Monday, 16 October 2017

OCTOBER 2017: UR STORM


After a disappointing 9-14 (39.1%) start, I decided to abandon my seventy-five for awhile and planned to sleeve its unstorm sibling. Unfortunately, I was not able to do it because of other important tasks in life. So I went to participate at Madcap's modern league with the same GP Kobe line up.

BG Death Shadow 0-2
Mono U Tron 2-1
BW Eldrazi Taxes 1-2
UR Storm 0-2

The worsening continues, my third straight 1-3 result - jeez! Here are the flashbacks that I can still recall.

BG Death Shadow
Game 1: A mulligan to five plus two disruptions caused my engine not to ignite.
Game 2: I was not expecting an opening Leyline of the Void from him. So without Echoing Truths during game two, I surrendered round one of this league. 

Mono U Tron
I won games one and three. But the highlight of this game: I died to my own Grapeshot. How? He was able to resolve an Emrakul, The Promise End.

BW Eldrazi Taxes
Game three: He dropped Rule of Law and I forgot to bring those god-damn Echoing Truths again. Loss.

UR Storm
Pyromencer Ascension went online in both games but drew bricks from my next cantrip spells. If my memory serves me correct, my lifetime standing versus the UR gifts sibling, 1-5 (4-11 27%). I better need to do something with this.

I am very unhappy with that third straight 1-3 record. Two days after Madcap’s, I finally get to sleeve my unstorm deck. Here is my updated list (days before Ixalan gets legal for modern).

Unstorm
22 September 2017

Lands (18)
4 Scalding Tarn / 2 Flooded Strands / 2 Misty Rainforest / 3 Steam Vents / 4 Island / 3 Sulfur Falls

Spells (42)
4 Pyromancer Ascension / 4 Thing in the Ice  / 4 Lightning Bolt / 4 Lightning Helix / 4 Remand / 2 Cryptic Command / 1 Wipe Away / 3 Noxious Revival / 4 Serum Visions / 4 Sleight of Hand / 4 Think Twice / 4 Manamorphose

A week of gauntlet playtests, the unstorm did not perform the way I expected it to be. So I went back to my build and decided to implement some adjustments. In order for me to include a set of Opt and an Increasing Vengeance I took out the following: -1 Grapeshot, -1 Peer Through Depths, -1 Gifts Ungiven, -1 Faithless Looting and a land.

Going back, I need to understand why I had those losses from my three tournaments.

Revolt Zoo 1-2 L
Mono White DnT 0-2 L
bye
Living End 2-1 W
GW DnT 1-2 L
BW Eldrazi 2-1 W
BG Elves 1-2 L
Dredge 1-2 L
Tron 1-2 L
BG Death Shadow 0-2 L
Mono U Tron 2-1 W
BW Eldrazi Taxes 1-2 L
UR Storm 0-2 L
Total: 3-9 (25%) / 12 - 21 (36.3%)         

Causes
Wrong Decisions: (i) Calling a bunch of goblin tokens usually spells win; but there are times that you’ll need to use them defensively in order for you to buy time. (ii) If there is a chance to board wipe his battalion, do it. (iii) Selecting between cards: Cantrip > land, except if you are looking for your second land. Ritual < cantrip, except if you are going off within or on your next turn. Land > ritual, except if you are going off within or on your next turn. Win condition > whatever card you see (cantrip / ritual) because statistic wise the probability of drawing a cantrip / ritual / land is far better than drawing any of your win condition (Past in Flames, Grapeshot and Pyromancer Ascension).  (iv) Correct sequencing of spells. 

RTFC: Before allowing to resolve a spell or an ability, it is very important to read the (McGregor tone) fookin card. You must also think of the possible effects it will create like triggers of this and that card/s whether it is in play, graveyard, hand, or exile zone. In this way you will be able to maximize the value of your spells. Remember that stack matters to a storm player especially when in the middle of going off. 

Side boarding: (i) While there are players who use net decks, there are those who loves to explore alternative side board card options which is why, probably, I have instances that I, well, 'forgot' to bring in those Echoing Truths. (ii) I admit, UR Storm Baral Gifts became so popular and as a result it's not just the hates towards the deck increases but also people are getting more aware of it. (iii) Enough with the experimentation of whether or not this or that card will work versus this archetype. I'll stick with my side boarding guide from now on. 

I finally get to test my list at the Block 101's modern Thursday paired with this fifteen: 3 Leyline of Sanctity, 3 Empty the Warrens, 2 Blood Moon, 2 Echoing Truth, 2 Shatterstorm, and 3 Lightning Bolt. I was hoping to face, if not all, any of the following decks: Eldrazi variant, GW Counters, any Death Shadow base decks, Affinity and Burn. I faced: Vengevine-Hallowed One, GW Counters, Dredge, and Elves. 

Vengevine-Hallowed one 
I lost both games. Going fetch into shockland more than twice was the mistake I had. He won both games with this path: Burning Tree Emissary into Reckless Buishwhacker, RB's trigger on the stack, trigger Vengevine/s, resurrect that green 4/4 leafy creature/s, then RB's trigger resolves. Swing everybody for the win.

GW Counters
My lone win from the event. I lost game one because of a bad decision. It was my fourth (or fifth turn) when I had the chance to dismantle his army; but instead of doing it, I opted to dig for combo pieces. I paid the price when I shipped the turn. Calling for Vizier into unlimited green mana into Collected Company hitting Duskwatch into finding his win-condition and swing for the win. Realizing and remembering my mistakes from this archetype, I did my best to win the next two games. I won games two and three by killing (game two with a bolt while ascension was online) / returning (game three returned it back to his at the end of his turn) his white Eidolon. 
Dredge
Shit happens. Lost both games. I drew bricks plus he had a black leyline out and no truths with me to bounce that nuisance. 

Elves
I mulled to 5 cards in both games. Also, I never get to draw enough cantrips to power my storm engine. Because of these mulligans, I already felt that right from the start that I will not win this. So I simply sit back, relax and watched him play his game. He puked elves after elves until he had enough mana to call Emrakul, Thorn of Aeon into an extra turn. GG.     

Another 1-3 to be added to my worsening record: 4-12 (14-28 = 33.3%). I am frustrated with that consecutive 1-3 record but part of me is a little happy because I won against one of the decks that I am expecting to see at the fast coming modern RPTQ. There were a lot of modern tournaments in the immediate weekend but I opted to sit out because of personal errands.


On October 14 Manila saw two big modern tournaments, The Vault's and Gatecrashers'. I went to The Vault's FM modern (with the same 75) because it is nearer to where I live. The event registered 50+ players, 6 rounds with a cut to top 8. 

Grix DS 1-2
Grix control 2-0
UW control 2-1
Naya Burn 1-2
Eldrazi Tron 1-2
Boros 2-0
3-3 (9-7)

Here's my brief report. 

Grix DS
Game three I am on the draw and is fully aware that this archetype packs a lot of disrupt spells versus storm. My opening seven was: a medallion bear, 2 rituals, 2 lands, and 2 cantrips. I tanked for 30 seconds whether or not I will keep or will mull for that white leyline. I picked the former option and regret keeping it after two or three turns of him raping my hand with Thoughtseizes and Inquisions.

Grix control
I learned my mistake from my round one. I mulled for Leyline Sanctity and turns out to be a good gamble because he kept a hand with 2 or 3 disrupt spells. 

UW Control 
Game three, at one point he brings down Gideon Jura resulting into tapping out all of his lands. I go off when I got my turn back.

Naya burn
Game three, opening seven was: Leyline of Santity, Pyromancer Ascension, Canal, a ritual and the rest cantips. Second land did not came on time. Goblin Guide and Monastery Swiftspear teamed up to hand me my second loss of the day. Mathematically speaking, this puts me out into top 8 contention. 

Eldrazi Tron
Note for myself: always use the proper term when using the judge call button. This game really gave us both a very good mental exercise with regards on how the stack works. 

Boros
Game one: All I need was one life point to win the game. Keranos granted my wish. He was short of one lethal damage off his bolt spells. 
Game two: I win the round in turn two.

After playing 22 rounds [7-15 (31.8%) or 23-35 ( 39.7%)], despite that not so impressive stats, I am still optimistic that it will bounce back to its winning glory just in time for the modern RPTQ. This is all for now, thank you for reading! ^_^

Paeng_4983

Thursday, 21 September 2017

SEPTEMBER 2017: UR STORM (modern)



One of the goal of a modern planeswalker is to set foot on a modern Pro Tour. On 19 July 2017, wizards announced that they are bringing back the said event which will take place on February 2018 at Bilbao, Spain. This July announcement really made me happy because it gave all of us that chance to be at the Pro Tour.

The road to Pro Tour is not going to be that easy. For those individuals who are not that high tallying pro points, there are two ways on how to get there. First is by doing exceptionally good at the Grand Prix tournament; and second, by going through and winning two qualifiers: PPTQ and RPTQ. Since there's no eternal related GP near my whereabouts, I had to take the latter. The first step I need to do for that invite is to win a PPTQ. My first attempt was at The Habbit’s. I traveled for more than 50 kilometers but went home empty handed.  A week after I get another chance at MDP’s. I after going through five rounds and its play-offs, I finally get that elusive RPTQ invite.

I did not immediately start my preparation for the November modern RPTQ. I just wanted to relax a little while playing this epic card game. Thus for the month of August 2017, I brought Naya Revolt Zoo in every pocket tournament I went. A successful swing hitting for as high as 16 damages from my battalion in one turn really a gives that satisfactory dosage of dopamine. Then September 2017 came. Aside from our respective daily grind errands, we had the following mtg related events: Nationals, PPTQs, Ixalan, new rules regarding legendary cards, sudden spike from random whatever legendary-related card out there, dinosaurs and pirates.

My Preparation for the RPTQ began on 9 September 2017 at OHS' monthly modern tournament. I had a miserable 1-3 win-loss mark, bye wins not included. I faced the following decks.

Revolt Zoo (0-1) / (1-2)
Mono White DnT (0-2) / (0-2)
bye
Living End (1-2) / (2-1)
GW DnT (1-3) / (1-2)
Total: (1-3)(25%) / (4-7)(36%) 

Did I had misplays or errors? Yes I did.       


vs. Revolt Zoo
There was a point in time that our life point total were at (him) 12 and (me) 10. The board state was: he had two Burning Tree Emissary and a Reckless Bushwhacker while I had 12 goblin tokens. He attacked with everything he's got. I tank for a second trying to pick which among the questions is the best answer: A.) Will I block with one of each?; B.) Will I take it all?; or C.) Will I assign enough blockers to kill each of his attacking creatures? I elected C. "Atarka's Command, mode: three damage to you and plus plus to my creatures."At the moment, I knew I selected the wrong path. Picking A was the best option (I think) because it will buy me more time plus a chance to regroup my hand while chomp blocking.

vs. Mono White DnT
I had three misplays from this match. First, I should have board wiped his army with Grapeshot. Second, I miscalculated on the appropriation of red and blue floating mana. And lastly, I did not bring-in the Lightning Bolts.

vs. bye
I had one. Yes, I know it's hard to believe committing an error during the time you are bye. This was how I had it - I ate quail eggs. After an hour or two, I felt a little discomfort. And during my fifth round against GW DnT, that discomfort escalated to a slight dizziness. Moral lesson: While at a tournament, never take foods and/or fluids that you know will have a bad reaction to your body.

vs. Living End
I had no misplay during this round.

vs. GW DnT
I did not had any misplay in this round as well. Aside from nursing the effects of those damn quail eggs, his well timed Collective Company into a Scavenging Ooze really gave my last round an uphill battle. 

Weeks had passed before I get another opportunity to shuffle and play. I did not changed anything in it because I still believe in my seventy-five. I went to The Block 101 and played in its second pod modern. My match-ups were: BW Eldrazi (2-1), BG Elves (1-2), Dredge (1-2) and Tron (1-2).  Another miserable 1-3 performance. As I was driving myself home, I pondered a bit. Back to back outings with a losing 1-3 mark. What went wrong? I tried to look for an answer by looking back at the things I did.

Let me start with the positive points. First, I won all game ones. Second, there were line of plays that really stimulated my storm thinking capacity (I cannot find the proper term/s). Third, with regards to my four opponents, I have no clue who they are which really excites me because I have no idea about how they play and/ or what are their decks. And lastly, Faithless Looting was superb because of those situations wherein it gave the cards I needed to fuel my hand to victory.

Now let's go to the negative points. After winning all game ones, starting from the second round until the last, I lost all games two and threes.

vs. BG Elves
Game two, I had a window of opportunity of whether or not to kill his elven community with Grapeshot or just cast cantrip after cantrip until Pyromancer Ascension gets online. I opted with the latter and gambled that he'll not draw into a lord effect. Yes! My prayer was partially granted. He did not drew into a lord effect but drew this creature instead - BG shaman pack elf that has "comes into play öpponent lose life equal to the total number of elves in play." I lose life and he attacked me for lethal. Game three, two Relic of Progenitus kept me at bay. I also ran out of mana in my effort of saving this game into my favor. 

vs. Dredge
Game three, turn zero Leyline of the Void. Despite my frantic digging for my Echoing Truth, I failed to find one. I lose.

vs. Tron
Game two, I forgot to bring my Echoing Truths into my sixty. Game three, the turning point of the game was when after I brought down my big three: Pyromancer Ascension, Blood Moon and Baral, his O-stone single-handedly took care of them.  Karn, Ugin and Ulamog soon followed afterwards.

What a rough start. After a 9-14 (.391) win-loss card, I asked myself: "Can the deck still handles today's meta?" Well maybe, or maybe not. If there's any changes that I will implement anytime soon, it's the adding of Opt in the sixty. I am also thinking of putting maybe a couple of Leyline of Sanctity in the fifteen to help me fight not just those discard and burn to the face decks, but also those Baral storm gifts decks.  Nothing is final yet. Will let you know about it on my next posting. Until then folks, thanks for reading!

-Paeng 4983

Tuesday, 12 September 2017

SEPTEMBER 2017: Modern: OPT and Pyromancer Ascension

Now that Opt is going to be reprinted in Ixalan, without any lengthy discussion, I present to you my suggested decks.
 
UR STORM

Main deck
2 Misty Rainforest
4 Scalding Tarn
3 Island
4 Spirebluff Canal
2 Steam Vents
1 Mountain     

4 Baral, Chief of Compliance
4 Pyromancer Ascension
3 Grapeshot
3 Past in Flames
4 Desperate Ritual
4 Manamorphose
4 Pyretic Ritual
4 Opt
4 Serum Vision
4 Sleight of Hand
4 Though scour
2 Faithless Looting      


===

BARAL's GIFT

Main deck
3 Misty Rainforest
4 Scalding Tarn
3 Island
4 Spirebluff Canal
2 Steam Vents
1 Mountain     

4 Baral, Chief of Compliance
3 Goblin Electromancer
4 Gifts Ungiven
2 Grapeshot
2 Past in Flames
4 Remand
4 Desperate Ritual
4 Manamorphose
4 Pyretic Ritual
4 Opt
4 Serum Vision
4 Sleight of Hand        


==== 


UNSTORM

Main deck
3 Misty Rainforest
4 Scalding Tarn
3 Island
4 Spirebluff Canal
2 Steam Vents
1 Mountain      

4 Thing in the Ice
4 Pyromancer Ascension
4 Lightning Bolt
4 Lightning Helix
4 Remand
4 Manamorphose
4 Opt
4 Serum Vision
4 Sleight of Hand
4 Though scour  
3 Noxious Revival       


====


Ascension Control

Main deck
4 Flooded Strands
4 Scalding Tarn
7 Island
4 Steam Vents
3 Hallowed Fountain 
1 Plains     

4 Snapcaster Mage
3 Vedalken Shackles
4 Pyromancer Ascension
4 Lightning Bolt
4 Lightning Helix 
4 Path to Exile 
2 Cryptic Command
4 Ancestral Vision
4 Opt
4 Serum Vision  


-Paeng4983

Saturday, 2 September 2017

SEPTEMBER 2017: FATAL PUSH


August 2017 is now in the books. The month also marked as my first month with Naya Revolt deck. I played the deck in various small tournaments around the Metro and I am very happy with it because aside from a turn two 8 to 16 combat damages, it also won me some nice cards like reprinted versions of Sacred Foundry, Hallowed Fountain and Flooded Strands.

September 2017 is going to be a promising one for modern players. Aside from the already scheduled modern PPTQ tournaments and those PR-pass giving weekly modern tournaments, some of our favorite MTG shops have declared their respective support by giving away fetches, shock lands and other modern staples to their tournaments. Here's what I have (for the first two weeks of the month) just in case you are looking for them.

September 2017
01 - Modern FNM - FQ, Kick Engines, MDP and OHS
01 - Budget meal modern tourney - Urban Legend
02 - Kick Engines (Verdant Catacomb at stake)
02 - Madcap's Modern League
02 - PPTQ at Wabshaq
03 -  PPTQ at NG District Imus
07 - Lunch and after office Thursday modern pods at The Block 101
08 - Modern FNM - MDP and OHS
09 - Monthly Modern at OHS (set Polluted Delta at stake)
09 - Madcap's Modern League
10 - PPTQ at NG Cash and Carry
10 - Modern Series 6/8 hosted by The Block 101

Let me end my first September post with a brief tournament report with my Mono White Enchantment deck from MDP's FNM (September 1).

Affinity 1-2
URW Control 0-2
Zoo 0-2

Even though I did not win a single round from this three rounder contest, I still managed to 'win' that foil FNM Fatal Push card promo thanks to MDP's D20 roll raffle.  

I hope to see you around from any of those modern tournaments mentioned above.
Thanks for reading!

-Paeng 4983