Thursday, 30 April 2020

MAY 2020: ASCENSION STORM

30 APRIL 2020 to 1 May 2020
Untap.in

Abzan L
UW Control W
Boros Burn with Lurrus W
8-Whack Goblins W
RW Tax W
RW Cycling Deck W
Affinity with Lurrus L
Boros Burn W
Dredge W
Tron W

Notes:
I am back with my 74. The other one piece, is Echoing Truth in the main.

ABZAN
He started three disruptions in both of our games. His Qasali Pridemages were always in time in denying me of an online Ascension.

UW CONTROL
Game one: I go-off by turn four without a bear or an ascension because of two reasons: (A.) I had double Grapeshots in my hand and (B.) opponent is tapped out. 

Unfortunately, my math was wrong. I end up two storm count short putting him down to two life points. 

In my last turn, before draw step I have four blue-red lands on the table and my hand had:  Past in Flames and a Desperate Ritual.  I draw for the turn, Flooded Strand. It's now or never. I casted the ritual first. It resolved. Then tapped one mana into Past in Flames. He tanked for a moment but gave green signal to it after realizing I only have a mana left. After I binned Past in Flames to the graveyard, I dropped my blue-white non-foil onslaught fetch and cracked it for a Steam Vents into Grapeshot for three storm count and aim everything at him for the win.

No game two because he had to go. 

BOROS BURN with LURRUS
Game one: I had no answer to brisk burn spells plus an active Eidolon of the Great Rebel on the table.

Game two: He had no answer to my turn two 13 goblins, 1 2/2 and 12 1/1s. 

Game three: It was my fourth turn, I was down to seven life points and he was still at a healthy 16, I think. He had lands and an eidolon on his table while I had four lands and a bunch of rituals in my hand that I do not want to cast. I draw for the turn, Madcap Experiment. Cast it - revealed a bunch of cards off the library - into an 8/8 robot. It was a slow roll from there. Sculpted my hand into perfection. He had no Path to Exile or Wear/Tear, I go off unmolested and win.  

8-WHACK GOBLINS
Won both game via an online ascension. 

RW TAXES
Game one: He had Blood Moon by third turn. I was lucky to naturally draw an Island. Also in this game that he had a Chalice of the Void set on one. Good thing I have an online Pyromancer Ascension to at least negate the delay the chalice creates. 

Game two: He casted Rest in Peace in his turn two. I summoned Madcap Experiment (turn three) into Platinum Emperion. I thought I have the game until he destroyed it two turns after with Disenchant. Now I have no out but to double Grapeshot him but will not material anymore for he had summoned the Leyline of Sanctity.

Game three: He had turn a zero Leyline of Sanctity and a turn two Rest in Peace. I only had a turn three Empty the Warrens for eight. I win a few swings.

RW CYCLING DECK
Cycling deck is back. I saw the following in his deck: New white cards from Ikoria, the big turtle dinosaur, Yidora, Zirda, the Dawnwaker, Hollow One, and Flourishing Fox. This is a new archetype in modern. Hollow One has a new home now!

AFFINITY with LURRUS
Game one: Lurrus of the Dream-Den the cat with Cranial Plating. Scary!

Game two: I won the game two via an online Ascension.

Game three: He swang bringing my life total to five. Then Sharpnel Blast for the win.

BOROS BURN 
Game one: He won pretty fast. Burn spells ate most of my life points before dropping his red 2/2 storm nuisance leaving me no room for any movement.

Just before game two, he talked trash a little saying something like "I have not lost to storm be it in on paper or here". "That is nice to hear." my reply.

Game two: I had a turn two 14 tokens and won the race in two swings. "That's because you were first. Let's see how good you are when I go first." He suddenly commented on the chat box. I replied, "Okay. Whatever you say. Let's go to game three."

Game three: Bolt spell in his first turn. Canal into Serum was my first turn moves. Two bolt spells in his second turn. I summoned the golden 2/2 goblin for my second turn. 

On his third turn, after his draw phase, there was like 30 seconds to a minute long pause to the point that I thought he got disconnected. "Are you still there?" I asked through the chat box. "Yeah. Yeah I am still here. I am just thinking how many goblins tokens you can make after I drop this without killing yourself." Then summoned Eidolon on the table and passed the turn with all of his mana tapped.

I untapped and draw for the turn then commented on the chatbox, "Lols. That is so sweet of you. Are you ready to count?" I got no reply from him. "I will swing this first for two. Maybe you are interested in killing this." Still, I got no reply. He simply reduced his life points by two (16 to 14). "Alright then, we begin counting. Let me start with this." Then showed him Trickbind targeting Eidolon (my life from 11 to 9) and ended counting at eight with Empty the Warrens as the last spell. "Are you still with me? 16 goblin tokens. Go!" He then raged quit. I forgot to get his name but if ever you are reading this, it was my pleasure serving you your second loss (from the storm). Again, you are welcome.    

DREDGE
Game one: He goes off a turn earlier than me. That Ox is really a gas in that turn.

Game two: He started with a turn zero Leyline of the Void. I had a second turn 14 tokens. I won the race in two swings.

Game three: No turn zero leyline. Pyromancer Ascension went online by third turn. Then summoned twenty-two goblin tokens a turn after. WIN

TRON
Game one: Natural online tron lands by turn three into Karn eating my Ascension. Then turn four Ugin, Karn was still eating. Then five Ulamog, Ugin throws a bolt at me. I never recovered from them. 

Game two: Turn four win with no Ascension or bear. Cantrips, rituals with splice into Past in Flames into recycling those rituals into double Grapeshots, storm 11 and 12 respectively. 

Game three: The game virtually ended on my turn two when I ritual-ed into Blood Moon. His removals never reached his hand in time. A turn after, I summoned ten goblins. I win in two turns. 

Here are the games that either him nor me got disconnected during game one.
BUG Uro
ESPER Control

Thank you for reading. Stay safe guys and always stay at home. 


Paeng 4983

Wednesday, 29 April 2020

APRIL 2020: ASCENSION STORM

29 APRIL 2020
Untap.in

Naya Zoo with Lurrus W
UW Control L
BW Taxes L


Notes
I relegated Lightning Bolts back to the sideboards and replaced it with the following: Wipe Away, Electrodominance and Increasing Vengeance. I created space for the bolts and Abrade by taking out the Blood Moons and lessen Rest for the Weary and Surgical Extractions by a card each.

NAYA ZOO with LURRUS
Uncontested combo via Ascension. However, I lost game two due to a Damping Sphere. I did not expect that a zoo especially after his Burning-Tree Emissary chain spell in game one. He had no answer to a turn two fourteen goblin tokens. WIN

UW CONTROL
Game one: I was put in a situation where I drew all my basic lands and shock lands during the early part of the game. So the succedding fetches are already useless. To make things worse, he started dropping planeswalkers. Jace, Teferi 

Game two: the first two Thought Scour milled all Grapeshots. Then two turns after, his Asiok came. Milled four and together with it were two Past in Flames. GG. 

BW TAXES
Game one: I was one turn away from going off, until his Thalia, Guardian of Thraben came. Tax killed my math. 

Game two: I had a good opening hand but started to draw bricks after 4th turn. 

I will give my beloved deck a revamp. I am not liking the white splash. 

Paeng 4983

Tuesday, 28 April 2020

APRIL 2020: URw ASCENSION STORM

28 APRIL 2020
Untap.in

8-Whack 1-1
UWr Thopter Combo L
Ponza L


Notes:
I took out all the singleton cards in my main and reinstated Opt. I also did tweaked my sideboard. I took out half of them and replaced them white, red, and black cards: Rest for the Weary, Wear/Tear, Stony Silence, and Surgical Extractions.

8-WHACK GOBLIN
Game one: I got run over pretty fast. I like how he ended our game one: sac Mogg Fanatic dealing one to me. What a classic!  

Game two: Rest for the Weary with landfall really keep my team afloat until I was able to sculpt my hand into perfection. The game (the combo-ing) actually was so long because my Grapeshots were the last cards in my library. So I really have to do a lot of digging. 

No game three because he needed to attended to a personal errand. 

UWr THOPTER COMBO
Game one: Whir fetching main deck graveyard hate, multiple times. Can't beat that.

Game two: Stony Silence did its job. Goblin Electromancer and Baral beat down. I forgot to copy one of my spells in the late part.

Game three: I had a good opening hand. But his graveyard hates came down early as well. After exiling my graveyard twice, I started to ran out of gas. He had an aggressive approach for this game. He took the muscle route (Urza calling two 4/4 and the 4/4 companion) instead of the Thopter combo route.

PONZA
Game one: He had a turn two Trinisphere. I won the game after like six turns with the help of two online Ascensions. 

Game two: He had another early Trinisphere. Then it rained land destroyer spells again.

Game three: I had a second 16 goblins only to get Anger of the Gods in his turn. From there, Stone Raining never stopped. GG.

This is all for now. I'll give the deck another adjustment. 

Paeng_4983






Monday, 27 April 2020

APRIL 2020: UR ASCENSION STORM

26 APRIL 2020
Untap.in

Ad Nauseam W
Mono Green Aggro W
UWr Thopter L
UR Urza Emry Deck W
Jund L
UG Uro Astro W
Jund L

Notes:

AD  NAUSEAM
Game one: He killed himself with Spoils of the Vault.

Game two: He won via Angel's Grace + Ad Nauseam + SSG into Lightning Storm. Classic win-route.

Game three: I had a second turn 11 goblins,  10 1/1s and a golden 2/2. He had no answers in two turns. WIN.

MONO GREEN AGGRO
No Counter spells. No Removals. No Discard spells. I win both games via online Ascension. Rituals + Bolts + PIF + Rituals + Bolts = WIN.

UWr CONTROL
Game one: Too many graveyard hate in his main. Tormod's Crypt, Scrabbling Claws, Engineered Explosives. Still managed to win without an Ascension and a bear. Bolts, Past in Flames plus lethal storm count Grapeshot for the win.

Game two: He went unlimited mana and life points then proceeded to win via drawing his entire library through Urza's ability into Oracle.

Game three: He put up a ton of hate. Tormod's Crypts, Engineered Explosives, Scrabbling Claws, counter spells, name it he has them all. Embrace the hate for they teaches you to on where to improve your game. Good game it was.

UR URZA EMRY DECK
We only played one game. Here are the cards I remember seeing from his side: Coretapper, Surge Node, Everflowing Chalice, Urza Lord, Mox Amber, blue red color lands, and Emry. I never got the chance to see how his deck win because I went for the kill in my last turn. One bolt was dealing six damage. There were three. Then Past in Flames. He left the room after. 

JUND
Game one: His spot removals are so flexible. Decay and Trophy are so good in dealing with whatever engine I put down. While Inquisition of Kozilek and Thoughseizes are there to control my hand. Tarmogoyf then ate slowly my life points. 

Game two: I had a pretty hand by turn three: morphose, rituals, and Empty the Warrens that could call probably around 14 tokens; but unable to call them for he had a turn two Damping Sphere. My third land reach me after 5 or 6 turns. He won through Lurrus plus Seal of Fire mini combo. 

UG URO ASTRO
Game one: Turn three win through an online Pyromancer Ascension. Rituals + Bolts + Past in Flames into rituals and Bolts. WIN.

Game two: His turn one, fetch to shockland into Relic of Progenitus. My turn one, Island and pass. His turn two, shockland from hand into Warren and Six. My turn two: bolt to him and 14 goblin tokens. He conceded. 

JUND
Game one: He was dropping Warren and Six and Tarmogoyfs. I go off unmolested. 

Game two: Opening hand: ritual, moon, tarn, serum, ritual, goblin, and morphose. I keep. But I failed to see my second land. 

Game three: Mull to five. Then his first two moves were disruptions (Thoughtseize and Inquisition).
Then he started to develop muscles. Tarmogoyf, Scavenging Ooze, and BBE into Liliana of the Veil while I was drawing bricks after bricks.  

Here are the game one games wherein either it was him or me who got disconnected from the internet.

UW CONTROL
He got the board state totally under his control. Then he hanged up, unresponsive. Then a pop up asked me, "player is idle for two mins. Would you like to wait or kick?"

MONO BLACK KNIGHTS
He won the roll. He started with a Swamp. Then unresponsive. 

ABZAN
I was in the middle of combo-ing when I noticed that his picture is a little faded and has this snap like logo indicating that he got disconnected from his internet.

UR ASCENSION STORM 
My internet started lagging when he started to go-off. About fourth spell into his combo, I got disconnected. 

This is all for now. It's 9:20 in the evening here in Manila. I'll sleep early. 

Stay safe guys! Stay home!

Thank you for reading. 


Paeng_4983

Saturday, 25 April 2020

APRIL 2020: MONO BLUE MERFOLK

MONO BLUE MERFOLK

Main deck 
13 Island
4 Mutavault
1 Castle Vantress
1 Oboro Palace in the Clouds

4 Aether Vial
4 Spreading Seas
1 Wipe Away

1 Phantasmal Image
1 Kira The Great Glass Spinner
2 Master of Waves
4 Benthic Biomancer
4 Merrow Reejerey
4 Merfolk Trickster
4 Harbinger of the Tides
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Silvergill Adept

Sideboard
3 Deprive
3 Relic of Progenitus
3 Ceremonious Rejection
2 Force of Negation
2 Dismember
1 Venser, Shaper Savant 
1 Wipe Away


25-26 APRIL 2020
Untap.in

Boogles W
Thopter Combo W
Grix and RUG Uro W
Mono Black W
Ponsa W
Valakut W

Notes

BOOGLES
Game one: He had a turn zero Leyline of Sanctity. I braced myself for an enchantress gaming until he summoned a Slippery Boogle. My school outraced his team.

Game two: He had a turn three nice curve but ran out of gas. I just have to block with a Benthic his last swing to stop the bleeding and swing everything I've got for the win in my last turn.  

THOPTHER COMBO
Game one: Won via swarm. I never got to see what deck is on. All I can recall was Astro, Emry, Bauble, and Mox. 

Game two: He had Pithing Needle on Mutavault and vial. Plus Engineered Explosives controlled the school's population. He won through the Thopter combo. 

Game three: He got stuck at two Islands. Islandwalkers took advantage of the situation. 

GRIX and RUG URO
I won by a mile against his Grix (game one). So I sideboarded for game two but he changed his deck into RUG Uro astro. Eventually he had a loop defense (Emry and EE) and keep on talking that I just concede and there's no way that I can beat that. Until Master of Waves (protection from red) and Mutavault silenced him. 

If ever you'll get to read this, HENRYYYP from untap.in, you are right. Your decks are tier one. No doubt about that. But it needs a tier one pilot in order for it to soar high as an eagle. And you are not. Heed my words: improve on your skills.

MONO BLACK 
Game three: He had a ton of spot removals. But I have the tandem of Kira and Spreading Seas. And from there islandwalkers took over. Wipe Away and Venser are there in case for Bridges. WIN.

PONSA
Game one: He had a slow start. Two Mutavaults and two lords won me the race. 

Game two: Blood Moon was useless against my 4 Islands and a vial. 

VALAKUT
Game one: Trickster on his Titan. Reejerey's ability to tap any blockers. And when Spreading Seas hits the table, swing for the win. 

Game two: I was not expecting Karn into Bridge maneuver from him. I had no answer to it. 

Game three: I brought in Venser and Wipe Away. Second turn Seas on his Valakut. Karn reappeared again for this game and fetched Bridge. Wipe Away it at the end the turn it came. WIN. 

This is all for know. Stay safe guys!

Paeng_4983 


APRIL 2020: MONO BLUE MERFOLK

MONO BLUE MERFOLK

Main deck 
14 Island
4 Mutavault
1 Castle Vantress
1 Oboro Palace in the Clouds

4 Aether Vial
4 Spreading Seas
4 Deprive

4 Master of Waves
4 Sea-Dasher Octopus 
4 Merfolk Trickster
4 Harbinger of the Tides
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Silvergill Adept

Sideboard
4 Relic of Progenitus
3 Ceremonious Rejection
3 Force of Negation
2 Dismember
1 Venser, Shaper Savant 
2 Wipe Away


25 APRIL 2020
Untap.in

Through the Breach Deck WURGb Uro L
RW Humans L
Notes:

THROUGH THE BREACH DECK
Yes Emrakul has protection from spells, but it does not have protection from permanent's ability. So Harbinger and Tricksters made it hard for his 15/15 center the moment it comes into play. And since the phase of the game went to midgaming, Master of Waves was a house in this game. He had no answer to a school of water elementals. 

RUGb URO
Game one: I should have protected my school than being the aggressor. I lost all but one of my creatures. In this game, Octopus was mutated with a Trickster. He bounced the trickster and the Octopus goes wherever the Trickster went. 

Game two: I forgot to remove the seas again. The game goes long. He had a lot of removals for my school. He eventually controlled my top deck through Jace the Mind Sculptor. 

RW HUMANS
Both games, they just keep on coming from all directions. Unable to keep up the phase, I lose. 

Sea-Dasher Octopus 
I am not impressed with it. They do not jive. I'll probably not include this in my next set of practices. 

This is all for now. Thanks for reading!

Paeng_4983

Friday, 24 April 2020

APRIL 2020: MONO BLUE MERFOLK

MONO BLUE MERFOLK

Main deck 
13 Island
4 Mutavault
1 Oboro Palace in the Clouds

4 Spreading Seas
1 Wipe Away

1 Kira, the Great Glass-Spinner
1 Phantasmal Image
2 Master of Waves
4 Benthic Biomancer
4 Silvergill Adept
4 Merfolk Trickster
4 Harbinger of the Tides
4 Lord of Atlantis
4 Merrow Reejerey

Sideboard
3 Relic of Progenitus
3 Deprive
3 Ceremonious Rejection
2 Dismember
1 Venser, Shaper Savant 
1 Brazen Borrower / Petty Thief 


24 APRIL 2020
Untap in

GWr Mavericks L
Grixis with Lurrus Companion L
BG Rock W 
Rb Goblin W
Notes: 

GWr MAVERICKS 
Game one: I swing for lethal with islandwalk. He then tapped his Knight of Reliquary into Ghost Quarter into destroying the land the Spreading Seas into block. I lost a lot of creatures and never recovered board state after that. 

Game two: I out tempoed his team with the interaction between Trickster, Reejerey, and Harbinger. 

Game three: Bloodbraid Elf into Path to Exile was the turning point of the game. One less lord means one less muscle for the home team. 

GRIXIS with LURRUS as Companion
He won both games. Spot removals plus Lurrus with recurring Mishra's Bauble from the graveyard paired with Sprite Dragon plus the help from Snapcaster Mage and Mystic Sanctuary doing the recycling job equals a soon to beat deck in modern. Strong deck. 

BG ROCK
I won two games. Spreading Seas opened the gate for my school to swing unmolested during game one. And in game two, Reejerey and Harbinger took care of his potential blockers. And he tried to turn things to his favor by casting Damnation but I had my Deprive sitting there in my hand since I drew m opening seven. 

RB GOBLINS
Game one: I cannot do anything against Goblin Piledriver

Game two: He tried to land Pliedriver again. But Venser was there to deny its entry. I swing for lethal when I got my turn back. 

Game three: The pivotal situation was when he swang all his goblins: Piledriver and six other 1/1 goblins. The game is over from Piledrivers damage but since I had a Mutavault, I can block it. 

Skilledhunter tried to school me that I cannot block his Piledriver with a newly dropped Mutavault from my hand because it violates 302.6 of the Comp Rules stating that Mutavault has summoning sickness and that I should have the it under my control continuously since my most recent turn began. Nice try kid. Nice try. 

This is all for now. I'll probably try some of the new cards from Ikoria. Thank you for reading!

Paeng_4983

Thursday, 23 April 2020

APRIL 2020: THE EPIC STORM


It has been awhile since my last legacy game. So I decided to play one game of legacy using TES (the list before the companion era) before going back to my modern practice over at untap in. 

This really makes me nervous because I have been absent from the competitive legacy scene for years and I have no idea what lies ahead. 

Game one
Game one was rough because aside from the opening hand white chancellor, he raped my hand with Dark Ritual into two Thoughtseizes! I had a chance to win the game only if I had drawn LED the turn before his 5/6 chancellor came back from his graveyard. But I did not. I lost eventually to his 5/6 white chancellor beat down.

Game two
I started with a Ponder - shuffle - draw and pass. He had another hot start. Reanimating Griselbrand but whiffed after the pay seven draws. 

I only needed a few storm count to finish the game. Wish into lethal Grapeshot for the win. Wiw! That one was scary!

Game three
Him: turn one Iona naming red. Okay. It looks like he is well aware of the distinction of TES and AnT. 

Me: my turn one hand after draw: LED, LED, Opal, Ponder, Petal, Wish, Brainstorm, and Delta. The game could have ended immediately right there but since Iona is on red, I'll need to dig for that Chain of Vapor from my sixty. 

So I did Delta to Sea to Ponder and saw the following: eons, talisman, and veil. I tanked for a second or two on what should I do next. Will it be petal into veil in his turn in case he tries to Duress me? Or should I go yolo, go Eons now. 

You know what, fuck it! Yolo it is. I would never question Captain Cook's reasonings on why Eon is in there. I just have to trust him on this.

So I jammed everything. LED LED Opal Petal, tap opal. Sacrificed the LEDs and petal. Cast Eons for its flashback. Shuffled everything (with floating manas) then drew my new seven: Ad Nauseam, Dark Rituals, and lands).

Summoned Ad Nauseam. Refilled my hand with buttload of cards and luckily one of them was Chain of Vapor. Unsummoned his angel back to his hand. Burning Wish into, compared my storm count and his life total, wish into Grapeshot and shoot everything at him for the win. 

It really feels good to experience this satisfying feeling every once in awhile. 

This is all for now. Thank you for reading. Stay safe everyone!


Paeng_4983

Wednesday, 22 April 2020

APRIL 2020: MONO BLUE MERFOLK

MONO BLUE MERFOLK

Main deck 
13 Island
4 Mutavault
1 Castle Vantress
1 Oboro Palace in the Clouds

4 Aether Vial
4 Spreading Seas
1 Wipe Away

1 Kira, the Great Glass-Spinner
1 Phantasmal Image
2 Master of Waves
4 Benthic Biomancer
4 Silvergill Adept
4 Merfolk Trickster
4 Harbinger of the Tides
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Merrow Reejerey

Sideboard
4 Relic of Progenitus
3 Deprive
3 Ceremonious Rejection
2 Force of Negation
2 Dismember
1 Venser, Shaper Savant 


21 April 2020
Untap in

Hollow One W
Ponza W
UWr Super Friends Control W
Thopter Combo W


Notes:
Hollow One
Game three: I won the game not because of the lord effects but through out tempoing my opponent via Merfolk Trickerster and Harbinger of the Tide. The Protection from red of Master of Waves was also a big help. I think I sideboarded wrong in this game becase I brought in Relic of Progenituses and it did nothing against it. 

PONZA
Game one: Blood Moon may be successful in shutting down my Mutavault and Castle Vantress but not Spreading Sea (it came a turn after his Moon). I also draw back to back Islands to fuel my momentum to victory. 

Game two: One land keep (Mutavault) with an Aether Vial. Unfortunately, Mutavault got destroyed by Stone Rain and vial by Pillage a turn after. 

Game three: The deck gave me Tricksters, Harbingers, and Phantasmal Image. So I had no choice but to try to out tempo him. And for some reason, it worked! Tricksters turning off his red titan every upkeep was the turning point of the game.  

UWr SUPER FRIENDS CONTROL
Game one: My school had the perfect curve and his defensive cards were just to slow to control my board state. Multiple lord effects for the win. 

Game two: His defensive duo, Path to Exile and Snapcaster Mage, took care of my early threats. Eventually he used Supreme Verdict to bury what was left of my school. I was not able to recover after that.

Game three: The turning point of the game was when he tried to repeat the Supreme Verdict incident. I had a Venser, Shaper Savant ready to deny him of it. And when I got my turn back, I untapped for the turn. Gave Aether Vial its fourth counter. Draw for the turn (Wipe Away). And swing them all putting his life to two points. 

He untapped for the last time. Draw for the turn and wasted no time casting for the same sorcery blue-white mass removal card. I responded with Wipe Away targeting Venser. Returned the blue 2/2 wizard card to may hand. Tapped Aether Vial, asked if vial resolves. He gave a thumbs up. Put Venser on the table. Trigger ability goes to the stack targeting his uncounterable sorcery card. WIN. 

THOPTHER COMBO
Game one: He drew bricks in his last turns. Lords took advantage of his unfortunate situation. 

Game two: I forgot to remove the Spreading Seas. Good thing I did not draw them in this game. My lord effects won the race against his combo. Buff plus natural islandwalks equates to win. This kind of deck does not carry mass removal. So Kira is going to be a house against them. 

This is all for now. Stay safe guys!


Paeng_4983

Monday, 20 April 2020

APRIL 2020: MONO BLUE MERFOLK

MONO BLUE MERFOLK

Main deck 
13 Island
4 Mutavault
1 Castle Vantress
1 Oboro Palace in the Clouds

4 Aether Vial
4 Spreading Seas
2 Spell Pierce
1 Wipe Away

1 Kira, the Great Glass-Spinner
1 Thassa, God of the Sea
4 Benthic Biomancer
4 Silvergill Adept
4 Merfolk Trickster
4 Harbinger of the Tides
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Merrow Reejerey

Sideboard
4 Relic of Progenitus
3 Deprive
3 Ceremonious Rejection
2 Force of Negation
2 Dismember
1 Wipe Away

19 APRIL 2020
Untap in

Boros Burn L
UW Control W
8-Moon L
Soul Sister W
Esper Control W
BG Control L
Mono Blue Weird deck L


Notes:


BOROS BURN

Game three: He got the rhythm the moment he destroyed my vial at his turn two using Smash to Smithereens.

UW CONTROL 
Game one was fast. Spell Pierces were there to stop his Cryptic Commands.

Game two: Since his deck is like that of the typically control before the era of snow blades, this type of  UW Control deck relies on its graveyard. So I brought Relic of Progenituses in. Thus denying him of snap targets and Mystic Snactuary soft lock in case we goes long game. WIN.

8-MOON
Both games Ensnaring Bridge locked my school. He then fried my fish (Anger of the Gods) before planeswalker Chandras took control and won him the game.

SOUL SISTER 
I won both games. Buffed merfolks <three 6/6s and four 5/5s> spearheaded the school just to overcome the things he had gained. 

ESPER CONTROL
Game one: Natural islandwalk for the win! 

Game two: I was expecting a ton of removals from his deck. And that's what happened. He had Path to Exile, Fatal Push, and Snapcaster Mage for the early going. The moment I draw Thassa, God of the Sea, I suddenly shifted my game plan from going aggressive to a defensive one. The scry 1 from the god was so good for it helped me sculpt my hand. Win. 

BG CONTROL 
We only had one game because he got disconnected during the sideboarding. I lost that game because he had removals for my lords, especially when his lone Maelstrom Pulse took care of my Tridents. 

MONO BLUE TRON
Flux Channeler . Filigree Sage . Darksteel Reactor. What are those?  I really have no idea what was going on until he said, "unlimited counters. Then I win." Good one. 


Paeng 4983

Saturday, 18 April 2020

APRIL 2020: MONO BLUE MERFOLK

18 APRIL 2020
Untap in

UWr Thopter Combo L
UW Astro Breach Combo L
Death Shadow W

Notes:
I am still on 7 seas. 

UWr Thopter Combo
Game one: Seas denied him of the colors he needed for his combo. I win in one swing dealing 16 damage thanks to the lord effects. 

Game two: I forgot to lessen my seas. I forgot to bring in bounce spells. I lose to Ensnaring Bridge. 

Game three: I bring in my bouncers. I just did not draw them in time. Deads to Bridge. 

UW ASTRO BREACH
Game one: Loop combo Grinders + EE + Oracle.

Game two: He won again via loop combo. 

DEATH SHADOW
Game one: I was able to survive his disruption plan. I top decked a Trident and swing my entire team to victory. 

Game two: Kira was a house against his spot removals. 

It's quarter past eleven in the evening now. I feel sleepy.

Thank you for reading! Stay safe everyone!

Paeng 4983


Friday, 17 April 2020

APRIL 2020: IZZET WIZARD PIONEER


17 APRIL 2020
Untap in

BGu Uro W
Mono Green Aggro W
Mono Green Aggro L
Mono Green Aggro W
Slivers W
Spirits W

Notes:
Sideboard: I took out Spell Pierce and Disdainful Stroke and replaced them with two Tormod's Crypts. This is because of the increasing number of Uro in the meta. Main deck is still the same.  

BGu URO
Game one: Five prowess creatures swinging with an Opt and a Wild Slash awaiting to be unleashed from my hand. 

Game two: Grisly Salvage and that satyr fueled his graveyard but I had Tormod's Crypts ready for it. No escape jitsus for Uros. WIN.

MONO GREEN AGGRO
Game three: I threw all my burn spells at his dorks and it slowed his momentum down. I won by swinging three 1/2 porwess creatures, paired with one spell being casted, every turn until to the point that my Wizard Lightnings was able to reach him for the win!

MONO GREEN AGGRO
Game one: A turn two and three fat creatures easily spells him the word VICTORY. 

Game two: I tried to slow him down by killing his dorks but to no vail.  By the time he dropped his fourth land, I was powerless to put a stop on it. 

MONO GREEN AGGRO
Game one: His Mono Green Aggro is build unique. It abuses Wolfwillow Haven aside from the dorks. It also has Nissas planeswalkers. Good thing that my prowess army dealt 18 damages before the Nissas take over. I simply top decked Shock and win the game. 

Game two: I threw my shock spells to his mana dorks. As a result, he only got stuck at two lands. Prowes took advantage. WIN.

SLIVERS
Game one: Opening hand had: 3 one drop prowess creatures, 2 Shocks, and 2 lands. I drew two more burn spells, used them  to keep any sliver blockers at bay.

Game two: By the time he was able to assemble his sliver troops, he was a shock spell away from defeat. I draw Wild Slash in my last turn. WIN

SPIRITS 
Game one: He was down to 4, I opted to kill his spirit with Wizard's Lightning instead of aiming it to his face then pray hard for a top deck burn spell. Until he reestablished board position and won the game.

Game two: I think I should have saved my Mystical Dispute for more important spell because I can kill the 1/3 with Wizard's Lightning. But if you'll look at the other side of the coin, it was a good call countering his 1/3 lord spirit with Dispute because the next spirits that he summoned were all 1/1.

Game three: I had the opportunity to deal a huge amount of damage when I had three 1/2 prowess on the board plus multiple burn spells at hand but I elected not to because (I am sure) that he had Quellers awaiting for my burn spells thus changing the tides of the game. So for three consecutive turns I was just dealing 3 damage. I decided to use the burn spells defensively so that he'll be forced to tap all his resources. Tactic worked, WIN.

This is all for now. Thank you for reading.  

Paeng_4983