30 November 2018
Fast Effects Hobby Shop
Pacita, San Pedro, Laguna
RG Eldrazi 0-2
Scapeshift 2-0
UWr Control 1-1
Notes
I was unable to sustain the momentum against RG Eldrazi because the deck handed me five straight lands.
As much as possible try to out tempo your opponent before going on the offensive. Play those Merfolk Trickster, Harbinger of the Tides, plus reejerey's triggers right. Do not forget that reejerey's triggers can also be use to tap other permanents (including lands) and not just his creatures.
As much as possible try to out tempo your opponent before going on the offensive. Play those Merfolk Trickster, Harbinger of the Tides, plus reejerey's triggers right. Do not forget that reejerey's triggers can also be use to tap other permanents (including lands) and not just his creatures.
Sideboard cards: Relic of Progenitus's second ability does not requires you to tap it; just pay one and sacrifice. Protecting the school from whatever form of removal is the primary purpose of my counter spells with one exception: unless if the opposing player is on a combo deck variant. And speaking of counter spell, I know that Deprive has a much wider application as compared to Negate, but I'll stay with the latter.
Dismember > Gut Shot / Wipe Away because killing by means of -5/-5 is better than dealing one damage / bouncing it. Mono Blue still has Deprive / Echoing Truth, Ceremonious Rejection in situational cases, for non-creature hate.
MONO BLUE MERFOLKPaeng 4983
Main deck
15 Islands
4 Mutavault
4 Cursecatcher
4 Merfolk Trickster
4 Harbinger of the Tide
4 Silvergill Adept
4 Lord of Atlantis
4 Master of the Pearl Trident
3 Merrow Reejerey
2 Master of Waves
1 Phantasmal Image
1 Kira, Great Glass-Spinner
4 Aether Vial
4 Spreading Seas
2 Spell Pierce
Sideboard
3 Negate
3 Ceremonious Rejection
2 Dispel
4 Relic of Progenitus
1 Echoing Truth
2 Dismember
9 December 2018
Gold Rush Modern
Glorietta Ayala Mall, Makati City
UR Kiki-Jiki 2-1
Bant Spirits 1-2
Dredge 2-0
Tron 1-2
Scapeshift 0-2
Affinity 2-1
Humans 2-1
Scapeshift 1-2
(4-4) (11-11)
Notes
My defensive duo (Merfolk Trickster and Harbinger of the Tides) made some good stops.
Main deck Spell Pierce caught some players off guard in some of our game ones.
Spreading Seas slowed my third, sixth, and seventh round opponents's offensive onslaughts. And speaking of that blue enchantment, despite having two of it, plus not permitting his turn one Expedition Map with Ceremonious Rejection, his tron lands went online still because he was able to draw the urza lands needed through regular draw phase. Within just a few turns, Oblivion Stone wiped my school into extinction before his Thragtusk and 5/7 colorless eldrazi took over and win the round into his favor.
Team spirits out raced team merfolk. Merfolk Trickster cannot shut down those abilities that comes into play trigger. Spell Queller is so damn good! She's like the Vendilion Clique of this era.
Negate cannot counter Prime time and Spell Queller so I am definitely making a switch to Deprive.
Dismember > Welding Jar.
I would probably implement the following changes in my next tournament.
Main deck
No changes.
Side board
-3 Negate, -3 Ceremonious Rejection
+4 Deprive, +1 Surgical Extraction, +1 Hurkyl's Recall
Deprive: To help me counter whatever problematic spells. And besides, Deprive's scope is far better than Negate's and Ceremonious Rejection's combined.
Surgical Extraction: For Snapcaster Mage base and other decks that depend on their graveyard; plus it also helps me nitpick those phoenices.
Hurkyl's Recall: Hardened Scales, Lantern, and KCI decks.
Thank you very much for reading!
I wish you a happy Christmas and a safe New Year to you and your family!
CHEERS!
Paeng 4983
6396668391998
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