Sunday, 14 June 2026

MODERN: RUBY STORM


GOLD RUSH hosted by Ludus
Bayanihan Center, Pasig City
6 June 2026

RD 1 UR Cutter Prowess loss 
RD 2 Boros Enerygy win
RD 3 Living End loss
RD 4 Boros Ponza win
RD 5 UW Blink win 
RD 6 Merfolk win
RD 7 Domain Zoo win  

-o-o-o-o-o-o-o-o-o-

RCQ @ Mana Underground
Lagro, Quezon City 
14 June 2026  
 
RD 1 bye
RD 2 Grix Shadow win 
RD 3 Living End loss
RD 4 UR Cutter Prowess win
RD 5 Grix Frog loss
RD 6 Mono Black Rack win   

Things that I can still recall. 

Most of my game ones were mulled because I always get either no lands or one land. If it was a fetch, I am not a big fan of keeping that one-hand fetch cracking it for an Elegant Parlor at the end of turn of your opponent and prays hard for a land on the top. 

I never thought I would win a game again with the mob of 1/1 goblin tokens. It was a wonderful feeling being reunited with the mob. 

I finally get the chance to do in-paper what I love doing most on MTGO. Put Ral trigger on the stack, then summon two to three instant spells without giving priority to the opponent. I love it more when Ral flips during this moment.

And speaking of Ral's flip, I had a situation where the opponent summoned a removal targeting Ral, Monsoon Mage while its toss-a-coin trigger ability is on the stack. In response to it, I cast Desperate Ritual. The red instant card triggered another Ral ability. The opponent had no response to it. The 1/3 red mage's trigger resolves. 

I won the flip. Ral flipped into its blue-red planeswalker form. And by the time his removal is resolved, he argued that the planeswalker will still be removed because they are one and the same. I called on the judge, and the ruling went in his favor, saying, "It is the same permanent." Days after, while on MTGO with the same seventy-five, mouse cursor unintentionally hovered over the red mage and I read this text: " ... if you win the flip, you may exile Ral. If you do,  return him to the battlefield transformed ... ". I guess I was right. 

There situations that a lot of juicy one-drop targets for my lone Prismatic Ending in hand. I remind myself that it should target only the cards that hamper my game plan.

I need to do better in keeping track of our life totals. And aside from life points, I need to polish my judgment in selecting the line of play because there was a situation where, instead of going for it, I decided to pass the turn. Unfortunately, I did not get my turn back because he went all in for the kill.  
    
Flashback is great. I think the correct number of this card in the deck is two. One in the main and one in the sideboard. If I recall it correctly, think I had two or three games wherein I won because of this: Grapeshot-Wish-Flashback-Grapeshot.    

I had situations where Artist's Talent single-handedly won me games. Drop it in my second turn. Put it to second level on my next turn. Then go off in my fourth turn. And by the time I had a lot of extra mana, I dumped three into it so that it would go to level three. Then Grapeshot, instead of dealing one damage per storm copy, it now becomes a Lightning Bolt. Sweet.   

This is all for now guys. Thank you for reading.

Paeng  

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