Thursday, 23 April 2020

APRIL 2020: THE EPIC STORM


It has been awhile since my last legacy game. So I decided to play one game of legacy using TES (the list before the companion era) before going back to my modern practice over at untap in. 

This really makes me nervous because I have been absent from the competitive legacy scene for years and I have no idea what lies ahead. 

Game one
Game one was rough because aside from the opening hand white chancellor, he raped my hand with Dark Ritual into two Thoughtseizes! I had a chance to win the game only if I had drawn LED the turn before his 5/6 chancellor came back from his graveyard. But I did not. I lost eventually to his 5/6 white chancellor beat down.

Game two
I started with a Ponder - shuffle - draw and pass. He had another hot start. Reanimating Griselbrand but whiffed after the pay seven draws. 

I only needed a few storm count to finish the game. Wish into lethal Grapeshot for the win. Wiw! That one was scary!

Game three
Him: turn one Iona naming red. Okay. It looks like he is well aware of the distinction of TES and AnT. 

Me: my turn one hand after draw: LED, LED, Opal, Ponder, Petal, Wish, Brainstorm, and Delta. The game could have ended immediately right there but since Iona is on red, I'll need to dig for that Chain of Vapor from my sixty. 

So I did Delta to Sea to Ponder and saw the following: eons, talisman, and veil. I tanked for a second or two on what should I do next. Will it be petal into veil in his turn in case he tries to Duress me? Or should I go yolo, go Eons now. 

You know what, fuck it! Yolo it is. I would never question Captain Cook's reasonings on why Eon is in there. I just have to trust him on this.

So I jammed everything. LED LED Opal Petal, tap opal. Sacrificed the LEDs and petal. Cast Eons for its flashback. Shuffled everything (with floating manas) then drew my new seven: Ad Nauseam, Dark Rituals, and lands).

Summoned Ad Nauseam. Refilled my hand with buttload of cards and luckily one of them was Chain of Vapor. Unsummoned his angel back to his hand. Burning Wish into, compared my storm count and his life total, wish into Grapeshot and shoot everything at him for the win. 

It really feels good to experience this satisfying feeling every once in awhile. 

This is all for now. Thank you for reading. Stay safe everyone!


Paeng_4983

Wednesday, 22 April 2020

APRIL 2020: MONO BLUE MERFOLK

MONO BLUE MERFOLK

Main deck 
13 Island
4 Mutavault
1 Castle Vantress
1 Oboro Palace in the Clouds

4 Aether Vial
4 Spreading Seas
1 Wipe Away

1 Kira, the Great Glass-Spinner
1 Phantasmal Image
2 Master of Waves
4 Benthic Biomancer
4 Silvergill Adept
4 Merfolk Trickster
4 Harbinger of the Tides
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Merrow Reejerey

Sideboard
4 Relic of Progenitus
3 Deprive
3 Ceremonious Rejection
2 Force of Negation
2 Dismember
1 Venser, Shaper Savant 


21 April 2020
Untap in

Hollow One W
Ponza W
UWr Super Friends Control W
Thopter Combo W


Notes:
Hollow One
Game three: I won the game not because of the lord effects but through out tempoing my opponent via Merfolk Trickerster and Harbinger of the Tide. The Protection from red of Master of Waves was also a big help. I think I sideboarded wrong in this game becase I brought in Relic of Progenituses and it did nothing against it. 

PONZA
Game one: Blood Moon may be successful in shutting down my Mutavault and Castle Vantress but not Spreading Sea (it came a turn after his Moon). I also draw back to back Islands to fuel my momentum to victory. 

Game two: One land keep (Mutavault) with an Aether Vial. Unfortunately, Mutavault got destroyed by Stone Rain and vial by Pillage a turn after. 

Game three: The deck gave me Tricksters, Harbingers, and Phantasmal Image. So I had no choice but to try to out tempo him. And for some reason, it worked! Tricksters turning off his red titan every upkeep was the turning point of the game.  

UWr SUPER FRIENDS CONTROL
Game one: My school had the perfect curve and his defensive cards were just to slow to control my board state. Multiple lord effects for the win. 

Game two: His defensive duo, Path to Exile and Snapcaster Mage, took care of my early threats. Eventually he used Supreme Verdict to bury what was left of my school. I was not able to recover after that.

Game three: The turning point of the game was when he tried to repeat the Supreme Verdict incident. I had a Venser, Shaper Savant ready to deny him of it. And when I got my turn back, I untapped for the turn. Gave Aether Vial its fourth counter. Draw for the turn (Wipe Away). And swing them all putting his life to two points. 

He untapped for the last time. Draw for the turn and wasted no time casting for the same sorcery blue-white mass removal card. I responded with Wipe Away targeting Venser. Returned the blue 2/2 wizard card to may hand. Tapped Aether Vial, asked if vial resolves. He gave a thumbs up. Put Venser on the table. Trigger ability goes to the stack targeting his uncounterable sorcery card. WIN. 

THOPTHER COMBO
Game one: He drew bricks in his last turns. Lords took advantage of his unfortunate situation. 

Game two: I forgot to remove the Spreading Seas. Good thing I did not draw them in this game. My lord effects won the race against his combo. Buff plus natural islandwalks equates to win. This kind of deck does not carry mass removal. So Kira is going to be a house against them. 

This is all for now. Stay safe guys!


Paeng_4983

Monday, 20 April 2020

APRIL 2020: MONO BLUE MERFOLK

MONO BLUE MERFOLK

Main deck 
13 Island
4 Mutavault
1 Castle Vantress
1 Oboro Palace in the Clouds

4 Aether Vial
4 Spreading Seas
2 Spell Pierce
1 Wipe Away

1 Kira, the Great Glass-Spinner
1 Thassa, God of the Sea
4 Benthic Biomancer
4 Silvergill Adept
4 Merfolk Trickster
4 Harbinger of the Tides
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Merrow Reejerey

Sideboard
4 Relic of Progenitus
3 Deprive
3 Ceremonious Rejection
2 Force of Negation
2 Dismember
1 Wipe Away

19 APRIL 2020
Untap in

Boros Burn L
UW Control W
8-Moon L
Soul Sister W
Esper Control W
BG Control L
Mono Blue Weird deck L


Notes:


BOROS BURN

Game three: He got the rhythm the moment he destroyed my vial at his turn two using Smash to Smithereens.

UW CONTROL 
Game one was fast. Spell Pierces were there to stop his Cryptic Commands.

Game two: Since his deck is like that of the typically control before the era of snow blades, this type of  UW Control deck relies on its graveyard. So I brought Relic of Progenituses in. Thus denying him of snap targets and Mystic Snactuary soft lock in case we goes long game. WIN.

8-MOON
Both games Ensnaring Bridge locked my school. He then fried my fish (Anger of the Gods) before planeswalker Chandras took control and won him the game.

SOUL SISTER 
I won both games. Buffed merfolks <three 6/6s and four 5/5s> spearheaded the school just to overcome the things he had gained. 

ESPER CONTROL
Game one: Natural islandwalk for the win! 

Game two: I was expecting a ton of removals from his deck. And that's what happened. He had Path to Exile, Fatal Push, and Snapcaster Mage for the early going. The moment I draw Thassa, God of the Sea, I suddenly shifted my game plan from going aggressive to a defensive one. The scry 1 from the god was so good for it helped me sculpt my hand. Win. 

BG CONTROL 
We only had one game because he got disconnected during the sideboarding. I lost that game because he had removals for my lords, especially when his lone Maelstrom Pulse took care of my Tridents. 

MONO BLUE TRON
Flux Channeler . Filigree Sage . Darksteel Reactor. What are those?  I really have no idea what was going on until he said, "unlimited counters. Then I win." Good one. 


Paeng 4983

Saturday, 18 April 2020

APRIL 2020: MONO BLUE MERFOLK

18 APRIL 2020
Untap in

UWr Thopter Combo L
UW Astro Breach Combo L
Death Shadow W

Notes:
I am still on 7 seas. 

UWr Thopter Combo
Game one: Seas denied him of the colors he needed for his combo. I win in one swing dealing 16 damage thanks to the lord effects. 

Game two: I forgot to lessen my seas. I forgot to bring in bounce spells. I lose to Ensnaring Bridge. 

Game three: I bring in my bouncers. I just did not draw them in time. Deads to Bridge. 

UW ASTRO BREACH
Game one: Loop combo Grinders + EE + Oracle.

Game two: He won again via loop combo. 

DEATH SHADOW
Game one: I was able to survive his disruption plan. I top decked a Trident and swing my entire team to victory. 

Game two: Kira was a house against his spot removals. 

It's quarter past eleven in the evening now. I feel sleepy.

Thank you for reading! Stay safe everyone!

Paeng 4983


Friday, 17 April 2020

APRIL 2020: IZZET WIZARD PIONEER


17 APRIL 2020
Untap in

BGu Uro W
Mono Green Aggro W
Mono Green Aggro L
Mono Green Aggro W
Slivers W
Spirits W

Notes:
Sideboard: I took out Spell Pierce and Disdainful Stroke and replaced them with two Tormod's Crypts. This is because of the increasing number of Uro in the meta. Main deck is still the same.  

BGu URO
Game one: Five prowess creatures swinging with an Opt and a Wild Slash awaiting to be unleashed from my hand. 

Game two: Grisly Salvage and that satyr fueled his graveyard but I had Tormod's Crypts ready for it. No escape jitsus for Uros. WIN.

MONO GREEN AGGRO
Game three: I threw all my burn spells at his dorks and it slowed his momentum down. I won by swinging three 1/2 porwess creatures, paired with one spell being casted, every turn until to the point that my Wizard Lightnings was able to reach him for the win!

MONO GREEN AGGRO
Game one: A turn two and three fat creatures easily spells him the word VICTORY. 

Game two: I tried to slow him down by killing his dorks but to no vail.  By the time he dropped his fourth land, I was powerless to put a stop on it. 

MONO GREEN AGGRO
Game one: His Mono Green Aggro is build unique. It abuses Wolfwillow Haven aside from the dorks. It also has Nissas planeswalkers. Good thing that my prowess army dealt 18 damages before the Nissas take over. I simply top decked Shock and win the game. 

Game two: I threw my shock spells to his mana dorks. As a result, he only got stuck at two lands. Prowes took advantage. WIN.

SLIVERS
Game one: Opening hand had: 3 one drop prowess creatures, 2 Shocks, and 2 lands. I drew two more burn spells, used them  to keep any sliver blockers at bay.

Game two: By the time he was able to assemble his sliver troops, he was a shock spell away from defeat. I draw Wild Slash in my last turn. WIN

SPIRITS 
Game one: He was down to 4, I opted to kill his spirit with Wizard's Lightning instead of aiming it to his face then pray hard for a top deck burn spell. Until he reestablished board position and won the game.

Game two: I think I should have saved my Mystical Dispute for more important spell because I can kill the 1/3 with Wizard's Lightning. But if you'll look at the other side of the coin, it was a good call countering his 1/3 lord spirit with Dispute because the next spirits that he summoned were all 1/1.

Game three: I had the opportunity to deal a huge amount of damage when I had three 1/2 prowess on the board plus multiple burn spells at hand but I elected not to because (I am sure) that he had Quellers awaiting for my burn spells thus changing the tides of the game. So for three consecutive turns I was just dealing 3 damage. I decided to use the burn spells defensively so that he'll be forced to tap all his resources. Tactic worked, WIN.

This is all for now. Thank you for reading.  

Paeng_4983

Thursday, 16 April 2020

APRIL 2020: IZZET WIZARDS PIONEER

16 APRIL 2020
Untap in

BG Hardened Scaled L
BGu with URO L
UW Control W
BW Control W

Notes:

BG HARDENED SCALE
A turn one Hardened Scale is gas for his team. The interaction of his cards after that turn one Hardened Scales were so fast that my team was not able to catch up. My creatures simply dies to his Walking Balistas. He had like 6 flyin blockers after his artifact goes to the graveyard. I think this deck is going to be much better if he will add white for Heliod-Balista combo. 

BGu with URO
Both games he was able to kill (via Fatal Pushes) my early prowess threats and then had established control of the board through Uro, Kalitas, and the 3/5 spider that calls three 1/2 spider tokens. 

UW CONTROL
Prowess did their job by eating away all but two life points. He had no cards at hand when I top deck a burn spell for the win. Game two: he had Castle Ardenvale creating blocker that enough turn until his 3/5 flyer lifelink creature came to his aid and eventually led his team to victory. 

I won game three because of speed: three one drop prowess creatures, 2 shock spells, and 2 UR lands in my opening hand. 

BW CONTROL
Game one: Speed is king. He cannot handle my fleet of prowess creatures.

Game two: It was by turn 8 (I think it was) when he totally obliterated my entire team from there started to control the board. Instead of conceding, I wanted to see what others do he has in his deck. I saw 4cc and above and most of his cards are non creatures. So I adjust my sideboarding.  

Game three: Opening hand had Spell Pierce in which I used to deny him of his 4 drop Gideon bomb. WIN. 

I do not know but for some reason, I experienced a lot of disconnection today. Here are the cancelled games because it was either the opponent or myself got disconnected during game one from the server/ internet. 

BGu with URO 
ENSOUL ARTIFACT DECK
UWg with URO
SPIRITS
MONO BLACK AGGRO
UGw URO

This is all for now. Thank you for reading!

Paeng_4983

Wednesday, 15 April 2020

APRIL 2020: IZZET WIZARDS PIONEER

15 APRIL 2020
Untap in

Mono Black Zombies L
Mono White Humans W


Notes:

ZOMBIES
I lost game one because I ran out of gas. I won game two because of speed. Two prowess 1/2 creatures plus shock spells to keep any blockers at bay.

Game three: The race to finish line was neck to neck. The pivot situation was when he attacked for the turn. Our life points (then) were at him at 6 and me at 13. I checked my hand and in it had two shock spells. 

I think for a minute: (i) should I throw all my shocks at him and pray hard for a top deck burn spell? Or should I kill his creature/s?  I went with the former. I drew brick in my draw phase. Sad panda.


MONO WHITE HUMANS
I won game one with speed plus removals. Game two, he loaded his deck with life gain cards. My deck keeps on giving me gas after gas until he ran out of it. Prowess creatures plus cantrip drawing into burn spell spelled victory. 

I am little sleepy now. I'll continue playing tomorrow. 

Thank you for reading! 

Paeng_4983