Tuesday, 30 June 2020

JULY 2020: MONO BLUE MERFOLK

30 June 2020
MTGO Modern Preliminary 

Bloom Titan W
Grix Death Shadow W
Tron Colorless W
Mono G Tron W
Dredge W

Decklist.



Notes:
BLOOM TITAN
If my memory serves me right, I faced this archetype three times so far on MTGO. Zero wins and three losses. Converting it into games: zero wins and six losses. That's how bad it is. So the moment he did a land drop in his turn one (game one), I expected an uphill battle. I won game one because I was able to slow down his progress through three Merfolk Tricksters and a Dismember. 

Counter spells, Deprives and Spell Pierces, set the tone during game two. Spreading Seas, Merfolk Tricksters and Reejerey's trigger played big roles, after I ran out of blue instant cards, in trying to slow down his progress. And finally two lords, a summoned Trident and a vialed Atlantis, gave the last push needed to snatch my first victory not just against a Bloom Titan but also in the MTGO Modern Preliminary event. 

GRIX DEATH SHADOW
The game went to a rubber match but my school's comes into play trigger abilities from Tricksters and Harbinger plus the lord effects (+1 and islandwalks) prevailed against his spot removals and Plague Engineer. 

TRON COLORLESS
Spreading Seas denied him of having an online tron lands in both games. Damping Sphere also played a big part during game two. 

MONO GREEN TRON
Game one: No online tron lands thanks to two Spreading Seases. Game two: Countered his two Sylvan Scryings before dropping Damping Matrix thus denying him of his maps and eggs. WIN.

DREDGE
Game one: Lord effects was able to out race his zombies. So lucky there, really. Game two: I had a solid opening seven: 5 Islands, 1 Grafdigger's Cage and 1 Relic of Progenitus. Then Ashiok managed to reached my hand like 2 or three turns after. WIN. 

This is all for now. Thank you for reading. 

Paeng_4983

Wednesday, 3 June 2020

JUNE 2020: MODERN MONO BLUE MERFOLK

1 to 3 JUNE 2020
Untap.in

Scapeshift Primival Titan Deck W
Rakdos Prowess Lurrus W
Mono Red Prowess W
Eldrazi Tron Deck W
GWur Yorion Deck W

Notes:
I tried to upload a whole game (from games one to three 40+ minutes long) but Youtube did not let it. So I just recorded game after game. 

SCAPESHIFT PRIMIVAL TITAN DECK (June 1st)
I got fried in game one. Scapeshift into Valakut for twenty-four damages for the win. My defensive duo, Trickster and Harbinger, took care of his creatures in games two and three. Denying him blockers and bouncing them for more delay worked pretty fine. He tried to win through Scapeshift during game three but got blocked by Force of Negation. WIN

RAKDOS PROWESS LURRUS (June 2nd)
He had a very fast game one. Prowess plus burn spells then ended the game with Lurrus recycling Seal of Fire for the win. For the next two games, all counter spells were thrown at his burn spells with one exception, Deprive that black feline. Trickster, Harbinger, and Reejerey took care of the prowess creatures. "But Lurrus is loves graveyard." No need for Relic of Progenitus Just save a Deprive for it. If in case Deprive is not available, you still have Tricksters or Harbinger in some corner case situations.

Edit: Two hours after this game, WOTC announced its new ruling concerning companion cards.

MONO RED PROWESS (June 3rd)
Game one was fast. It only lasted for like two minutes. Here's the video of it. 

I played tight merfolk gaming during game two. Two Merfolk Tricksters and three Harbinger of the Tides made it an uphill battle for his one drop prowess troop. I forgot to record our game two, unfortunately

Game three is here

ELDRAZI TRON (June 3rd)
Game one was an uphill battle. He had a Chalice of the Void (for one) out by turn two when I started drawing three straight one-drop cards. He also summoned Thought-Knot Seers in turns three and five thus hence removing some of the early two-drop lords that I drew. In time things went to my favor when I started drawing Merfolk Tricksters, Reejerey, and Harbingers. 

My opening hand for game two was: two Lord of Atlantis, Reejerey, 2 Islands, Mutavault, and a Trident. In the first 5 turns I drew the following in order: Island, Reejerey, Island, Island, Phantasmal Image. I won the race using this formula: lord effects + tap blockers off the Reejerey's trigger abilities. 

GWur YORION (June 3rd)
Yorion, Sky Nomad in a GWur COCO Deck made me feels like I was playing against the then Pod Deck. The remarkable play he had was Avalanche Rider then blinking it twice with a single card, Ephemerate. Then in his upkeep, blink it again with Restoration Angel. Sweet flow of interactions. Good thing that I am familiar on how his deck works. I won two games thanks to the triggers of Reejerey and Merfolk Trickster. Force of Negation and Deprive also did a great job by denying him of his creature-tutor green cards. 

This is all for now. Thank you for reading. 

Paeng4983