning Bolts. 

Game two: Opening hand: UR land, 4 rituals, ETW, and an ascension. KEEP and pray hard to keranos that he will bestow me a land in my next turn! But it has been five turns and no lands came to my aid. Deads due to greedy keep.

UR GRINDING STATION and UNDERWORLD BREACH
I won game one the hard way, no Pyromancer Ascension and no bear on the table, ramp my storm count to 10 with floating 9 red mana before calling Grapeshot (from hand) then flashback PIF into (the same card) Grapeshot for lethal.  

Game two: All along I thought he was on Urza Astro something, but I was wrong. He won game two with this beautiful combo interaction: Grinding Staton + Mox Amber + Underworld Breach into loop into Thassa's Oracle. Amazing!

From the opening turn of game three until (uhmmmm) the 15th turn (I think it was), he was really in total control of the tempo and board state of the game. He had cards at hand and on his table: many lands, Teferi, Grinding Station, two Engineered Explosives (set at 2 and 0), two Tormod's Crypt. Each time I drop a Pyromancer Ascension or Baral/Goblin Electromancer, he'll just recur his Engineered Explosives and blast at them. Or recur Tormod's Crypt and expel my entire graveyard.

In my last turn, our life points were him at 16 and mine was at 18. Permanents on his side of the table are those already mentioned in the previous paragraph. While for my end, hand was (after draw phase): 2 Manamorphoses, Sleigh of Hand, Grapeshot,  Lightning Bolt, Serum Vision, and 2 Pyretic Rituals. For the permanents on the table: UR lands and two Pyromancer Ascensions with no counters on it. Graveyard was: a Pyretic Ritual, a Sleight of Hand, and a fetch.

Since he had a Teferi on the table, all my cards now are technically sorcery. So with eight cards at hand, I started my assault with a Sleight of Hand then placed the two red enchantments on top of it showing the triggers on the stack.

He responded by activating his Engineered Explosive (for two) destroying my precious enchantments. Hand saw a bricks. Serum Visions (storm 2) was next. It gave me the second bolt. 

I bottomed the two scryed cards. The first Manamorphose was next. I asked him if it will resolve. He gave a thumbs up. First morphose gave me Baral. I immediately dropped it onto the table (storm 4).

I summoned the second Manamorphose (storm 5) and asked him again if  it's good. He gave another thumbs up. 

This made me realize that he had no counter spells at hand. The second morphose gave me my third copy of Manamorphose. Before I call it, I opted to go for the first of two rituals. He just allowed it. Same thing happened to the second ritual and third morphose (8 storm). The third morphose (9 storm) gave me the third bolt. All Ligthning Bolts resolved (12 storm) bringing his life points from  16 to 7. Then Grapeshot (for 13) for the win.   

MONO BLUE MERFOLK
I won both games via Grapeshot. I do not recommend going the ETW route versus these guys. 

ESPER CONTROL
Game one was rough. He had a lot of permanent removals and counter spells. Not to mention Snapcaster Mage for repeat purposes. I have no other option but to do the (I call it) dive control technique.

It is where you go 8 cards at hand then begin your assault by depleting your hand and (hopefully) he'll use his instant spells in this same turn. And when he do, it feeds your storm count and pray hard that it will reach lethal count for the win. 

If you are playing legacy storm, you'll probably have the idea of what I am saying. This is one of the ways where you can win versus Force of Will decks there. Use their spells into feeding your storm count inoder for you to come up with lethal Tendrils of Agony. 

Anyway going back, I won game one because of that technique. He was at 15 life points when I throw 2 lightning bolts and a Grapeshot for 11 storm count. 

I won game two through X damage from Electrodominance into free Lightning Bolt for lethal in his turn just to nullify Force of Negation (if in case he has it). 

GW DRUID-VIZIER COMBO 
The game was split into one win a piece when he said he need to leave for an errand. DRAW. 

UW SPIRITS 
Game three: My second turn, ritual into Blood Moon. His second turn Damping Sphere. OMG! I think I left my Abrades and bouncers in the sideboard. I checked my 15 and there they are. This mean that I have no out for this artifact hate. Luckily, just after two turns, I draw Madcap Experiment. Cast it and revealed Platinum Emperion. Basic land (Plains) did not reached his hand on time, I win in three swings! 

AD NAUS with THASSA'S ORACLE
Game one: Second turn Goblin Electromancer into third turn kill. No Angel's Grace from his side. I win the race. 

Game two: Discard spells + well timed Angel's Graces really made sure that team UR storm will not fly from the ground. He won the game through his solid combo: Unlife + Ad Naus + Veil of Summer + Thassa's Oracle.

Game three: He tried to use the same combo route but I have Trickbind waiting for the comes into play trigger of his Thassa's Oracle. 

Opponent argued that his merfolk is proteced by the green spell but I explained to him that it is "the comes into play trigger ability" and not the creature itself is what the Trickbind is after. 

His remaining mana resources were not enough to call another Oracle. 

And when he passes the turn, the moment I untapped, I pointed out that state base effect comes into check, he had a ton of poison counters in his life points from his Phyrexian Unlife and Ad Nauseum. WIN!

This is all for now.

Stay safe people! 

Stay at home!


Paeng_4983

Friday, 10 April 2020

APRIL 2020: IZZET WIZARDS PIONEER

Hello again fellow quarantined planeswalkers!

For this post, I will share my pioneer results from my untap in adventures! I am still on the same seventy-five

10 April 2020
Untap in

RD1: Jund W
RD2: Izzet Phonex W
RD3: Boros Aggro L
RD4: Mono Black W
RD5: Niv-Mizzet Reborn Deck W 
RD6: UR aggro W
RD7: Mono White Aggro W
RD8: Mono Green Aggro DRAW
RD9: GW Enchantment L
RD10: Lotus Breach L


Notes:

JUND
Game three on the play and I keep a fast opening hand: Canal, Canal, Spell Pierce, Swiftspear. Swiftspear, Crash Through, and Wild Slash. Prowess + shocks is a very good combination against an opponent who loves dropping untapped shocklands in his first two turns. 

IZZET PHOENIX
Game one: He cannot do anything against my lone god in the deck. Hazoret + Curious Obesession is king! For game two, he got stuck with two lands. Although he managed to bring Damping Sphere out on the table on his turn two. Two scars + Crash Throughs refilling my gas led the way to victory.

BOROS AGGRO
I enjoyed our game one battle because I learn a lot in it. It had combat interactions + triggers + respond to this and respond to that situations. I lost game one because he was able to remove my entire army. I won game two in a similar scenario. Game three, we were both successful in removing creatures but he had a leverage, Path of Mettle. Wow! This boros enchantment is a house! I highly recommend this enchantment to all boros pioneer players out there!  I lost to its (Path of Mettle's) ping ability. 

MONO BLACK
Game one, my initial opening seven had two lands, 3 cantrips, and the rest burn spells. I pondered deeply if I am going to keep this no creature in hand. I decide to mull after like 30 seconds because speed through your creatures is better than fixing hand with cantrips. 

So my second seven was: Hazoret, scar, scar, three UR lands, and an Opt. God to the bottom. I won game one because of scar's prowess. Speed is king!

I lost game two because he had a lot of removals for my team. I cannot outrace him anymore when his two Gifted Aetherborn connected for like three or four times.

It looked like he keep a lot of spot removals (again) in game three but my counter spells were there to save my creatures. 

Treasure Cruise did great in game three giving me all gas to sustain my momentum for the win. 

Dreadhorde Arcanist's trigger ability + one casting cost burn spells in your graveyard + prowess triggers equals speed. And speed is king. WIN!

NIV-MIZZET REBORN DECK
If not because of Uro, Titan of Nature's Wrath's gain three life points, I could have won the game one by two or three turns earlier. 

Game two: He was able to deal with my little red army (two scars and a Stormchase). There was a time that I started to draw lands for 3 or 4 turns. By the time the flooding stopped, it was to late because he already had a strong board presence: Uro, Nahiri, and Teferi. 

Game three: Mystical Disputes were there to deny him of blue bombs: Teferi, Bring to Light, and Niv-Mizzer Reborn. 

Dreadhorde Arcanist's trigger ability fueled scar's and swiftspear's offensive onslaught. WIN. 

UR AGGRO 
All I can remember was that his lands can produce blue and red and all the UR creatures that he summoned were not the usually set of creatures you will see in a normal UR net deck. I won by two games by a swarm of prowess creatures. 

MONO WHITE AGGRO
We only played one game because he changed his deck after. I won that lone game because of swarm of prowess creatures. 

MONO GREEN AGGRO with a splash of Black
We only played two games then he left the room, 1-1. Maybe because he got disconnected from his internet connection, I do not know. 

This game refreshen me about the Hazoret's attacking/ blocking condition. Okay, noted. I was so focus on blocking either his 5/5 or 8/8 with my indestructible 5/4 god. 

GW ENCHANTMENT
We only played one game. He suddenly left the room for some reason right after  our long game one. 

I thought I was winning during the early part of the game until to the point that his enchantment army was slowly getting the control of our board state. His life points eventually improved to a safe distance thanks to two Courser of Kruphix. 

LOTUS BREACH 
Game one, I keep a one land hand (swiftspear, scar, CT, CT, WS, vents, and WL). I thought I will draw one in the next two turns, but I was wrong. It felt like forever waiting for that second land card to reach my hand. 

And when it did, opponent had already around six (or seven) lands in which two of them were Blast Zones with one counter each. I think from that point on I already accepted my defeat but I opted not to scoop yet because I want to know how he will win. 

Three or four turns after, there it is, breach combo. 

In as much that I would like to continue playing against it, he said that he needs to go. No game two. Sad. 

Anyway, that's it for now guys. 

Please stay safe wherever you are!

Stay at home!

Paeng_4983