OLA CHIKA DORA!
Today I will share my UR Ascension Storm Untap-in results.
11 APRIL 2020
Untap-in
RD1 BUG Control with Lurrus Companion L
RD2 URx Grinding Station and Underworld Breach W
RD3 Mono Blue Merfolk W
RD4 Esper Control W
RD5 GW Druid-Vizer Combo D
RD6 UW Spirits W
RD7 Ad Naus W
RD7 Ad Naus W
Notes:
I made a little adjustment to both of my main and sideboard. I removed Quicken from the main and replaced them with Lightning Bolts. Now that the bolts are in the main, I replaced its slot with three Madcap Experiment and a lone Platinum Emperion.
BUG CONTROL with LURRUS COMPANION
Game one: I could have wont he game only if I had waited a little longer before firing my Grapeshot and Lightning Bolts.
Game two: Opening hand: UR land, 4 rituals, ETW, and an ascension. KEEP and pray hard to keranos that he will bestow me a land in my next turn! But it has been five turns and no lands came to my aid. Deads due to greedy keep.
UR GRINDING STATION and UNDERWORLD BREACH
I won game one the hard way, no Pyromancer Ascension and no bear on the table, ramp my storm count to 10 with floating 9 red mana before calling Grapeshot (from hand) then flashback PIF into (the same card) Grapeshot for lethal.
Game two: All along I thought he was on Urza Astro something, but I was wrong. He won game two with this beautiful combo interaction: Grinding Staton + Mox Amber + Underworld Breach into loop into Thassa's Oracle. Amazing!
From the opening turn of game three until (uhmmmm) the 15th turn (I think it was), he was really in total control of the tempo and board state of the game. He had cards at hand and on his table: many lands, Teferi, Grinding Station, two Engineered Explosives (set at 2 and 0), two Tormod's Crypt. Each time I drop a Pyromancer Ascension or Baral/Goblin Electromancer, he'll just recur his Engineered Explosives and blast at them. Or recur Tormod's Crypt and expel my entire graveyard.
In my last turn, our life points were him at 16 and mine was at 18. Permanents on his side of the table are those already mentioned in the previous paragraph. While for my end, hand was (after draw phase): 2 Manamorphoses, Sleigh of Hand, Grapeshot, Lightning Bolt, Serum Vision, and 2 Pyretic Rituals. For the permanents on the table: UR lands and two Pyromancer Ascensions with no counters on it. Graveyard was: a Pyretic Ritual, a Sleight of Hand, and a fetch.
Since he had a Teferi on the table, all my cards now are technically sorcery. So with eight cards at hand, I started my assault with a Sleight of Hand then placed the two red enchantments on top of it showing the triggers on the stack.
He responded by activating his Engineered Explosive (for two) destroying my precious enchantments. Hand saw a bricks. Serum Visions (storm 2) was next. It gave me the second bolt.
I bottomed the two scryed cards. The first Manamorphose was next. I asked him if it will resolve. He gave a thumbs up. First morphose gave me Baral. I immediately dropped it onto the table (storm 4).
I summoned the second Manamorphose (storm 5) and asked him again if it's good. He gave another thumbs up.
This made me realize that he had no counter spells at hand. The second morphose gave me my third copy of Manamorphose. Before I call it, I opted to go for the first of two rituals. He just allowed it. Same thing happened to the second ritual and third morphose (8 storm). The third morphose (9 storm) gave me the third bolt. All Ligthning Bolts resolved (12 storm) bringing his life points from 16 to 7. Then Grapeshot (for 13) for the win.
MONO BLUE MERFOLK
I won both games via Grapeshot. I do not recommend going the ETW route versus these guys.
ESPER CONTROL
I won both games via Grapeshot. I do not recommend going the ETW route versus these guys.
ESPER CONTROL
Game one was rough. He had a lot of permanent removals and counter spells. Not to mention Snapcaster Mage for repeat purposes. I have no other option but to do the (I call it) dive control technique.
It is where you go 8 cards at hand then begin your assault by depleting your hand and (hopefully) he'll use his instant spells in this same turn. And when he do, it feeds your storm count and pray hard that it will reach lethal count for the win.
If you are playing legacy storm, you'll probably have the idea of what I am saying. This is one of the ways where you can win versus Force of Will decks there. Use their spells into feeding your storm count inoder for you to come up with lethal Tendrils of Agony.
Anyway going back, I won game one because of that technique. He was at 15 life points when I throw 2 lightning bolts and a Grapeshot for 11 storm count.
I won game two through X damage from Electrodominance into free Lightning Bolt for lethal in his turn just to nullify Force of Negation (if in case he has it).
GW DRUID-VIZIER COMBO
The game was split into one win a piece when he said he need to leave for an errand. DRAW.
UW SPIRITS
Game three: My second turn, ritual into Blood Moon. His second turn Damping Sphere. OMG! I think I left my Abrades and bouncers in the sideboard. I checked my 15 and there they are. This mean that I have no out for this artifact hate. Luckily, just after two turns, I draw Madcap Experiment. Cast it and revealed Platinum Emperion. Basic land (Plains) did not reached his hand on time, I win in three swings!
It is where you go 8 cards at hand then begin your assault by depleting your hand and (hopefully) he'll use his instant spells in this same turn. And when he do, it feeds your storm count and pray hard that it will reach lethal count for the win.
If you are playing legacy storm, you'll probably have the idea of what I am saying. This is one of the ways where you can win versus Force of Will decks there. Use their spells into feeding your storm count inoder for you to come up with lethal Tendrils of Agony.
Anyway going back, I won game one because of that technique. He was at 15 life points when I throw 2 lightning bolts and a Grapeshot for 11 storm count.
I won game two through X damage from Electrodominance into free Lightning Bolt for lethal in his turn just to nullify Force of Negation (if in case he has it).
GW DRUID-VIZIER COMBO
The game was split into one win a piece when he said he need to leave for an errand. DRAW.
UW SPIRITS
Game three: My second turn, ritual into Blood Moon. His second turn Damping Sphere. OMG! I think I left my Abrades and bouncers in the sideboard. I checked my 15 and there they are. This mean that I have no out for this artifact hate. Luckily, just after two turns, I draw Madcap Experiment. Cast it and revealed Platinum Emperion. Basic land (Plains) did not reached his hand on time, I win in three swings!
AD NAUS with THASSA'S ORACLE
Game one: Second turn Goblin Electromancer into third turn kill. No Angel's Grace from his side. I win the race.
Game two: Discard spells + well timed Angel's Graces really made sure that team UR storm will not fly from the ground. He won the game through his solid combo: Unlife + Ad Naus + Veil of Summer + Thassa's Oracle.
Game three: He tried to use the same combo route but I have Trickbind waiting for the comes into play trigger of his Thassa's Oracle.
Opponent argued that his merfolk is proteced by the green spell but I explained to him that it is "the comes into play trigger ability" and not the creature itself is what the Trickbind is after.
His remaining mana resources were not enough to call another Oracle.
And when he passes the turn, the moment I untapped, I pointed out that state base effect comes into check, he had a ton of poison counters in his life points from his Phyrexian Unlife and Ad Nauseum. WIN!
This is all for now.
Stay safe people!
Stay at home!
Paeng_4983
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