Thursday, 24 August 2017

AUGUST: Modern Zoo MTG


I can play Naya Zoo again without anything to worry after that successful campaign at MDP’s PPTQ. I immediately map out August and September 2017 calendar for those non-PPTQ modern tournaments. As of August 8th I have the following:

Modern night Wednesday Fetches all month long at Cedric's
Thursday modern at Block 101 and Got Game
FNM modern at R4 and OHS
Regular Saturday modern at FQ
Regular Sunday modern at MDP
OMG’s regular modern schedule
Weekday budget meal at Urban Legends
Aug 12 Team modern event at Got Game
Madcap's Modern Leagues every Saturday
Aug 26 Pinoy Planeswalker Modern Open at Hobby Pro Central
Aug 27 Block 101’s 5/8 Modern Super Series
Sept 9 OHS Monthly Modern (set Delta at stake)

I would like to do better with zoo. The first step I must do is to understand why I had those losses and misplays from my last outing.

versus Abzan
Those pesky 1/1 white spirit tokens (off the Lingering Souls) really did a good job of keeping my troops at bay. This was the only game that I wish Rancor was in my seventy-five. Also, this game reminded me that I should not commit all eggs in one basket. 

versus Grix Death Shadow
Good lhourd! How many removals does his deck has? Out of my five opponents from OHS' PPTQ, he was the only one who managed to slaughter my army without the aid of any mass removal spell.

Misplays
Yes, I had a lot. First, fetching a shock land early in the game only to find out later that I should have fetched the other kind. I think the best shock land combination as your first two land drops are Stomping Ground and Sacred Foundry. The second misplay was about the proper sequencing between Hidden Herbalist, Burning Tree Emissary and the next spells. The key in this kind of problem is to mentally double check everything so that you will have a nice transition; otherwise you'll find yourself a turn behind. The third one technically does not fall within the text frame of misplay; but because I had so many situations wherein opponent was just down to one or two life points and I needed another combat to win but I never get that chance because he wiped my entire battalion with one blow. I am pretty sure there is something wrong with my line up. I just cannot pin point it right now. I'll discuss in the next paragraph of the adjustment I will do regarding this problem. Fourth, there were times that I have two Burning Tree Emissary + other non-Reckless Bushwhacker cards at hand. Normally what I do is I only cast one Burning Tree Emissary together with the non-bushwhacker cards it feeds; and pray hard to whomever the lord of naya zoo to bestow me Reckless Bushwhacker on my next draw phase. There are times that I get my wish, but most of the time I find myself feeling a turn late.

Adjustments
1. As I continue play testing the deck, I still experience that situation I mentioned above. Determined to find a solution, I reevaluate my sixty. After scrutinizing every one drop play, assuming of course that I do not do the BTE-reckless combo, I concluded that dealing four to seven damages by turn three is not enough. I need a one drop creature that can give the deck the push it needs. Re-reading those zoo related materials, I am certain that a set of Experiment One is a must in my roster. I’d probably cut those three Dryad Militants and that lone basic land Mountain in order to have a room for Experiment One.

2. Speed is king when you are using an all-offense deck. Four damages off the Vexing Devil’s trigger is a good thing. But with today’s removal lineup (Path to Exile, Lightning Bolt and Fatal Push) and combined them with fat-ass creatures like Tarmogoyf, Death Shadow; or combo duos from team GW Counters, I think seeing those damages from the 4/3 niggling devil is like a thing in the past. One of my reading materials is Cedric’s. The shared twitter post from his account was enough to convince me that shoving Vexing Devil for Simian Spirit Guide is a good move for my pet zoo.

3. And lastly, for now, my side board: 4 Boros Charm, 4 Chained to the Rocks, 4 Smash to Smithereens and 3 Tormod’s Crypt. I know right now that this fifteen is not the best there is but I think with this lineup, I have everything covered.
 
As of 10 August, here's my updated Naya Zoo Deck.

Main deck
4 Arid Mesa, 4 Wooded Foothills, 4 Windswept Heath, 1 Misty Rainforest, 2 Stomping Ground, 1 Sacred Foundry, 1 Temple Garden, 1 Forest

4 Narnam Renegade, 4 Kird Ape, 4 Goblin Guide, 4 Experiment One, 4 Wild Nacatl, 4 Hidden Herbalist, 4 Burning Tree Emissary, 4 Reckless Bushwhacker, 2 Simian Spirit Guide

4 Lightning Bolt, 4 Atarka’s Command

Side board
4 Boros Charm, 4 Chained to the Rocks, 4 Smash to Smithereens and 3 Tormod’s Crypt

On 12 August 2017, I finally get the opportunity to play at Madcap Gaming’s Modern League. We had it four rounds and my match ups are as follows.

Mono White aggro 1-2
UR Klin Fiend prowess 2-1
Affinity 2-1
UB mill 2-0

Mono White aggro
He is the reigning number one player in the league. I won the roll and elected to play first, fetch into Stomping Ground into Kird Ape. By just watching his body language makes me no wonder why he is the incumbent number one. With a calm facial reaction and a confident body gesture, I am certain that he’s sure of what to do when tasked to face an aggro deck. I won game one because of swarm: Kird Apes, Wild Nacatl, Narnams and that +1/+0 off Reckless Bushwhacker. Game two: my opening seven was: five fetches, Experiment One and Kird Ape. Idiot I am, I still keep it. Despite those number of fetches, I still get to draw lands for my first two turns. Not enough momentum, I lost game two. Game three, I keep this seven: 1 SSG, 1 fetch, 2 Hidden Herbalist, 1 BTE and 2 Narnam. I still lost game three because of his timely Declaration in Stone, blockers that gets bigger and Repel the Abominable.

UR Klin Fiend Prowess
I have no idea what he was on, so I kept this opening seven: 2 fetches, 1 BTE, 1 Experiment One, 1 ape, 1 Wild Nacatl and 1 Lightning Bolt. It was in his turn two after dropping Klin Fiend that I had an idea of what he’s on. I was at 14 life points (with an untapped Stomping Ground) when he decided to swing and poured all out his instant cards thus feeding his flamed dog with +3/+0 per card. For some brainless reason, I let his last spell (Mutagenic Growth) resolves. And when I asked for the total power of Klin Fiend he answered, “15 sir.” Confident as the king of the jungle, I pointed my heavy played Revised Lightning Bolt at the tapped Klin Fiend. “This is 15/4 sir.” We proceeded to game two with me carrying a heavy heart. The smell of being a winless going to round three is in the air. I bravely drew my seven for game two: 3 lands, Experiment One, Kird Ape, Lightning Bolt and Atarka’s Command. In spite of having another series of bad draws, I still managed to force a rubber match because his Klin Fiend did not come to his aid on time. Game three, a third turn Blood Moon caught me off guard. Lucky bastard I am, he did not draw any of his removals. I rode my four horsemen (both Experiment One with two counters, Wild Nacatl and a 2/3 Narnam Renagade) to my first victory in their modern league.

Affinity
We are both aware of what’s waiting on the opposite side of the table because we were seatmates from the previous round. Game one, I dealt 16 damages by round two. He did a little math before picking up his artifacts. The trio of Cranial Plating, Etched Champion and Vault Skirge headed team affinity to force a game three. Great momentum from my one drops plus Lightning Bolt for his Steal Overseer and a Smash to Smithereens for his Cranial Plating were enough to put me on sixth place going to fourth round. 


UB Mill
I won game one because the troop delivered 14 damages by turn two. Game two, Kird Ape lead the assault by delivering seven and thirteen damages in consecutive turns. At the end of the day I landed fourth becase I had the lowest breakers amongst the 3-1.

My next outing was at The Block 101. I brought the same seventy-five and faced the following.

RG Land Destruction Deck 2-0
Scapeshift 2-0
BW Eldrazi 1-2
Affinity 2-0

I think in every round I was able to do the BTE-reckless combo hitting eleven to as high as 16 damages. It was crazy because after each hit, opponent concedes right after looking at the card for their draw phase. Were there misplays? Yes I had. One of them involved a fetch wherein originally, the plan was to crack it on my upkeep so that I can maximize Hidden Herbalist revolt trigger. Unfortunately, I cracked the red-white fetch at the end of his turn only to realize my mistake when I untapped everything for my upkeep. Another one, I kept a one non-fetch land hand. Normally I use a statistic probability to help me decide whether or not to keep the seven.


Magical Dream Portal Cafe 
Bicutan, ParaƱaque City

Mono Big Red 2-0
Jund 2-1
BW Tokens 2-0    

Highlights:
- Dealing 11 to 14 damages in every round.
- Boros Charm > Wrath of God.
-Revolt will triggers when a creature dies.
- (maybe) I committed no misplay. 

After winning 15 out of 19 rounds (or 33 out of 48 games) of modern magic from different pocket tournaments around Metro Manila, Naya Zoo gave me the following: three HOU packs in which contained all craps, PR slot which I traded for two Dragon Matte sleeves, shock lands (Sacred Foundry and Hallowed Fountain) and two Flooded Strands. Not bad considering I am relatively new to Naya Revolt Zoo Deck.
By the way if you are looking for those remaining modern PPTQ, here they are.
September
  2 – Wabshaq
  3 – NG District
10 – NG Cash and Carry
17 – PPTQ as side event during the Nationals
30 – Kick Engines
30 – Madcap
30 – NG Glorietta 

October
1 – Friday Quest
7 – OMG
8 – Mage Ring
8 – Dragonforge    


Thank you very much for reading folks!

-Paeng_4983

Thursday, 3 August 2017

AUGUST: UR STORM

I have not won a modern PPTQ. So for this year's, regardless of where it feeds, I hope to book one. 

My first attempt on winning that elusive invite was on 15 July 2017 at Ongkeco's. I brought a Naya Revolt Zoo to the said event. I was a little excited not just because of the deck's capability of dealing  12 to 15 (in some instances can do up to 18) damages in one swing; but also I'll be calling out creatures to the battlefield instead of my usual thing of slinging spells after spells in one turn. We had it five rounds and cut to top eight. Unfortunately I landed 10th with a 3-2 win-loss mark.

My second try was on July 22 at The Habbit. We also had it five rounds of swiss elimination and a cut to the top four. This time, I brought my UR Storm deck. I opted to use the same seventy-five that I had from  GP Kobe

Slivers 
Meeting a new face at the opposite side of the table really excites me because I will have no idea what he is on. Game one, I simply slow roll on sculpting my hand into perfection before going off. Same thing happened during game two.

GW Hatebears
Game one, I wiped everything he had on the battlefield with Grapeshot before going for the win the turn after. Game two, a second turn 12 goblin tokens off Empty the Warrens won me the game.

Grixis Death Shadow
Although I did win game two due to a second turn Blood Moon, I still lost this round because he kept a very good hand (discard and counter spells) versus storm.

GW Counters
In my last turn. I was thinking if whether or not I should kill the druid (with a Lightning Bolt) or perform two cantrips - pass the turn - and pray hard to storm god keranos that opponent will not go off in his turn. I confidently proceeded with the latter. I paid dearly with my dream of landing at the top four seat.

Grixis Death Shadow
I won both games because of an online Pyromancer Ascension. After the swiss, I landed sixth.

Days before Magical Dream Portal Cafe's PPTQ, Wizard of the Coast made an announcement as to where the modern RPTQs will be. PHILIPPINES: 11/18 - 11/19 REGRAN QUEZON CITY. Perfect! I just need to win an invite. 30 July 2017, I brought the same seventy-five again to MDP's PPTQ. We had it five rounds of swiss and a cut to top four.

Boros Goat
I have no idea what he was on. All I saw was goat producing tokens cards. I won two games via an online Pyromancer Ascension.

Jund
I won both games. Game one, despite his numerous discard spells thrown at me, I was still able to power my team to victory thanks to an online Pyrmancer Ascension. Game two, a turn three Blood Moon totally shuts him down. I slow roll sculpting my hand into perfection before going for the win.

Abzan
I wiped his board first with Grapeshot before shooting for the win via Baral - ritual - ritual - manamorphs - cantrip -PiF - repeat until storm count reached lethal. Game two, Blood Moon sealed the game into my favor.

With only two more rounds left in a five rounder tournament, having a 3-0-2 record will secure me a seat for the top four play offs.

Semis: Merfolk
He's on the play for being the higher seed. He had a turn two Silvergill Adept. My hand during turn two: PIF, 2 rituals, Manamorphose, Baral and lands. I see a potential second turn play but opted not to go for it yet. He untapped, draw for the turn, dropped his third Island into another Silvergill Adept before shipping the turn back with an untapped Island left. I know him since our legacy days. I vividly recall on how good he was in handling counter magic base decks then. Keeping in mind those experiences, I watched him attentively for any sign that would tell me that he's holding a counter spell (Pierce, Snare and the like) or at least a creature removal (at this point I was only thinking of Dismember) before untapping my Blue Red shocklands for my third turn.

I drew for the turn: Desperate Ritual. I looked at him again trying to fish-out any last minute body language that would tell me he has the stuff I am thinking. I came to a conclusion that he has one. I am just not sure which of the two it is. Instead of starting my combo with the Baral-ritual way, which I am certain that he will kill my Baral with whatever one to cast removal spell by just responding to my first ritual spell; or will stop me by  just responding with a counter spell trying to nullify that kick-off ritual, I lay on the table the first spell - Pyretic Ritual - then asked him if it will resolve. If this one resolves, I could safely conclude that only a creature removal spell is in his hand. He immediately gave me the go signal for my ritual. I dropped Baral as my second spell. He simply gave me another go signal while giving my blue chief a predatory stare.

Now I have 2R floating and a Baral while my hand has: PiF, 2 rituals, 1 Manamorphos. At this point I am certain that he only had a creature removal so I call out Manamorphose first before any of the remaining rituals. In this situation, I think this is the best spell sequence in order for me to have the would be maximum number of floating mana I will need. "In respond, Vapor Snag" then point his instant blue spell to Baral, Chief of Compliance. With one red floating I responded with Desperate Ritual into another Desperate ritual (5R). I let his Vapor Snag bounced my Chief. Manamorphose produced two blue mana floating (5R 2U) and bestowed me Thought Scour in which I used (5R 1U) milling two cards (one of them was Gifts Ungiven) off my library. I called out my blue Chief of Compliance again (4R) into casting Past in Flames from hand (1R). I recycled every instant and sorcery from the graveyard until I presented to him a pile that has Grapeshot. He did a little math and started to pick up his cards for game two.

He won game two with a school of merfolks, two of which are Cursecatchers. He also maintained a minimum of three cards at hand throughout game two which tells me that he reinforced his 60 with counter spell cards. I won game three because Defense Grid kept his counter magic spells at bay.

Finals: Jund
Game one, he was able to discard my key cards. He even had a very good board presence: Dark Confidant, Scavenging Ooze, Tarmogoyf and a Liliana of the Veil. He did pinned me down to one life point in his last combat phase. Before drawing for my last turn, I only had the following on my table: 6 blue and red lands and my graveyard had almost half of my library in it. I just needed a Past in Flames to ignite my combo. I prayed to god keranos to hand me the card I needed, I peel the top card of library and there it is, Past in Flames. I slammed the red sorcery on the table and, as expected, he responded with Scavenging Ooze's ability. He immediately got frustrated to himself after a quick scan of my graveyard - there was a Baral Chief of Compliance sitting there like a boss. He could have won the game in his last combat phase if only ooze eat my blue chief from the graveyard. From there, I simply counted fourteen spell to win game one of the finals.

Game two, a timely resolved Blood Moon assured me of that RPTQ invite. Mission Accomplished! See you Regran on November 19!

-Paeng 4983

Monday, 31 July 2017

JULY: ZOO

From January to June of 2017, I played a total of 74 modern games, all with UR Storm. And breaking down those games into win-loss-draw, 50 wins 21 losses and 3 draws. But I am here not to discuss that 70% win-loss statistic; instead, I'll share my experiences with, no Boros not you, my newly found love - One Drop Zoo; or some call it revolt zoo or whack zoo. My first list:

ONE DROP ZOO
29 June 2017

4 Wooded Foothills
4 Arid Mesa
2 Windswept Heath
3 Stomping Ground
3 Sacred Foundry
1 Temple Garden
1 Forest
1 Mountain    

4 Loam Lion
4 Wild Nacatl
4 Goblin Guide
4 Narnam Renegade
4 Dryad Militant
4 Kird Ape
3 Scavenging Ooze
3 Thalia Guardian of Thraben        

4 Lightning Bolt
4 Path to Exile
3 Rancor

My first practice with the team was against one of today's formidable modern deck, Death and Taxes. We had it 6 games, all with main deck. DnT won all but one. Here are some of the notes that I can recall.
- With Blade Splicer, paired with a Flicker Wisp, Restoration Angel or any of the like blinking cards, leading the pack for DnT, it will be an uphill battle against team one drop zoo.
- For fetch loving modern decks like zoo, the duo of Leonin Arbiter and Aven Mindcensor is another bugbear to care about.
-Since zoo's power depends from the early shocklands that you'll fetch, be mindful of their (second turn) Leonin Arbiter into Ghost Quarter (or Path to Exile) control lock combo.
-By the way burn and zoo players out there, please do not forget that Atarka's Command can give non-flying creatures that reach ability. This is very important because there are some decks (Flicker Wisp and Serra Avenger for this matter) that will rely on flying as one of their window in winning against us.   
- Those six games we had made me realize that my 2005-2007 main deck 60 is too slow against today's meta.

For the next days, I spent my free time watching zoo videos, reading internet zoo materials and even asked valuable insights from more experienced zoo players. I came up with my updated list, here it is.

ONE DROP ZOO
6 July 2017

4 Wooded Foothills
4 Arid Mesa
4 Windswept Heath
2 Stomping Ground
1 Sacred Foundry
1 Temple Garden
1 Forest
1 Mountain 

4 Wild Nacatl   
4 Goblin Guide
4 Narnam Renegade
4 Kird Ape
4 Reckless Bushwhacker
4 Hidden Herbalist
4 Burning Tree-Emissary
3 Dryad Militant
3 Vexing Devil       

4 Lightning Bolt
4 Atarka's Command

On 8 July 2017, I went to Friday Quest's regular Saturday modern  session. Though we only had it three rounds, I still got that satisfactory feeling because I faced three of the top five decks to beat in today's modern meta. My side board by the way: 4 Boros Charm, 4 Chained to the Rocks, 4 Molten Rain and 3 Destructive Revelry.

Jund 2-0
For game ones, just try to outrace your opponent. For games two/ threes, some of them have Anger of the Gods, Engineered Explosives and other creature mass removal spell. With those mentioned mass removal spells, trying to duplicate your game one strategy (I think) is not a very good idea to do. Just drop two or three dudes at a time and let him choose between forcing him to use those Angers to stop the bleeding or just simply take those five to eight points of beating. In our game two, he used two Anger of the Gods. The first was when I had the following on the table: Wild Nacatl, Kird Ape and Goblin Guide. The second Anger of the Gods was for this group: Hidden Herbalist, Dryad Militant and Reckless Bushwhacker. He doesn't had an answer for my third group: two Burning Tree-Emissary and  a Wild Nacatl.

Eldrazi 2-0
Both wins, zoo simply out swarm him. Well during game two, he had a lot of black spot removal cards in his hand but unable to fire them because he had no black source for them.

GW Counters 2-1
Game one, despite having a Lightning Bolt at hand, I still opted to tapped all my lands and swing for 15 non-lethal damage in a turn instead of bolting his 1/2 druid. When he get back his turn, he simply showed me his Vizier of Remedies and Chord of Calling and I started picking up my cards.

Games two and three, this is where Chained to the Rocks and Lightning Bolt shined most by removing one of his combo pieces without giving a basic land and/or not giving the library shuffle is a big (I think) factor to his demise.



PPTQ at OHS
15 July 2017
I made a lone change minutes before round one: less one Vexing Devil for one Misty Rainforest. The rest of the 74, the same.  I think it was a good last minute decision because I had these games in which if it was not a Misty Rainforest, I would only have one mana. Anyway, OHS PPTQ enlisted 30+ players, 5 rounds and here are my match-ups.

Abzan 1-2
Scapeshift 2-1
Boros Burn 2-1
Grixis Death Shadow 0-2
Tribal Zoo 2-1

Abzan (loss)
Game two, Spirit tokens off his Lingering Souls really game him all the time in the world he needed to assemble his Tarmogoyf and friends army. Game three, a timely Damnation turned the tides into his favor. I never recovered after that.

Scapeshift (win)
Game three, a second turn 15 damages from this team: herbalist, two Burning Tree Emissary, a Wild Nacatl and a Reckless Bushwhacker really set the game's tone for team zoo.

Boros Burn (win)
Game three. He was at 5 life points when he fetched a basic land into an Ensnaring Bridge (with one card at hand left). I drew Boros Charm for my turn. Sweet win!

Grixis Death Shadow (loss)
Both games, he had a ton of spot removals (not to mention discard spells) for my creatures.

Tribal Zoo (win)
Game three, Burning Tree Emissary led the offensive onslaught inflicting another 15-point damages by second turn.

All throughout the tournament, I never get to use those Molten Rains from my side board. I might replace them with something useful for my next modern outing.

Manila's PPTQ schedule for the coming weeks:

August
5 - Xtreme Hobby Cafe (UST, Manila)
12 - Upkeep (Pampanga)
19 - Gatecrashers (Anonas, QC)
19 - NG ATC (Alabang Town Center, Alabang)

Thanks for reading.

-Paeng 4983

Thursday, 8 June 2017

JUNE: Philippines' PPTQ modern schedule (22 AUG 2017)



July  15
OHS
R4

July 22
Habbit

July 29
NG Trinoma
PC Buts

July 30
MDP
Block 101

August 5
Xtreme Cafe UST

August 12
Upkeep Pampanga
Hobby Pro 

August 19
Gatecrash Anonas
NG ATC

August 27
NG District

September 2
Wabshaq

September 10
NG Cash and Carry

September 30
Kick Engines
Madcap

October 1
Friday Quest

October 7
OMG

October 8
Dragonforge
Mage Ring


RPTQ 
19 November 2017
Regran
Quezon City

as of 9:30am of 22 AUGUST 2017.



Tuesday, 30 May 2017

May 2017: UR STORM goes to GP KOBE 2017

UR STORM
Paeng Paeng

Main deck
4 Misty Rainforest
4 Scalding Tarn
3 Island
3 Spirebluff Canal
2 Steam Vents
1 Mountain     

4 Baral, Chief of Compliance
4 Pyromancer Ascension
3 Grapeshot
3 Past in Flames
1 Gifts Ungiven

4 Desperate Ritual
4 Manamorphose
4 Pyretic Ritual

4 Serum Vision
4 Sleight of Hand
4 Though scour
3 Faithless Looting
1 Peer Through Depths   

Side board
4 Lightning Bolt
3 Empty the Warrens
3 Blood Moon
2 Echoing Truth
2 Shatterstorm
1 Defense Grid    

My match ups.
Day one (6-3) (12-7)
Boros Burn 2-1
Eldrazi Tron 2-0
GW Counters
Company 0-2
Baral Gifts 0-2
Jund 2-1
GW Counters
Company 2-0
Elves 2-0
Grix Death shadow 1-2
GW Counter
Company 2-0

Day two (4-2) (9-4)
GW Counter
Company 2-0
Eldrazi Tron 2-0
Baral Gifts 0-2
Boros Burn 1-2
Bant Spirit 2-0
Affinity 2-0

Total (10-5) (21-11)     

RD1 Boros Burn
Burn decks cannot outrace a turn two 14 1/1 red goblins. Despite his best math effort, my goblins still get there.

RD 2 Eldrazi Tron
Game one, a turn four online Pyromancer Ascension was too fast for his aliens to handle.
Game two, a second turn Blood Moon sealed the game into my favor.

RD 3 GW Counters Company
Game one, he combo out a turn early than me. Game two, I drew bricks after a good seven cards. He finished me with his three card combo: Vizier + Druid + Ballista.

RD 4 Baral Gifts Storm
Among the 15 games that I had, this is the least I like. I mulled on both games. Game one, mulled to 5. Game two, four. GG.

RD 5 Jund
Although eight goblins tokens by turn two seems a little weak, against a hand full of discard spells, those brave little red souls somehow spelled win for me.

RD 6 GW Counters
Game one and on the draw, I kept this opening seven: fetch, island, 3 rituals, 1 Manamorphose and Baral. GW fetch into GW shockland into Noble were his first turn actions. I drew a PiF. Looked at his body language trying to pick for any sign that he has a Path to Exile in his hand or that he is on a counter spell BANT something deck. He seems ignoring me on my turn because he keeps on calculating with his fingers while looking at his hand. This is a clear sign that he is on GW Counter Company deck. I simply dropped a fetch and pass. He dropped a what seems to be a harmless druid in his turn, then pass. Fetched for a Steam Vents at the end of his turn. I untapped and drew my second Manamorphose. I put on the table my heavily played beta Island, tapped both lands for a ritual (3R / storm 1) into Manamorphose (Peer Through Depths) (2R 1U /2 storm). Bring down my Chief of Compliance (1R / 3 storm). Used my two remaining rituals (5R / 5 storm) before burning my last Manamorphose (land) off my hand (4R 2U/ 6 storm). Used Peer through Depths (4R 1U / 7 storm) finding my lone Gifts Ungiven. Decided to recycle everything first before presenting this pile to him: Past in Flames, Desperate Ritual, Pyretic Ritual and Grapeshot. “Next game” he said. Game two, he mulled to five. To make matter worse for him, he drew bricks.    

RD 7 Elves
Game one, he dropped everything he had by turn three. Then attacked me with everything he’s got by turn four, thus pinning me down to seven life points. That was his last interaction because Pyromancer Ascension went online the turn after that elven assault. Cantrips did a find the storm pieces I need which ended with a Grapeshot for storm lethal. Game two, he kept a hand full of hate: turn one Engineered for Zero. Turn two Rest in peace; and turn three Gaddock Teeg. I won the game by natural storm. He was at 18 life points when I did three Grapeshots. The first was at storm for five; then six and the last one was at seven storm.

RD 8 Grix Death shadow
Discard + Stubborn Denial + UR Storm’s lack of spot removals for his Shadow at 5/5 black delve ugly fish kept me at bay during game three.

RD 9 GW Counter Company
Facing elimination, losing is not an option if I wish to partake in day two. Game three, life points for both players were 15 (him) and 8. On his table: Kessig Wolf Run + 8 other lands. Creatures: two 8/8 Knight of the Reliquary, dorks and a 5/5 Ooze. On my side, six blue red lands a Baral, and a graveyard that has Past in Flames, two Grapeshots, lands, a lot of cantrips and rituals. My hand (after drawing for the turn): Manamorphose, Past in Flames and an Echoing Truth. My first move was to return his Ooze to his hand. As expected he responded by eating the important spells (Past in Flames and Grapeshots) before going for the other instant and sorcery spells. After successfully bouncing his green nuisance, I mentally check the odds of me drawing that lone Grapeshot in the Library. I began my quest by firing Manamorphose (Empty the Warrens), then Past in Flames. Minutes had gone by and I am still not getting that lone Grapeshot. Until to such point that I ran out of cantrips but had a lot of floating R + 2 U + 21 storm count. Fortunately, my hand had three Empty the Warrens and the Echoing Truth that I used for his Scavenging Ooze still has the flashback effect from Past in Flames. I reused the said instant blue card to bounce his 8/8 knights then summoned goblin tokens. The first Empty The Warrens was 46 (storm 23), second ETW 48 (storm 24) and third 50 (storm 25). I prayed hard to storm god keranos that he will not be bestowed of in any form of mass removal. He Drew his top deck, took a deep breath before extending his hand congratulating me for making it to day two.

RD 10 GW Counter Company
The fourth GW Counter Company. Wow! They are really that common here. I won both games one and two at turn two. Grapeshot You. Flashback. Grapeshot you, again.

RD 11 Eldrazi Tron
Game one, turn one he dropped an Urza Tower. Turn two an Urza Mine. I simply bring down Baral on the table as a bait just in case he will have that natural tron into a Karn Liberated. “Please storm god keranos no natural online tron,” I prayed to storm god keranos. But the storm god was sleeping at that time because opponent just effortlessly dropped his Urza Plant and tapped all of them for …. an Endbringer. Yep. That was the end of his last turn for game one. Discount off Baral into Past in Flames into Grapeshot you. Game two, a second turn ritual into a Blood moon + him not getting the hate cards for my moon, I just simply slow roll for the win.

RD 12 Baral Gifts
His list is faster than mine. Both games, turn three win. Also, I believe that this kind of build has counter spells.

RD 13 Boros Burn
Game three, I get down to bolt range. I still needed like two more turns to set up my combo. Unfortunately, he top decked a Skullcrack thus sending me to the bottom fighting for the right to have a pro point.

RD 14 Bant Spirits
Game one, no Pyromancer Ascension and Baral.no problem. I won via natural storm count. Two Grapeshots, first storm for 8 and the other for 9, he was at 16 before I began counting. For game two, a second turn 14 goblin tokens + him not getting the mass removal, WIN.

RD 15 Affinity
Game one, he immediately scooped when I casted a Past in Flames with an online Pyromancer Ascension on the table. Game two, he had a Memnite, an Ornithopther, a Vault Skirge, a Signal Pest and a Mox Opal. I killed them all by turn two with a riual-morphose-cantrip-Grapeshot. He never get to activate his Mox and failed to get any land. I simply slow roll on the situation until cantrips helped me sculpt my hand getting that tenth Grand Prix Kobe victory!  

Although I did not do money finish, I am still happy. Ten GP wins is something I do not see every day. Not to mention netting another pro point to my name. ^_^

Thanks for reading! Until my next modern tournament with this deck!

-Paeng Paeng
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