Hello again fellow quarantined planeswalkers!
For this post, I will share my pioneer results from my untap in adventures! I am still on the same seventy-five.
10 April 2020
Untap in
RD1: Jund W
RD2: Izzet Phonex W
RD3: Boros Aggro L
RD4: Mono Black W
RD5: Niv-Mizzet Reborn Deck W
RD6: UR aggro W
RD7: Mono White Aggro W
RD8: Mono Green Aggro DRAW
RD9: GW Enchantment L
RD10: Lotus Breach L
Notes:
JUND
Game three on the play and I keep a fast opening hand: Canal, Canal, Spell Pierce, Swiftspear. Swiftspear, Crash Through, and Wild Slash. Prowess + shocks is a very good combination against an opponent who loves dropping untapped shocklands in his first two turns.
IZZET PHOENIX
Game one: He cannot do anything against my lone god in the deck. Hazoret + Curious Obesession is king! For game two, he got stuck with two lands. Although he managed to bring Damping Sphere out on the table on his turn two. Two scars + Crash Throughs refilling my gas led the way to victory.
BOROS AGGRO
I enjoyed our game one battle because I learn a lot in it. It had combat interactions + triggers + respond to this and respond to that situations. I lost game one because he was able to remove my entire army. I won game two in a similar scenario. Game three, we were both successful in removing creatures but he had a leverage, Path of Mettle. Wow! This boros enchantment is a house! I highly recommend this enchantment to all boros pioneer players out there! I lost to its (Path of Mettle's) ping ability.
MONO BLACK
Game one, my initial opening seven had two lands, 3 cantrips, and the rest burn spells. I pondered deeply if I am going to keep this no creature in hand. I decide to mull after like 30 seconds because speed through your creatures is better than fixing hand with cantrips.
So my second seven was: Hazoret, scar, scar, three UR lands, and an Opt. God to the bottom. I won game one because of scar's prowess. Speed is king!
I lost game two because he had a lot of removals for my team. I cannot outrace him anymore when his two Gifted Aetherborn connected for like three or four times.
It looked like he keep a lot of spot removals (again) in game three but my counter spells were there to save my creatures.
Treasure Cruise did great in game three giving me all gas to sustain my momentum for the win.
Dreadhorde Arcanist's trigger ability + one casting cost burn spells in your graveyard + prowess triggers equals speed. And speed is king. WIN!
NIV-MIZZET REBORN DECK
If not because of Uro, Titan of Nature's Wrath's gain three life points, I could have won the game one by two or three turns earlier.
Game two: He was able to deal with my little red army (two scars and a Stormchase). There was a time that I started to draw lands for 3 or 4 turns. By the time the flooding stopped, it was to late because he already had a strong board presence: Uro, Nahiri, and Teferi.
Game three: Mystical Disputes were there to deny him of blue bombs: Teferi, Bring to Light, and Niv-Mizzer Reborn.
Dreadhorde Arcanist's trigger ability fueled scar's and swiftspear's offensive onslaught. WIN.
UR AGGRO
All I can remember was that his lands can produce blue and red and all the UR creatures that he summoned were not the usually set of creatures you will see in a normal UR net deck. I won by two games by a swarm of prowess creatures.
MONO WHITE AGGRO
We only played one game because he changed his deck after. I won that lone game because of swarm of prowess creatures.
MONO GREEN AGGRO with a splash of Black
We only played two games then he left the room, 1-1. Maybe because he got disconnected from his internet connection, I do not know.
This game refreshen me about the Hazoret's attacking/ blocking condition. Okay, noted. I was so focus on blocking either his 5/5 or 8/8 with my indestructible 5/4 god.
GW ENCHANTMENT
We only played one game. He suddenly left the room for some reason right after our long game one.
I thought I was winning during the early part of the game until to the point that his enchantment army was slowly getting the control of our board state. His life points eventually improved to a safe distance thanks to two Courser of Kruphix.
LOTUS BREACH
Game one, I keep a one land hand (swiftspear, scar, CT, CT, WS, vents, and WL). I thought I will draw one in the next two turns, but I was wrong. It felt like forever waiting for that second land card to reach my hand.
And when it did, opponent had already around six (or seven) lands in which two of them were Blast Zones with one counter each. I think from that point on I already accepted my defeat but I opted not to scoop yet because I want to know how he will win.
Three or four turns after, there it is, breach combo.
In as much that I would like to continue playing against it, he said that he needs to go. No game two. Sad.
Anyway, that's it for now guys.
Please stay safe wherever you are!
Stay at home!
Paeng_4983
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