Sunday, 27 February 2022

MODERN: JESKAI STORM


Jeskai Gifts Storm
Main deck
4 Scalding Tarn
3 Flooded Strand
4 Spirebluff Canal
2 Steam Vents
1 Hallowed Fountain
1 Scared Foundry
2 Island
1 Mountain 

4 Serum Visions
4 Opt
2 Sleight of Hand
4 Manamorphose
4 Desperate Ritual
4 Pyretic Ritual 
3 Remand
4 Gifts Ungiven
2 Past in Flames
2 Grapeshot
2 Prismatic Ending

4 Baral, Chief of Compliance
3 Goblin Electromancer

Sideboard
4 Leyline of Sanctity
2 Prismatic Ending
2 Silence 
2 Empty the Warrens
3 Pieces of the Puzzle
2 Mystical Dispute


ARCANE SOUTH
Pacita, Laguna 
12 February 2022

RD 1 Belcher L
RD 2 GW Boggles W
RD 3 Tron L
RD 4 BW Hammer L
RD 5 Tron W

RD 1 vs Belcher 
Game one: Three lands (two of them were fetchlands), rituals, Opt, and a Prismatic Ending. The seven was fine. Unfortunately, I drew lands in my next four draw phases. Belcher came down uncontested.  

Game two: I did manage to stick my white leyline on the table but such happiness did not last long for the opponent destroyed it two turns after. 

RD 2 vs GW Boggles
In both games, I  cast Gifts Ungiven on the opponent's end of turn. Then go off unmolested in my turn.

RD 3 vs. Tron
Game three: Past in Flames met  Warping Wail, not once. But twice. First when I summoned my red sorcery from hand. Second, when I summoned it for its flashback cost. I did not recover from that defensive stoppage. 

RD 4 vs BW Hammer
Game three: I keep a one-land hand with two Serum Visions and a Grapeshot for board wipe in case the opponent will go wide. Unfortunately, the second land came too late. I died to two Ornithopters each holding a Colossus Hammer. 

RD 5 vs Tron
Game one: Past in Flames on the stack, the opponent cracked his Relic of Progenitus. Past in Flames still on the stack, I cast my remaining instant cards from hand: two rituals and one Manamorphose. The first Manamorphose gave brick. The second one (with flashback) gave Gifts Ungiven. Win. 

Game two: I won the game via double Grapeshot + Remand in front of an active Relic of Progenitus. 


MTG SOUTHSIDE
18 February 2022

RD 1 Grix Death's Shadow L
RD 2 Affinity W
RD 3 Yorion Elementals W
RD 4 Grix Death's Shadow L
RD 5 Amulet Titan W

RD 1 vs Grix Death's Shadow
Game one: The opponent won via Dress Down + Death's Shadow. 

Game two: Turn zero Leyline of Sanctity > discard spells. Drown in the Loch stopped my first Past in Flames. The opponent had no answer on my second attempt. He conceded when I presented to him the pile with Grapeshot in it. 

Game three: An opening Leyline Sanctity did not do much in this game because of the opponent's early pressures. Two 3/3 Dragon Rage Channelers and a Monkey eating away key cards were too much for the home team to handle.

RD 2 vs Affinity
Game one: The opponent kept a slow hand. It was only in his fourth turn when he managed to empty his hand. I combo out unmolested on my turn. 

Game two: He emptied his hand by turn three. And at the end of his turn four, his team was posing a lethal swing on his next turn. I drew for my last turn then concede.

Game three: Prismatic Ending his Ornithopter delayed somehow the opposing deck's progress. I expected Metallic Rebuke and Flusterstorm from him so I cast Silence on my upkeep. And from there, I combo out unmolested. Grapeshot. Past in Flames. Grapeshot. 

RD 3 vs Yorion Elementals 
The opponent was tapped out but had cards in hand. My only prayer at that moment was that he'll have no Force of Negation for my Past in Flames. My red sorcery resolved. Win. 

RD 4 vs Grix Death's Shadow
Game three: The situation was this. Life points were: me four and him at nine. On the table: I had twelve goblin tokens while the opponent had two Death's Shadow, a 3/3 DRC, and a Lurrus. After doing the math in my last turn, I simply pass the turn. Then he topdecked an Engineered Explosives. Sad Panda. 

I missed an important point: Lurrus's lifelink can shrink Death's Shadow power and thoughness. *Sigh*

RD 5 vs. Amulet Titan
Game one: Turn one, I summoned Prismatic Ending targeting the Amulet of Vigor. Drop the bear on turn two. Go off uncontested next turn.

Game two: Prismatic Ending the Amulet of Vigor. Remanded the green 2/4 enchantment creature. Summoned twelve goblins on my third turn and pray to god Keranos that no Engineered Explosive will come to the battlefield. Two swings after, still no Engineered Explosives - WIN. 


ARCANE SOUTH
Pacita, Laguna 
25 February 2022 

RD 1 Mono-Red Obosh W
RD 2 Tron W
RD 3 Amulet Titan L
RD 4 Boros Burn W

RD 1 vs Mono-Red Obosh
Game one: No red eidolon and them not fast enough to kill me in four turns; plus an end of turn Gifts Ungiven into presenting the pile that I've been fetching since 2012, Past in Flames, Manamorphose, Pyretic Ritual, and Desperate Ritual. I win unmolested in my last turn. 

Game two: Prismatic Ending kept his early creatures at bay. I summoned eighteen goblin tokens in my second to the last turn. The opponent did not have any answers in his turn. Win. 

RD 2 vs Tron
Game one: Ulamog, the Ceaseless hunger milled twenty cards off my library with it was two Past in Flames. I still won the game with this line of play. Grapeshot for six - first Remand - Grapeshot returned to hand - him taking five. Grapeshot (same card) for eight - second Remand - Grapeshot returned to hand for the second time - him taking seven. Grapeshot (same card) him again for ten. Second Grapeshot for lethal. 

Game two: I won via Grapeshot - Remand - Grapeshot in front of an active graveyard hate on his table.

RD 3 vs Amulet Titan
I should have fired my Prismatic Ending (exiling his Arboreal Grazer blocker) first before attacking because I was short of one damage from winning.  *sigh*

RD 4 vs Boros Burn
Game three: My initial opening hand can call eight goblin tokens by turn two. I decided to mulligan for Leyline Sanctity. The second seven had the white leyline. Keep. The white leyline saved me from four target player burn spells. Goblin tokens off the Empty the Warrens get there in two swngs. Win. 


MAGE RING HOBBIES
Dasmarinas, Cavite
26 February 2022

RD 1 Tron W
RD 2 Belcher  W
RD 3 Grix Death's Shadow L
RD 4 Amulet Titan W
RD 5 UW Chalice Control ID

RD 1 vs Tron
Game one: I won the roll and elected to go first. Turn one, Scalding Tarn into an Island into Serum Visions. Blue bear by turn two. Win by turn three via Gifts Ungiven. 

Game two: The opponent mulled to five cards and started the game with a Forest into Relic of Progenitus. I summoned twelve goblin tokens by turn two. He had no answer. I win in two swings. 

RD 2 vs Belcher 
Game one: Both players mulled to five cards. This was my starting five: three rituals, canal, and Baral. I drew my second land on my first draw phase. Then drew Gifts Ungiven on the next turn. Win. 

Game two: Opening seven was: three lands, two Remands, one Mystical Dispute, and Baral. This was one of those kinds of games where I played like a control. Lone Goblin Electromancer did all the scoring from 20 to W.

RD 3 vs Grix Death's Shadow
Game one: Discard spells plus bear removals made it an uphill battle for the home team. 

Game two: The opponent allowed my Gifts Ungiven to resolve then showed his hand, two lands. To game three we go. 

Game three: I had an opening Leyline of Sanctity but no Gifts Ungiven or Past in Flames reached me in time. I died to two Death's Shadow eventually. 

RD 4 vs Amulet Titan
Game one: The opponent combo-off on his third turn. Colossus into land drops into draw into Prime Time. Nice. Cultivator Colossus is strong in this deck. 

Game two: Prismatic Endings took care of his early Amulets. By the time I put Gifts Ungiven on the stack, the opponent conceded. 

Game three: The opponent mulled to four and started the game with a turn one Relic. My turns went like. Turn one land drop into cantrip. Turn two bear. Turn three win via Gifts Ungiven. 

RD 5 vs UW Chalice Control
Since we were expecting top 8 play-offs, and a 3-1-1 record is pretty safe to get in, so we decided to have it ID. 

After the swiss round had ended, top 8 players were asking what to do with the boxes and packs. I voted for the prizes to be split equally to the top 8 players so that we can go home early. The majority, if not all, agreed. Got nine packs and two promo packs. ^_^

Four events, nineteen games. Eleven wins, seven losses, and one draw. I think the additional color helped improve Baral Gifts Storm's odds in today's hostile meta. Good job Hugo. 

Prismatic Ending is better than Lightning Bolt, Abrade, and, in some cases, even Echoing Truth. Leyline of Sanctity did a good job versus bolt and discard-defense base decks. Silence - prevents the opposing player from countering/ interacting with your spells, or halt whatever combo they plan to do on their turn, or it helps protect your bear. It is also there to stop cascade base decks.

That's all for now folks. Thank you for reading! 

Stay safe wherever you are. 

Paeng_4983 

Tuesday, 15 February 2022

MODERN (WHACK-GOBLINS) and PIONEER (MONO-RED WIZARDS)



The event featured two formats, modern and pioneer. Here's what I enrolled.

MODERN 
13-Whack Goblins
Main deck
1 Castle Embereth
2 Cavern of Souls
3 Ramunap Ruins
13 Mountains 

1 Signal Pest
1 Goblin Piledriver
3 Mogg War Marshall
4 Battle Cry Goblin
4 Foundry Street Denizen
4 Goblin Guide
4 Goblin Bushwhacker
4 Reckless Bushwhacker
4 Legion Loyalist
4 Mogg Fanatic 

4 Goblin Grenade
4 Lightning Bolt 

Sideboard
1 Shattering Spree
1 Ratchet Bomb
1 Tormod's Crypt
2 Abrade
2 Blood Moon
2 Relic of Progenitus
3 Reality Hemorrhage
3 Roiling Vortex


PIONEER
Mono-Red Wizard
Main deck
14 Mountain
4 Ramunap Ruins
1 Mutavault 

1 Hazoret the Fervent
2 Magmatic Channeler
3 Dreadhorde Arcanist
4 Ghitu Lavarunner
4 Monastery Swiftspear
4 Soul-Scar Mage 

3 Warlord's Fury
4 Crash Through
4 Light up the Stage
4 Shock
4 Wild Slash
4 Wizard's Lightning

Sideboard
4 Leyline of Combustion
3 Roiling Vortex
3 Abrade
3 Reckless Rage
2 Tormod's Crypt


Stage one 
Sixteen players were invited to the event. That number was divided equally into two groups. In each group, the competitors had to undergo a double round-robin. The first meeting was modern and then pioneer. Only the top four placers from each group will advance to the next stage of the invitational.  

MODERN
RD 1 vs Grixis Death Shadow
Game one: The opponent conceded by turn five because he only had one land. 

Game two: Spot removals, Lightning Bolts, Unholy Heats, and Fatal Pushes, controlled the home team's tempo. 

Game three: Signal Pest gave the needed push to bring his life total to within Lightning Bolt range. Win. 

RD 2 vs Merfolk 
Game one: The warren was able to outrun the school. 

Game two: Spreading Seas slowed the team's progress. I died at the hands of his school headed by Svyelun of Sea and Sky. Draw is gas in that game. 

Game three: Lightning Bolts kept the opponent's early blockers at bay. 

RD 3 vs Mardu Reanimator
Game one: The opponent won this game despite keeping a hand of five cards. The opponent binned Griselbrand to the graveyard in turn two. Then revived the demon to the battlefield via Goryo's Vengeance a turn after. Swung the 7/7 lifelink black creature card. Paid multiple seven life points to draw ton of cards. Fury of the Hordes. 

Game two: The opponent was drawing bricks. Foundry Street Denizen together with other 1/1 goblins secured the win to force a rubber match.

Game three: Roiling Vortex sealed the game in my favor. No life gain means no extra cards. No extra cards, no tempo for him. Win. 

RD 4 vs Jund
I lost this round in two games because of two reasons. First, the opposing deck had a lot of spot removals. And second, Tarmogoyf held Shadowspear.

I committed a rookie misplay in this round. Tarmogoyf was 2/3. I fired my bolt targeting the Future Sight green creature thinking that it will die to my revised iconic card. 

Statebase effects set in. The red instant card became the fourth card type in his graveyard thus giving Tarmogoyf the 3/4 status upon resolution. Very Nice. 

RD 5 vs Amulet
Right off the bat, I am certain that my chances of winning this round were next to nothing. This is the opponent's winning moment during game two, enjoy. 

RD 6 vs 4C Ephemerate Yorion 
Game three: Blood Moon dictated the phase of the game in favor of the home team. 

RD 7 vs. Rakdos Lurrus
Whack goblin was not able to do its thing because the opposing deck had a ton of hand and board disruptions. Inquisition of Kozilek, Lightning Bolt, Unholy Heat, Koladhan's Command, Thoughtseize, Terminate, Engineered Explosives, Pyrite Spellbomb, and Seal of Fire. GG goblins. 
      
     

PIONEER 
RD 1 vs. UR Phoenix TITI
Game three: The opponent was down to one when I top deck Ramunap Ruins. Win. 

RD 2 vs. Jund Sacrifice 
Game two: Normally, I immediately concede if the opponent has total control of the board state - that is working on a premise that I know how his deck works. And since I have no idea how this Jund Sacrifice grinds, it left me no choice but to watch how it operates.

Game three: Abrades, burn shock spells, and Hazoret Fervent's indestructible all played a big role in securing the win needed. 

RD 3 vs 5c Good Stuff
Game one: I was one turn away from winning when the opponent started to get a grip on the game. Big thanks to Omnath, Locus of Creation. A single landfall to gain four life was already too much to bear let alone experiencing it multiple times. And by the time the opponent had an almost full recovery, I conceded. 

Game two: One-drop creatures, shock spells, and a Dreadhorde Arcanist recycling cards for value won me the game.  

Game three: Roiling Vortex was the MVP of this game because it denied the opponent any form of life gain shinanigan.

RD 4 vs Lotus Breach Combo
Game one: Dreadhorde Arcanist's trigger ability recycling a spell from the graveyard for value helped me win the game.       

Game two: Anger of the Gods buried the entire team. I did not recover after that bloodbath. But I did not concede yet for I wanted to know how's or what's the opposing deck's win condition. 

Game three is here

RD 5 vs 4C Incarnation
Game three: Arcanist's trigger ability helped me win the game.

RD 6 vs Winota
I lost both games because I was not familiar with how the deck operates. There was even a time when I thought he'll not recover after I killed his team. Winota, Joiner of Forces refilled his battlefield with creatures in just a couple of turns.  

RD 7 vs -
The opponent conceded. Win. 

I finished Stage One with a 10-4 record. Good enough for a third-place finish. Now time to focus on Stage Two.  

 
Stage two
The top four players from each group advanced to the next part of the invitational. The top finisher in each group was privileged in selecting an opponent ranked third and fourth from the opposing bracket. Whoever was not selected by the first automatically becomes the opponent of the second placer.

Stage Two featured a double-elimination format tournament. Meaning, a player must not absorb two setbacks to avoid getting eliminated. Modern was the format for stage two. Also, seeding was important in this stage because it determines who'll get to play first. I was ranked dead-last.  

RD 1 vs. Living End
Game three: The opponent defended well in this game. Krosan Griped my Relic of Progenitus. Then a couple of turns later, Force of Negationed my Tormod's Crypt. Then on his turn, Shardless Agent into Living End. I surrendered even before his creatures hit play.  

RD 2 vs. Jund
I lost to the same opponent during Stage One because of too many hand and board disruptions. 

Game one: Bushwhackers getting nit-picked from hand and the team getting killed one by one by Unholy Heat, Lightning Bolts, Bonecrusher Giant, and Fatal Pushes. Basically, the same thing happened again. (^_^)

Game two: Opening hand had the following: three lands, Blood Moon, and goblins. No discard spells were thrown at me during the first two turns. Blood Moon resolved unmolested by third turn. The opponent lost tempo because he had no green and black source. Goblin Guide and Mogg Fanatic led the warren to victory. 

Game three: I top deck Blood Moon a turn after the opponent Inquisition of Kozileked me. Slow rolled my way to victory with this team: Legion Loyalist, Goblin Guide, and Foundry Street Denizen.  

RD 3 vs. Rakdos
The round went to a rubber match. Although I was able to stick Blood Moon on the table, the opponent still manage to cast his black cards because of the lone Swamp he fetched from his second turn. 

Black cards that helped him contain the team's whack tempo were: Terminate, Inquisition of Kozilek, Fatal Push, and Collective Brutalities.

Collective Brutality's drain life mode plus pressures from two 3/3 Dragon Rage Channelers won him the game. 
 
In case you are still looking for any whack-goblin tournament reports, here.


29 January 2022

21 January 2022

December 2021 

Thank you very much Top Deck Games for hosting the event. And congratulations to the sixteen players and winners!

That will be all for now. Thank you very much for reading. Please be safe wherever you are.