Friday, 18 June 2021

LEGACY: GOBLINS and BELCHER


Kick Engines
Discord Modern Event
31 May 2021

One Land Belcher
Paeng_Paeng

Main deck
4 Goblin Charbelcher 
4 Burning Wish
3 Empty the Warrens
4 Rite of Flame
4 Desperate Ritual
4 Pyretic Ritual 
4 Seething Song
4 Manamorphose
4 Land Grant
1 Irencrag Feat 
4 Lion's Eye Diamond
4 Lotus Petal
3 Chrome Mox
4 Tinder Wall
4 Elvish Spirit Guide
4 Simian Spirit Guide

1 Stomping Ground

Sideboard
4 Veil of Summer
2 Xantid Swarm
1 Tendrils of Agony
1 Empty the Warrens
1 Grapeshot
1 Infernal Tutor
1 Echo of Eons
1 Goblin War Strike
1 Pyroclasm
1 Reverent Silence
1 Telamin Performance

RD 1 MUD(Loss)
RD 2 Show and Tell Omniscience (Win)
RD 3 Eldrazi (Win)
RD 4 Dredge Gaak (Win)
RD 5 Death and Taxes (Win)
S OmniTell (Win)
F Bant Control (Win)

RD 1 MUD
G1: I was on the play. Turn one fourteen goblin tokens. The opponent did quick math and offered we go to game two. 
 
G2: The opponent mulled to four. Ancient Tomb pass. I had a series of spells before trying to end it with a Goblin Charbelcher. Unfortunately, it met Mindbreak Trap. The opponent summoned a Trinisphere on his turn. This time, I offered to go to the next game.

G3: The opponent mulled again, this time for five. I also mulled but only for six. I started with Land Grant then Rite of Flame into two more rituals then finally Empty the Warrens for five storm. It met Mindbreak Trap. The opponent dropped Chalice of the Voids for zero and another for one. Then summoned Trinisphere two turns after. GG.  

RD 2 Show and Tell Omniscience
G1: I was on the play. Turn one fourteen goblin tokens. The opponent conceded without revealing a card. 

G2: The opponent was on the play this time. Fetchland then go. I summoned twelve goblin tokens on my turn one the ship back the turn. He dropped his second fetchland then cracked them both. Summoned Lotus Petal and started cascading spells: Show and Tell into Omniscience then Cunning Wish fetching Firemind's Foresight nitpicking three instant cards with different casting costs. Cast them all and the next thing I know was that he was repeatedly pinging me for one damage: Release the Ants - Omniscience loop. Nice. 

G3: The opponent mulled to four cards, or as they say it - mull for Force. My turn one: Stomping Ground into Xantid Swarm. The green Scourge insect met Force of Will (pitching Meddling Mage). With only two cards in hand, what are the odds that the opponent still has a Force and a blue card for pitching. So I go for it on my second turn, rituals for a total of seven red mana into Goblin Charbelcher. It resolved. Win.   

RD 3 Eldrazi
G1: I was on the draw. Turn one Goblin Charbelcher with enough mana to pay for its activation.

G2: I had another good opening seven (Burning Wish into Empty the Warrens for a possible mob of goblin tokens) but the opponent had a turn one Thorn of Amethyst. I was not able to do anything from there. Eventually, Thought-Knot Seer and Reality Smasher delivered the lethal blows to force a rubber match.

G3: My first seven can call ten goblin tokens but I am not that confident with that line of play. So I took a mull and settled for these six: Lotus Petal, Tinder Wall, Pyretic Ritual, Seething Song, Lion's Eye Diamond, and Goblin Charbelcher. A hand of six that has sufficient mana for Goblin Charbelcher's kindling. But had to pray solemnly because the Stomping Ground was still in the deck. Luckily, it did not reveal itself in the first twenty cards. Win. 


RD 4 Dredge Gaak
G1: I was on the play. Turn one: Burning Wish into Infernal Tutor into Burning Wish into Tendrils of Agony for lethal. 

G2: My hand got raped repeatedly by Cabal Therapy. Hoogaak, Arisen Necropolis, together with an army of 2/2 zombie tokens, won him the game. 

G3: My opening seven was capable of calling fourteen goblin tokens off a Burning Wish. But I remembered my round one experience against MUD in which I went all-in only to be heartbroken by the opponent's Mindbreak Trap. So to avoid such, I mulled and got this sweet second seven: Stomping Ground, two Simian Spirit Guides, an Elvish Spirit Guide, Irencrag Feat, Lion's Eye Diamond, and Goblin Charbelcher. Send LED to the bottom then began my turn. Dropped the shockland, exile all spirit guides into Irencrag Feat into Goblin Charbelcher. Win. 

RD 5 Death and Taxes
G1: I was on the play. Turn one: Land Grant (into Stomping Ground paying two life points) - Tinder Wall - Rite of Flame - Seething Song - Manamorphose (draw: Rite of Flame) - Rite of Flame - Lion's Eye Diamond - Burning Wish (crack LED) to Infernal Tutor fetching Burning Wish then Tendrils of Agony for lethal. 

G2: The opponent had a turn one Deafening Silence and a turn two Thalia, Guardian of Thraben. After that, no other defensive card was called onto the battlefield. It took me like five turns to summon the Goblin Charbelcher. And took two more turns to activate it. Win. 

SEMIS: OmniTell 
Game one: 
I was on the draw. My hand after the draw phase: two Rite of Flames, two Lotus Petals, Land Grant, Seething Song, Manamorphose, and Burning Wish. Proper sequencing of your spells is extremely important if you are facing a Force of Will deck. With this in mind, beginning the turn with a Land Grant, revealing your entire hand, is not a smart thing to do simply because the opponent will know what and when precisely to use his counter spell. 

So I started with a petal and asked him if it is good. It resolves. Then the first Rite of Flame and asked for his permission. The opponent paused for a second or two before letting it resolves. The pause there was an indication that he is holding the counter spell. 

I showed him the second Rite of Flame and asked again if it will resolve. The opponent revealed Flusterstorm. I let his storm counter spell resolve. Then dropped the second petal. After that, I finally revealed my hand (Land Grant's alternate casting cost): Seething Song, Manamorphose, and Burning Wish. Fetched the lone land from the deck and put it on the table paid two life points for it to comes into play untap into Seething Song. Now if Seething Song gets countered, I am doomed. HOLY KERANOS Seething Song resolves! Which means the coast is clear. 

But the celebration was cut short because I immediately realized that I only have five red mana floating with only two cards remaining at hand, Manamorphose and Burning Wish. Short by one mana for Burning Wish into Empty the Warrens. So I summoned the red-green hybrid card first with a solemn prayer that I will draw into any of the following: (i) any of the rituals, an Elvish Spirit Guide, Simian Spirit Guide; (ii) a Lotus Petal so that I can do Burning Wish into an Empty the Warrens; or (iii) Tendrils of Agony if in case of Lion's Eye Diamond. Manamorphose gifted Empty the Warrens

Game two: 
I had a resolved turn one Xantid Swarm. Turn two, I swung the green insect first for protection before outpouring non-creature spells into a Goblin Charbelcher. Win. 
 
FINALS
Game one:
I was on the play. I summoned 14 goblins tokens. Won the game in two swings.

Game two:
I tried summoning Goblin Charbelcher thrice in this game. And each attempt got denied by Force of Will (the first and the third) and Force of Negation (the second). 

Game three:
Turn one: Stomping Ground (taking two) then Lotus Petal. Tapped the red-green shockland into Xantid Swarm. The opponent lets it resolve. But the bug got swatted by Swords to Plowshare on his turn. I started my turn two trying to summon Tinder Wall into play. After carefully assessing his hand, the cards on the table, and the possibilities of what will take place in the near future if in case he allowed this green plant wall, the opponent decided to deny its entry. I sacrificed the petal for green mana into Veil of Summer in response to Force of Will, then asked for his permission. My green instant spell resolves (storm count is now on three).  

After Tinder Wall resolved, I checked my hand: two Lion's Eye Diamonds, one Rite of Flame, one Burning Wish. Looked at our life points: both players are at eighteen life points. Now that my turn is fully protected, I carefully evaluate the possible Burning Wish routes: (i) wish into a mob of goblins was the first thing that I thought of. But I am not so sure about this because the opponent might have an Engineered Explosive and/or Echoing Truth in his hand. (ii)  Wish into Echo of Eons into a new set of seven is the second route popped out of my mind. But my worry is that there's a possibility that I might draw bricks and that the opponent will get the chance to draw good defensive cards again.  (iii) Another wish route possibility is that wish to Infernal Tutor to Burning Wish into Tendrils of Agony for ten storm. PERFECT! 

So I sacrificed Tinder Wall for two red mana into Rite of Flame (three red mana and four storm). Then dropped the two Lion's Eye Diamonds (three mana and six storm) into Burning Wish (one red mana and seven storm). While in the middle of cracking both LEDs, in a split second, I suddenly see a miscalculation in my math. That I will be one-mana short for Tendrils of Agony. So before declaring the colors from the LEDs, I checked my sideboard for any possible remedy. Good thing I boarded out a copy of Burning Wish. So instead of taking the original wish - tutor - wish - tendrils plan, I went wish (storm seven) - wish (storm eight) - tendril (storm nine). Just enough storm count for me to win the game. WIN

If in the near future I am going to sleeve this marvelous deck again, I will make sure to include artifact hate in the fifteen either Hull Breach or Shattering Spree, or both. I had games where I lost the round right there and then when Trinisphere, Chalice of the Voids, or even a Thorn of Amethyst hit the table. 

And before ending this post, let me share one of my MTGO Legacy 2-Queue video. Here.

That's all for now. Thank you for reading!


Sunday, 13 June 2021

MODERN: MONO WHITE DEATH and TAXES

Paeng_Paeng

Kick Engines's Modern Discord Event
Cubao Expo, Quezon City
30 May 2021

RD 1 Boros Burn (win)
RD 2 Grix Death's Shadow (win)
RD 3 GW Heliod Combo (win)
RD 4 UG Infect (win)
RD 5 Esper Control (loss)
Q Infect (win)
S UBg Control (win)
F Esper (win)

Lichi's Modern Discord Event
Los Banos, Laguna
3 June 2021
RD 1 GriselShoal (win)
RD 2 Death and Taxes (win)
RD 3 Inverter Combo (win)
RD 4 UR Prowess (loss)

Things that I can still recall from the Kick Engines discord event.

RD 1 Boros Burn
It was the trio of Thalia, Guardian of ThrabenCharming Prince, and Giver of Runes that helped me win me the game. Tax to slow the opponent's aggressive tactic. Cushion for longevity. And protection.    

RD 2 Grix Death's Shadow 
I cannot recall how the game went. All I can see on my notepad are the details of how our game three life points. He started at twenty into seventeen (probably fetch into shock). After that another fetch to shock, fourteen. Then it became twelve probably because I swung for two. Shock himself (maybe) into ten. Then it went down again from ten to six pressumably because I attacked two 2-powered creatures. Then followed by the letter w indicating win.

RD 3 GW Heliod Combo 
Leonin Arbiter, Ghost Quarter (destroying a Forest with an enchantment attached to it), and Path to Exile (removing his lone dork), dictated the tempo of the game. 
  
RD 4 UG Infect
In both games the opponent mulled to four cards. Path to Exile and Skyclave Apparition took care of his creatures. Leonin Arbiter also took part by adding another layer of cost for his fetchlands. 

RD 5 Esper Control 
This was actually day-two of my stomach cramps. I had to concede to my fifth-round opponent because of it. 

Quaters: Infect
Win.

Semis: UBg Control
Taxation, limiting to one spell per turn, blinking one of his lands in his turn, and the protection from Giver of Runes were the tools I used to win the semis. 

Finals: Esper Control 
The opponent did not draw any removals for both games one and two. The team took advantage of the situation and got the win. 


And here are details from the Lichi's Shoppee discord event, that I still recall. 

RD 1 GriselShoal
Thalia, Guardian of Thraben giving the usual taxation problem. Charming Prince's scry two helped sculpt my top deck. And Flickerwisp denying him some lands in his turn. Win. 

RD 2 Death and Taxes
I won the mirror because the opponent cannot search thanks to the Leonin Arbiters. Also, I had two Giver of Runes active on the table. Thus effectively denying the opponent the opportunity of using any of her spot removals. Win.

RD 3 Inverter Combo
G1: For the first time I felt that my taxing power was useless against a combo deck. I had Thalia, Guardian of Thraben, Archon of Emeria, and Leonin Arbiter out on the battlefield and yet Inverter of Truth and Thassa's Oracle simply did not care. 

G2: You know what, I cannot recall much of game two except when I top deck a Mirran Crusader and it went all the way to force a game three.

G3: The opponent was not able to assemble his combo in time. Also, my turn two Charming Prince went all the way starting from seventeen down to zero. Win!  

RD 4 UR Prowess
I had to concede to my fifth-round opponent because my stomach cramps were really so bad that I cannot stand or even sit straight. So bad it was still bothering me the day after and I had to concede again to my fifth-round opponent from another discord event.   

I also piloted Death and Taxes on MTGO. I used the same seventy-two cards. The other three cards were three Auriok Champions replacing Kor Firewalkers. Here are some of the games that I uploaded on my Youtube Channel

Modern Leagues

Modern 2-queues

Modern practice tournament

My seventy-five could be found here in case anyone is interested. 

Thank you for reading! 

Paeng_Paeng 

Monday, 24 May 2021

MODERN: REVOLT ZOO

It's been two years since I last shuffled my Revolt Zoo in an event. So I decided to sleeve them for my next discord tournaments. I expected a meta of prowess variants, UWx Control variants, and Stoneblade variants.  

9 May 2021
RD1 Esper Control (win)
RD2 Esper Control (win)
RD3 RW Prowess (loss)
RD4 Esper Control (win)
RD5 RB Goblins (win)
Q UW Control (win)
S RB Goblins (win)
F Infect (win)

10 May 2021
RD1 Humans (win)
RD2 Mono-Red Obosh (win)
RD3 Humans (win)
RD4 Baral-Gifts Storm (win)

Lichi's Gift Shoppee
14 May 2021
RD1 Titan Shift (win)
RD2 UR Prowess (win)
RD3 Lotus Breach Combo (win)
RD4 Jund Death's Shadow (win)

16 May 2021
RD 1 Boros Burn (win)
RD 2 Hammer Time (win)
RD 3 Hammer Time (win) 
RD 4 GW Heliod Combo (loss)
 
Those basic lands were actually a last-minute adjustment to the deck. I originally had a Misty Rainforest and a Temple Garden in the sixty but had them replaced with basic lands because of fear of getting locked by Blood Moon; or getting Strip Mined by Field of Ruins or Ghost Quarters; or turning their Path to Exile into a solid one-drop removal.

I had a lot of, should I say, uncontested wins like the opponent (i) mulled to five or some even went down to four; (ii) got stuck on two lands; (iii) their combo fizzled; and (iv) they were just simply drawing bricks.   

Whack moments are the best things to experience from this deck. I had numerous turn three and turn four of these. There were also situations that were done in the late game - like one big push for the win. But the sweetest of them all were those executed on turn two. 

Another memorable moment, actually moments because it happened many times, were situations wherein the opponent miscalculated the damages from my one-drop army. 

I also had those not-so-sweet moments.     

This game against Esper Control wherein the opponent had an answer to every card I play. From Fatal Pushes, Snapcaster Mage to repeat whatever was available in the graveyard. Logic Knot, Mana Leak, and Cryptic Command (counter-tap all creatures just to delay or counter-draw or tap-draw) to Kaya's Guile and even denying my Lightning Bolt with Force of Negation. Name it, he's got it all.

The RW Prowess opponent had three Kor Firewalkers on the table. A very unfortunate thing to see for any red base deck for we cannot outrace such gain life activity.
 
A turn two Chalice for of the Void for one and my hand as it resolves: fetchland, Kird Ape, Goblin Guide, Lightning Bolt, Narnam Renegade, and Chained to the Rocks. 

And lastly, I tried to regenerate my Experiment One in front of Wrath of God.

That would be all for now. Thank you for reading! Please be safe always people! 

Paeng_Paeng  
  

Thursday, 22 April 2021

MODERN: FETCHLESS STORM


Blue-Red Fetchless Storm
Kick Engines MTG's Discord Online Modern Tournament
4 April 2021 

RD 1: Humans 2-1
RD 2: Grix Death's Shadow 2-0
RD 3: UW Thopter Combo 2-0
RD 4: Jund 1-2
RD 5: Esper Control 1-2
RD 6: UR Prowess 2-0
Q: Jund 2-1
S: Jund Death's Shadow 2-1
F: Jund 2-0

List

versus Humans
Game one: I was down to one when things started going my way. On my last upkeep, my hand was two rituals, Manamorphose, and an Opt. On my table: five blue-red lands and a couple of bears. The opponent had an army headed by Thalia, Guardian of Thraben. I drew for the turn, Unsubstantiate. I bounced the 2/1 white tax creature then Opt with high hopes that I will see either another Gifts Ungiven or Past in Flames or even a Grapeshot for reset purposes. I saw brick. Immediately brought it down and was gifted with a Repeal. I used it to bounce Kitesail Freeebooter which freed Gifts Ungiven and started cascading spells from there. The opponent had no answer and conceded once he saw the pile. 

Game two: The opponent had hates on-stick: two Meddling Mages naming Lightning Bolt and Goblin Electromancer, and two Kitesail Freebooters nabbing Abrade and ritual. My hand the entire game was: two Lightning Bolt, a golden goblin, and mana accels. 

Game three: On the play and saw this opening seven: three rituals, Manamorphose, Opt, Steam Vents, and an Empty the Warrens. Just one delay of land drop will tantamount to death. I pondered deeply on whether or not I will keep this very tempting seven. After like an eternity, I gave in to the temptation. 

The opponent opened the turn with a Leyline of the Void. My turn one: paid two life points for Steam Vents and pass. I cast the Opt on his end step and saw Shivan Reef. Pick it up untap my izzet shockland then draw for the turn, Goblin Electromancer. Dropped Shivan Reef into this sequence: ritual, morphose (drawing a bolt), electromancer, then the last two rituals. At this point - I had five storm count, five red mana floating, and the cards on my hand were an Empty the Warrens and a Lightning Bolt. I could bolt him and bring the storm count up to six then warrens for fourteen. Settled instead for twelve 1/1 goblins. My reasons: (i) twelve goblins and fourteen goblins have the same speed, and (ii) I was saving the Lightning Bolt as protection against Deputy of DetentionEchoing Truth or Detention Sphere-like spells. Win. 


versus Grix Death's Shadow
Game one: I called fourteen goblin tokens off the Empty the Warrens then pass the turn. On my upkeep, I checked our life points his at thirteen while mine was at eleven. He had two blockers, an Insectile Aberration and a Scourge of the Skyclaves. I drew for the turn, Repeal. Bounce one of his blockers and swung for lethal. Win. 

Game two: On my second to the last turn, first main phase, my hand had: Mystical Dispute, an Empty, and a Goblin Electromancer. I thought of calling four goblins, but my instinct says otherwise. So I only summoned the golden goblin and simply passed the turn. 

On my opponent's last turn, our life points were: him at fourteen and mine was at eight. We had the following on the table: him five blue-black lands only while I had two different bears, five blue-red lands (three of were open), an Aria of Flame with 2 counters on it. He started his last turn with a Kozilek's Return. I let it resolve and decided to save my counter spell for any of the following: Death's ShadowDelver of Secrets, or Scourge of the Skyclaves. His next set of actions were fetchland into shockland (going down to eleven life points) into a 2/2 Death's Shadow.

I tried to deny its entry through Mystical Dispute (Aria of Flame got its third counter and his life point went down to eight) but was negated by Stubborn Denial. The black creature hit the table, checked his life total before shipping the turn. 

I untapped all my lands. Upkeep, checked the things on my table: five available blue-red lands, an Aria of Flame with three counters on it, and an Empty the Warrens on hand. I need two spells to win. Preferably a one-mana valued cantrip then Empty. A ritual or morphose will do too. I drew Desperate Ritual. Sweet! Win!  

Misplay: This was pointed out to me after the game by an audience. That one of my bears, Baral, Chief of Compliance, should not have had died when Kozilek's Return resolved for the latter only deals two and the former is 1/3.  

versus UW Urza Thopter Combo
Game one: He tapped all his mana for Urza, Lord High Artificer. I go off unmolested when I got my turn back. Past in Flames - Grapeshot (from hand) - flashbacked Remand sending Grapeshot back to hand - Grapeshot (same card). Win. 

Game two: On my last turn, our life points were: his at twenty-two and mine was at nineteen.  On our table, the opponent had four blue-white lands (all tapped out), a Sword of the Meek, and an Emry, Lurker of the Loch. While for my part, I had the following: An Aria of Flame with three counters and three lands. My hand after the draw was: two Manamorphoses and a Pieces of the Puzzle

I started the turn by casting one of the red-green cards. Aria deals four (twenty-two to eighteen). Manamorphose gifted me a bear. Dropped the bear then summoned the second morphose (got Sleight of Hand). Aria deals five (the opponent is now down to thirteen). Now to decide what color to float. I checked my hand: I saw blue cards (Pieces and Sleight). So, will it be blue-blue, red-blue, or red-red? 

I called two blue mana off the hybrid card. Brought Sleight of Hand (U left) down to the table. Aria of Flame deals six (he is now at seven life points). 

I was hoping for another cantrip spell but was momentarily sadden when I saw these: Steam Vents and Past in Flames. I checked my hand (Pieces of the Puzzle) and on my table, a bear. Immediately saw the connection. Picked the dual land over the engine. Dropped it. Paid two life points into Pieces of the Puzzle. Aria of Flame triggering for the last time dealing exactly seven damage for the win.  

versus Jund
Game one: I called a mob of goblins but was dealt single-handedly Maelstrom Pulse. I did not recover after that. 

Game two: If I am not mistaken, I won this game via Aria of Flame. I cannot remember the specific spells and their sequence. But what I can recall was that most of the spells were cantrip that fueled me to victory. 

Game three: I had ten goblin tokens on my fourth turn. He had a Plagued Engineer the turn after. From there, discard spells plus Liliana of the Veil's +1 discard ability controlled my hand.   

versus Esper
I lost this round in three games because the opponent was able to refill his hand at a faster rate, thanks to Teferi, Time Raveler, Teferi, Hero of Dominaria, and Jace, the Mind Sculptor. Not to mention these: Cryptic Command, Opt, and Snapcaster Mage

versus UR Prowess
Game one: The opponent had a hot start. Three one-drop 1/2 prowess red creatures plus two one-mana-valued red spells immediately ate thirteen off my life points in just two swings. On my last turn, I reap a bear off the library. I dropped my third land, Shivan Reef, then began surveying the opponent's table through my phone's screen and saw all cards were tapped. The coast is clear, but one thing is bothering me - that shipping back the turn to him would surely mean death. 

So I looked at my hand: Baral, Chief of Compliance, Island, Desperate Ritual, Manamorphose, Gifts Ungiven, Remand, and Opt; and thought of the possible routes.  

The first option: bear-ritual-morphose-gifts which probably will end up me praying hard to Keranos for a mana accelerant off the Manamorphose (that is from the gifts pile). The Second option is bear-ritual-morphose-Opt-gifts. Slightly better than the first because it digs a card or two if you decide to bottom it off Opt's scry. And the last option: bear-ritual-morphose-Opt (on the stack)-Remand-Remand draw-Baral draw then discard. Certainly, drawing three cards is better than the first two options. So I elected to go with option three.

Dropped the blue 1/3 bear into ritual into Manamorphose (2R 2U storm count is now three). Manamorphose bestowed a ritual. Sweet! Cast it and without passing the priority yet, Remanded it. Ritual returned to hand. Remand draw - then draw an extra card off the Baral trigger. The opponent, being a storm player as well, conceded after I presented the pile because he knows where it is going. Win. 

Game two: I summoned twelve goblin tokens. The opponent only had two lands throughout the game. I win in two swings. After the game, he told me that he had a Kozilek's Return in hand and was only lacking one more land. 

Quarters versus Jund   
Game one: The opponent tapped all lands at one point then pass the turn. I wasted no time cascading spells when I got back my turn for I know this is the only window I am going to have to go off without worrying about any in respond spot removals for my bear. Gifts Ungiven - pile - Grapeshot - Past in Flames - Grapeshot for the win.

Game two: The opponent had all the answers to every non-land permanent I put onto the table. A few turns after, I decided to go all-in for twelve goblin tokens with a bolt-on hand as protection in case a pulse shows up. Sadly, it was Plague Engineer who joined the party. I never recovered after that ordeal.

Game three: The opponent had fetch into shockland plus two Thoughtseizes on his early turns. So on my third turn (or fourth turn it was) I settled for only eight goblin tokens. As the game progressed, no Maelstrom Pulse at sight but there were two Tarmogoyfs and a Liliana of the Veil. I won in few swings.

Semis versus Jund Death's Shadow
I forgot how things went on games one and two. For game three, however, I still do - through Aria of Flame.

Finals versus Jund 
Game one: The opponent kept a hand of no disrupt spells nor spot removals for the bear. I had a turn three unmolested storm combo. Grapeshot - Past in Flames - recycled a few spells in the graveyard - Grapeshot

Game two: The opponent mulled to five. No discard spells nor a permanent removal in his opening five, Aria of Flame got me there. Win! 

Paeng_Paeng 

PIONEER: MONO RED WIZARDS PROWESS

Mono-Red Wizards
Kick Engines MTG's Discord Online Pioneer Tournament
7 April 2021 

RD 1: UB Control 2-0
RD 2: UB Control 2-1
RD 3: Abzan Auras 2-0
RD 4: Niv-Mizzet Bring to Light 2-1
RD 5: UB Control 2-0
Q: Mono Black Aggro 2-0
S: Gruul Aggro 2-1
F: Abzan Auras 2-1


versus UB Control
Game one: Two one-drop creatures, Dreadhorde Arcanist plus one mana valued red cantrip spells dictated the game's phase. The opponent was unable to find any answers. Win.   

Game two: The opponent did manage to eliminate my first squad consisting of two Monastery Swiftspears and a Ghitu Lavarunner. But had no answer later on for my next team: Soul-Scar MageDreadhorde Arcanist, and Ghitu Lavarunners. 

versus UB Control
Game one: One-drop prowess creatures, together with shock spells, dictated the phase of the game. Win.

Game two: His life point total was within two Shock spells away when he started to establish control of the situation. He had counterspells and spot removals for my burn spells and creatures. The opponent soon wins the game through Torrential Gearhulks beatdown.

Game three: I was just a turn away from winning when the opponent used Cry of the Carnarium. From that point on, similar to what happened in game one, he had an answer to every spell or creature I play. I even tried to borrow his 5/6 blue gearhulk beater with Kari Zev's Expertise but was denied by Negate. I drew a Ramunap Ruins on my last turn. Checked our life points - mine: nine opponent: one. Checked the things on my table, four open Mountains. Win. 

versus Abzan Auras
Game one: Unfortunately, the opponent mulled to five cards. The collective effort of Monastery Swiftspear's prowess, Ghitu Lavarunner's +1/+0 extra buff, plus Magmatic Channeler with an extra +3 on it won me the game. 

Game two: I aimed all my burn spells at the opponent's creatures. And by the time he ran out of creatures, that was the only time I started aiming at his life points. Win. 

versus Niv-Mizzet Bring to Light 
Game one: The opponent mulled (less one) and kept a six with removals but a slow hand against burn in general. Magmatic Channeler and Ghitu Lavarunners headed the team's game one victory. 

Game two: The opponent had a lot of removals for my beaters. From Abrupt Decay, Dreadbore, Fatal Push to Extinction Event and Shadow's Verdict. Omnath, Locus of Creation's gain four life points every first landfall eventually won him the game. 

Game three: I was a turn away (again) from winning again when Extinction Event single-handedly wiped my team of one-drop creatures. I untapped all three lands for the turn and drew a Wizard's Lightning. I only had two cards in hand, the bolt spell and a Crash Through. I decided not to cast Crash Through because of fear of not hitting a one-drop wizard card. So I simply pass the turn with a prayer that no gain life shinanigan will take place.    

The opponent summoned an Omnath, Locus of Creation. I checked our life points, mine still at a safe distance while he was at six. I gave the multi-colored 4/4 creature spell a thumbs-up. Now I pray to the angels and saints that he'll have no land drop. The 4/4 hit play and he simply passed the turn back. 

"End of turn Wizard's Lightning you." Bringing his life down to three. I untapped for the turn. Draw - another Wizard's Lightning. Win. 


versus UB Control
Game one: The opponent was down to one when I topdecked a Ramunap Ruins.  Sweet.

Game two: The opponent did not keep that many spot removals. He had no answer to my army of two 1/2 prowess creatures, and a Ghitu Lavarunner

Quarters versus Mono-Black Aggro
Game one: I dedicated all my burn spells to his creatures. Two 1/2 prowess creatures eventually get there. 

Game two was a race between black and red creatures. I had a Wizard's Lightning on hand throughout the game but decided to use it in a later game situation. On my last turn, life points were: mine two and the opponent was eleven. I swung for a combined power of eight plus Wizard's Lightning. Win.    

Misplay: I forgot to include Lavarunner's +1/+0 extra buff on its second swing. That one point could spell the difference between losing and winning. Good thing my red army dealt lethal damage on my next swing.

Semis versus Gruul Aggro 
I forgot what exactly transpired for this round. Plus I cannot find the piece of paper I used to chat down notes. It could have helped me remember things. 

Finals versus Abzan Auras
Game one: End of his turn, Wizard's Lightning him bringing down his life total to four. Shock him on my first main phase. Then swung Dreadhorde Arcanist. Trigger the red zombie wizard's ability targetting a shock spell. Win.

Game two: His Lagonna Band, Trailblaizer reached 10/11 (first strike, flying, and vigilance) that quick. Yikes. He won the race in two swings!  

Game three: Go wide plus all burn spells were aimed at his creatures. Win.


Paeng_Paeng 


Friday, 9 April 2021

MTGO MODERN SUPER QUALIFIER

 MTGO Modern Super Qualifier

10 April 2021
Fetchless Baral Gifts Storm

Rd 1 G Tron 2-0
Rd 2 UW Control 2-1
Rd 3 Heliod Combo 1-2
Rd 4 Heliod Combo 1-2
Rd 5 Tron Eldrazi 1-2
Rd 6 Lantern Control 2-0
Rd 7 Eldrazi Taxes 0-2
Rd 8 Rados DS Prowess 2-0
Rd 9 GW Heliod 2-0

5-4 (13-9 .591)