Thursday, 25 February 2021

MTG Events (as of 20:40 of 8 March 2021)

Modern
March 
13 - Regran (Quezon City)
14 - Madcap (San Pedro, Laguna)
20 - Arcane Arena PH (Pacita, Laguna) 
21 - Radioactive (Greenhills, San Juan) 
27 - Mage Ring (Dasmarinas, Cavite)
28 - Mana Underground (Quezon City)

Pioneer
March 
12 - Arcane Arena PH (Pacita, Laguna) 
14 - Regran (Quezon City)
14 - Nissa Hobby Shop (GMA, Cavite)
19 - Arcane Arena PH (Pacita, Laguna)
20 - Mana Underground (Quezon City)
26 - Arcane Arena PH (Pacita, Laguna)

Pauper
March
7 - Radioactive Anonas (Anonas, Quezon City)

Legacy 
March 
13 - Mana Underground (Quezon City)

For the online tournament (legacy and modern) set-up, kindly get in touch with Kick Engines for details. 

Paeng_Paeng


Thursday, 18 February 2021

I AM BACK


Hi there! This is going to be a quick read. 

Now that paper magic is flourishing, I will be needing this space again. So expect tournament reports and other MTG-related posts.

That's all folks. I told you it is going to be quick. 

Paeng_Paeng 


Sunday, 26 July 2020

GOODBYE IS ALWAYS A HELLO TO A NEW ADVENTURE


26 July 2015 to 26 July 2020.

This is going to be my last post. 

I still have Facebook (Paeng Paeng) and Twitter (Tiyo Paeng 4983) in case any of you guys have questions for me. 

From the bottom of my heart, thank you very much!

PAENG_4983







Saturday, 4 July 2020

JULY: MODERN CHALLENGE 4 JULY 2020

MTGO MODERN CHALLENGE
4 July 2020
128 players
MONO BLUE MERFOLK

NAYA Aggro with SFM  L
DREDGE W
RUG SNOW L
ELDRAZI TRON W
SULTAI SNOW L
SNOW URO SCAPESHIFT L
then dropped from the roll 

Notes:
I hope to duplicate my June 30th result on this July 4th MTGO Modern Challenge. 

NAYA with SFM 
Game three: I casted Ashiok, Dream Render with high hopes that it was enough to deny him of whatever searching abilities his deck has. But he had a better turn three, a Choke. I did not drew blue lands after. I lost to his 4/5 Tarmogoyfs and 3/3 Scavenging Ooze. 

DREDGE
Last game, my opening seven was: Island, Vial, Benthic, Deprive, Lord of Atlantis, Spell Pierce, and Trident. Somehow I am not that satisfied with it so I decided to mull for these six: Island, Island, Cage, Relic, Benthic, and Pierce. Better!

Pierce his first turn Loam. Then Relic gets to eat it in my second turn. Dropped Cage then he conceded. WIN. 

RUG SNOW 
The game changes into his favor when he double Uro (a swing and a cast from hand) in a turn. Then fetch into Mystical Sanctuary into recycling his spot removals. GG.  

ELDRAZI TRON 
Won game one through Reejerey's trigger ability, tap those blocks and swing for the win. Game two: Spreading Seas + islandwalk, = win. 

SULTAI SNOW
Uro gave him the cushion he needed before putting the final nail in the coffin: Dead of Winter. 

SNOW VALAKUT-URO
Game three: Uros were there for the ramp and life cushion. His main win condition was through Scapeshift into Valakut for 21. GG

After absorbing that fourth loss, I dropped from the roll. 

Thanks for reading. 

Paeng_4983

Tuesday, 30 June 2020

JULY 2020: MONO BLUE MERFOLK

30 June 2020
MTGO Modern Preliminary 

Bloom Titan W
Grix Death Shadow W
Tron Colorless W
Mono G Tron W
Dredge W

Decklist.



Notes:
BLOOM TITAN
If my memory serves me right, I faced this archetype three times so far on MTGO. Zero wins and three losses. Converting it into games: zero wins and six losses. That's how bad it is. So the moment he did a land drop in his turn one (game one), I expected an uphill battle. I won game one because I was able to slow down his progress through three Merfolk Tricksters and a Dismember. 

Counter spells, Deprives and Spell Pierces, set the tone during game two. Spreading Seas, Merfolk Tricksters and Reejerey's trigger played big roles, after I ran out of blue instant cards, in trying to slow down his progress. And finally two lords, a summoned Trident and a vialed Atlantis, gave the last push needed to snatch my first victory not just against a Bloom Titan but also in the MTGO Modern Preliminary event. 

GRIX DEATH SHADOW
The game went to a rubber match but my school's comes into play trigger abilities from Tricksters and Harbinger plus the lord effects (+1 and islandwalks) prevailed against his spot removals and Plague Engineer. 

TRON COLORLESS
Spreading Seas denied him of having an online tron lands in both games. Damping Sphere also played a big part during game two. 

MONO GREEN TRON
Game one: No online tron lands thanks to two Spreading Seases. Game two: Countered his two Sylvan Scryings before dropping Damping Matrix thus denying him of his maps and eggs. WIN.

DREDGE
Game one: Lord effects was able to out race his zombies. So lucky there, really. Game two: I had a solid opening seven: 5 Islands, 1 Grafdigger's Cage and 1 Relic of Progenitus. Then Ashiok managed to reached my hand like 2 or three turns after. WIN. 

This is all for now. Thank you for reading. 

Paeng_4983

Wednesday, 3 June 2020

JUNE 2020: MODERN MONO BLUE MERFOLK

1 to 3 JUNE 2020
Untap.in

Scapeshift Primival Titan Deck W
Rakdos Prowess Lurrus W
Mono Red Prowess W
Eldrazi Tron Deck W
GWur Yorion Deck W

Notes:
I tried to upload a whole game (from games one to three 40+ minutes long) but Youtube did not let it. So I just recorded game after game. 

SCAPESHIFT PRIMIVAL TITAN DECK (June 1st)
I got fried in game one. Scapeshift into Valakut for twenty-four damages for the win. My defensive duo, Trickster and Harbinger, took care of his creatures in games two and three. Denying him blockers and bouncing them for more delay worked pretty fine. He tried to win through Scapeshift during game three but got blocked by Force of Negation. WIN

RAKDOS PROWESS LURRUS (June 2nd)
He had a very fast game one. Prowess plus burn spells then ended the game with Lurrus recycling Seal of Fire for the win. For the next two games, all counter spells were thrown at his burn spells with one exception, Deprive that black feline. Trickster, Harbinger, and Reejerey took care of the prowess creatures. "But Lurrus is loves graveyard." No need for Relic of Progenitus Just save a Deprive for it. If in case Deprive is not available, you still have Tricksters or Harbinger in some corner case situations.

Edit: Two hours after this game, WOTC announced its new ruling concerning companion cards.

MONO RED PROWESS (June 3rd)
Game one was fast. It only lasted for like two minutes. Here's the video of it. 

I played tight merfolk gaming during game two. Two Merfolk Tricksters and three Harbinger of the Tides made it an uphill battle for his one drop prowess troop. I forgot to record our game two, unfortunately

Game three is here

ELDRAZI TRON (June 3rd)
Game one was an uphill battle. He had a Chalice of the Void (for one) out by turn two when I started drawing three straight one-drop cards. He also summoned Thought-Knot Seers in turns three and five thus hence removing some of the early two-drop lords that I drew. In time things went to my favor when I started drawing Merfolk Tricksters, Reejerey, and Harbingers. 

My opening hand for game two was: two Lord of Atlantis, Reejerey, 2 Islands, Mutavault, and a Trident. In the first 5 turns I drew the following in order: Island, Reejerey, Island, Island, Phantasmal Image. I won the race using this formula: lord effects + tap blockers off the Reejerey's trigger abilities. 

GWur YORION (June 3rd)
Yorion, Sky Nomad in a GWur COCO Deck made me feels like I was playing against the then Pod Deck. The remarkable play he had was Avalanche Rider then blinking it twice with a single card, Ephemerate. Then in his upkeep, blink it again with Restoration Angel. Sweet flow of interactions. Good thing that I am familiar on how his deck works. I won two games thanks to the triggers of Reejerey and Merfolk Trickster. Force of Negation and Deprive also did a great job by denying him of his creature-tutor green cards. 

This is all for now. Thank you for reading. 

Paeng4983

Sunday, 31 May 2020

MAY 2020: MONO BLUE MERFOLK MODERN

31 MAY 2020
Untap.in

As Foretold Balance Deck W 
GW Collected Company L
Mono Black Vampires W
Jeskai W
UB Tempo W

Notes

AS FORETOLD BALANCE DECK 
Game 1: I think my key play against this deck during game one was when I countered the deck's main engine, As Foretold, with a Force of Negation. I won the game through a bunch of bear merfolks plus lord effects eventually won me the game. 

Game two: I lost game two because he had another As Foretold card after I countered his first. As Foretold into Restore Balance, respond to its resolution sac all permanents to his Greater Gargadon. I concede immediately because I know what lies ahead . 

Game three: I played in a very defensive manner for I know he can go off any time after turn three. So instead of being the aggressor, I was contented with Cursecatcher and a Merfolk Trickster doing three damages at a time. And by the time I reached four lands, hand with two Deprives and a Force of Negation as back-up, it was at this time that I decided to summoned a lord to help the duo hasten things up. My tactic worked. WIN!

GW COLLECTED COMPANY
I lost in two games. Game one, he had this line of play: Collected Company into two Stoneforge Mystic fetching Batterskull and Sword of Fire and Ice. He then played both next turn and equipped the sword to germ. The same thing happened in game two, but with Giver of Runes protecting his germ.

MONO BLACK VAMPIRES
I lost game one because he out tempoed my school. Gatekeeper of Malakir, Stromkirk Condemned, Fatal Push, Vampire Nocturnus, and Sorin, Imperious Bloodlord were the cards I can recall him using. I also had a misplay (sort of) during game one. I tapped Aether Vial (which had two counters on it) and bring down a Lord of the Atlantis without asking him. He immediately interrupted me that he wishes to respond to the artifact's ability. So I rewind a little until to the point of the tapping of the Aether Vial.

Games two and three, I played tight merfolk gaming. My defensive duo (Merfolk Trickster, and Harbinger of the Tides) led the school to victories! Picture below was taken when he tried to swing for the win. I bounced the biggest, Cordial Vampire. Scry for two at the end of his turn. Found a lord. Draw it for the turn. Vial it in. Swing for the win.

JESKAI
I have no idea what kind of URW he was on. Unfortunately, we had no game two because he had to go. Here is the video of our game one. 

UB TEMPO
I think he was drawing bricks in both of our games. I never saw a lot of cards from him other than these: Island, Watery Grave, SpellStutter Sprites, Drown in the Loch, and Fatal Push

This is all for now. Thank you for reading! Stay safe everyone!

PAENG_4983